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− | {{infobox main|none| | + | {{Verified|A14D}}<!-- |
− | | name = Centipede | + | -->{{infobox main|none| |
− | | image = | + | |name = Centipede |
− | | description = Heavy combat mechanoids that glide on dozens of tiny legs. Their | + | |image = MechanoidCentipede.png|Centipede |
− | | type = Mechanoid | + | |description = "Heavy combat mechanoids that glide on dozens of tiny legs. Their heavy armor and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics." |
− | | | + | |type = Mechanoid{{!}}Mechanoid |
− | | | + | |type2 = Characters{{!}}Characters |
− | | | + | |movespeed = 1.33 |
− | | | + | |attack1dmg = 20 |
− | | | + | |attack1type = blunt |
− | | | + | |attack1part = head |
− | | | + | |attack1cool = 120 |
− | | | + | |armorblunt = 20 |
− | | | + | |armorsharp = 70 |
− | + | |meatyield = 0 | |
− | | bodysize = | + | <!--|bodysize = 2.0--> |
− | | healthscale = | + | |healthscale = 1.2 |
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}} | }} | ||
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− | + | {{info|'''Centipedes''' are a type of extremely durable, slow-moving [[mechanoid]] that can be found sealed in ancient ruins in all biomes, either spawned inside mountains or outside on the landscape. They may also raid the player's base through a random raid-type event and can also be found in most [[poison ship|poison ships]] and [[psychic ship|psychic ships]]. Centipedes are often supported by [[scyther|scythers]].}} | |
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− | + | Like other mechanoids, centipedes are sentient machine-like creatures which do not need to eat, cannot be tamed or trained, and are always hostile to the colony. Centipedes have 6 consecutive body rings and a high resistance to [[sharp]] damage, which includes bullets, so they require many shots to take down with guns. Centipedes may spawn equipped with the [[minigun]], [[heavy charge blaster]], [[inferno cannon]], or with no weapon at all. | |
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− | Centipedes | + | Centipedes can also handle strikes from more than a dozen deadfall traps, though these traps have a chance to cut off their head or destroy their sight sensors before critical damage is dealt. Like pirates, centipedes will break down doors and walls, as well as wreck a base's production tables and furniture. |
− | + | Downed centipedes can either be killed by directing a recruited colonist to fire/melee it until it is dead or can be shut down by adding a medical bill. Dead centipedes may be disassembled at the [[machining table]] for {{icon|steel|80}}, {{icon|plasteel|50}}, and {{icon|component|2}}. | |
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