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| type = Mechanoid | | type = Mechanoid | ||
| marketvalue = 1200 | | marketvalue = 1200 | ||
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| flammability = 0 | | flammability = 0 | ||
| movespeed = 1.9 | | movespeed = 1.9 | ||
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Centipedes have a [[Psychic Sensitivity]] of 75%, reducing the duration of certain [[psycast]]s.{{RoyaltyIcon}} However, most other mechanoids have a psychic sensitivity of 50%, making centipedes more vulnerable than their contemporaries. | Centipedes have a [[Psychic Sensitivity]] of 75%, reducing the duration of certain [[psycast]]s.{{RoyaltyIcon}} However, most other mechanoids have a psychic sensitivity of 50%, making centipedes more vulnerable than their contemporaries. | ||
− | Dead centipedes may be shredded at the [[machining table]] or [[crafting spot]] for | + | Dead centipedes may be shredded at the [[machining table]] or [[crafting spot]] for 30 [[steel]] and 10 [[plasteel]], though these values are affected by [[Mechanoid Shredding Efficiency|mechanoid shredding efficiency]] as well as missing parts on the centipede. |
=== As an enemy === | === As an enemy === | ||
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{{PAGENAME}}s are heavy mechanoids. They are created from a [[large mech gestator]], taking up 4 [[bandwidth]] from a [[mechanitor]]. | {{PAGENAME}}s are heavy mechanoids. They are created from a [[large mech gestator]], taking up 4 [[bandwidth]] from a [[mechanitor]]. | ||
− | Centipede burners and gunners require the [[Research#High Mechtech|High Mechtech]] research, and are created with {{Required Resources|Centipede burner}}. Centipede blasters require the [[Research#Ultra Mechtech|Ultra Mechtech]] research and take {{icon small|plasteel}} 100 more [[plasteel]]. They take 1800 [[ticks]] to | + | Centipede burners and gunners require the [[Research#High Mechtech|High Mechtech]] research, and are created with {{Required Resources|Centipede burner}}. Centipede blasters require the [[Research#Ultra Mechtech|Ultra Mechtech]] research and take {{icon small|plasteel}} 100 more [[plasteel]]. They take 1800 [[ticks]] to initally craft, and then it must gestate for 6 cycles. Mechanoids can be fully repaired at the cost of power and nothing else. A dead centipede can be resurected for 100 [[steel]] and 1 gestation cycle so long as the corpse is extant. |
Mechs under player control require power: centipedes use 10% of their power per day while active. If set to dormant self-charging, they instead recharge for +1% power / day, without pollution. They recharge in a [[large mech recharger]] (constant 400W), for 50% power/day, creating 20 [[wastepack]]s whenever the recharger's waste is filled up. | Mechs under player control require power: centipedes use 10% of their power per day while active. If set to dormant self-charging, they instead recharge for +1% power / day, without pollution. They recharge in a [[large mech recharger]] (constant 400W), for 50% power/day, creating 20 [[wastepack]]s whenever the recharger's waste is filled up. | ||
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Centipedes are good at crowd control, but struggle against single or widely scattered targets. One effective way of distracting fire from them (if they are not equipped with the inferno cannon or supported by lancers) is to simply let a colonist with a [[shield belt]] stand in front of other colonists; the centipedes will focus fire on the shielded colonist, allowing your other colonists to fire at the centipedes while taking less damage. | Centipedes are good at crowd control, but struggle against single or widely scattered targets. One effective way of distracting fire from them (if they are not equipped with the inferno cannon or supported by lancers) is to simply let a colonist with a [[shield belt]] stand in front of other colonists; the centipedes will focus fire on the shielded colonist, allowing your other colonists to fire at the centipedes while taking less damage. | ||
− | + | '''Other Tactics''' | |
If you can spare the resources, [[uranium slug turret]]s can be effective against Centipedes, as they outrange them greatly and their shots are powerful enough to pierce their thick armor. Their tendency to stay at range keeps them roughly within the slug turret's effective range. | If you can spare the resources, [[uranium slug turret]]s can be effective against Centipedes, as they outrange them greatly and their shots are powerful enough to pierce their thick armor. Their tendency to stay at range keeps them roughly within the slug turret's effective range. | ||
Centipedes are prime targets for [[psychic insanity lance]]s. A berserk Centipede will draw the attention of other mechanoids, and will continue to attack its compatriots until it or the others are dead. As the [[inferno cannon]] does no damage to other mechanoids, use it against those equipped with the [[heavy charge blaster]]. As Centipedes are very well armored, it will generally result several in dead mechanoids, depending on the composition of the mechanoid force. | Centipedes are prime targets for [[psychic insanity lance]]s. A berserk Centipede will draw the attention of other mechanoids, and will continue to attack its compatriots until it or the others are dead. As the [[inferno cannon]] does no damage to other mechanoids, use it against those equipped with the [[heavy charge blaster]]. As Centipedes are very well armored, it will generally result several in dead mechanoids, depending on the composition of the mechanoid force. | ||
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=== As an ally === | === As an ally === | ||
− | + | {{Stub|Section=1}} | |
− | + | Centipedes are incredibly slow, which must be taken into account when devising your tactics. | |
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− | Centipedes are incredibly slow, which must be taken into account when | ||
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− | + | Centipedes also have incredible bulk, so they are good at all sort of blocking tactics. They best at the front of defensive formations, blocking shots and dealing lots of crowd-relevant damage. Player mechanoids can use [[cover]]. In raw bulk, centipedes are only beaten by the [[diabolus]] and [[war queen]], which both take 5 bandwidth and require multiple of boss [[signal chip|mech]] [[powerfocus chip|chips]] to create. | |
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== Health == | == Health == | ||
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In the [[Biotech DLC]]{{BiotechIcon}}, centipedes use standard electric [[power]] from a [[large mech recharger]], creating [[toxic wastepack]]s in the process. However, enemy mechs get their power from a unknown source, and even player mechs can enter dormant self-charging from an independent power source. | In the [[Biotech DLC]]{{BiotechIcon}}, centipedes use standard electric [[power]] from a [[large mech recharger]], creating [[toxic wastepack]]s in the process. However, enemy mechs get their power from a unknown source, and even player mechs can enter dormant self-charging from an independent power source. | ||
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== Version history == | == Version history == | ||
*[[Version/0.4.460|0.4.460]] - Added | *[[Version/0.4.460|0.4.460]] - Added | ||
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* ? - Health scale increased from 2.0 to 4.32 | * ? - Health scale increased from 2.0 to 4.32 | ||
* ? - No longer spawns with [[minigun]]s. | * ? - No longer spawns with [[minigun]]s. |