Editing Circadian half-cycler
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*'''Social, Animals:''' The half-cycler is of little help: trade is limited, prisoners and animals sleep. Lowered Consciousness means more failed attempts and higher prices. | *'''Social, Animals:''' The half-cycler is of little help: trade is limited, prisoners and animals sleep. Lowered Consciousness means more failed attempts and higher prices. | ||
*'''Medical:''' Tends slower, with less quality, and have less successful surgeries. Tend speed is time-sensitive; speed is important, but you don't need to tend all the time. | *'''Medical:''' Tends slower, with less quality, and have less successful surgeries. Tend speed is time-sensitive; speed is important, but you don't need to tend all the time. | ||
− | *'''Combat:''' Worse accuracy, will get injured more, and more likely to die from Consciousness loss | + | *'''Combat:''' Worse accuracy, will get injured more, and more likely to die from Consciousness loss. |
− | **[[EMP]] also becomes harder to use due to Brain Shock. | + | **[[EMP]] also becomes harder to use due to Brain Shock. It may be wise to EMP [[mechanoid]]s despite a half-cycler pawn being in the way, meaning you'll lose a combatant in battle. |
Of course, pawns can be good at multiple work tasks. A pawn that mostly does Crafting can also be your main Social pawn, for instance. Each case should be weighed individually. | Of course, pawns can be good at multiple work tasks. A pawn that mostly does Crafting can also be your main Social pawn, for instance. Each case should be weighed individually. |