Editing Circadian half-cycler
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{Royalty}}{{infobox main| | + | {{Royalty}}{{Stub}}{{infobox main| |
| name = Circadian half-cycler | | name = Circadian half-cycler | ||
| image = Health item bionic.png|Circadian half-cycler | | image = Health item bionic.png|Circadian half-cycler | ||
Line 22: | Line 22: | ||
| techHediffsTags = Advanced, ImplantEmpireCommon | | techHediffsTags = Advanced, ImplantEmpireCommon | ||
}} | }} | ||
− | The ''' | + | The '''Circadian Half-Cycler''' gives a pawn that's been implanted with it the ability to never sleep again! At the cost of -15% [[consciousness]]. |
+ | |||
+ | When a pawn with this implant is shocked with [[EMP]] they will receive [[brain shock]], knocking them unconscious temporarily. | ||
== Acquisition == | == Acquisition == | ||
Line 28: | Line 30: | ||
== Summary == | == Summary == | ||
− | + | {{stub|section=1}} | |
− | + | Summary stuff goes here | |
− | |||
=== Installation === | === Installation === | ||
− | Installing the part requires {{ | + | {{stub|section=1}} |
+ | Installing the part requires {{ticks|2500}} of work, 2x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5. | ||
− | Removing the part requires {{ | + | Removing the part requires {{ticks|2500}} of work, 1x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5. |
− | If the operation fails, the part | + | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. |
== Analysis == | == Analysis == | ||
− | + | The lack of need to sleep allows you to have colonists working for an additional ⅓ of the day (if they sleep 8 hours), offsetting the productivity loss from lowered consciousness. Great for craftspeople, or to some extent researchers. | |
+ | Not needing bedrooms can also be an important space saving measure in very large colonies, however keep in mind that non-[[ascetic]] [[noble]]s will still want a bedroom that meets their needs. | ||
− | + | Brain shock can be used to immediately end a berserk pawn's [[mental break]] safely and quickly, by equipping another pawn with [[EMP grenades]] and targeting the pawn with the half-cycler. | |
− | + | Putting the pawn on [[luciferium]] can partially make up for the consciousness loss, with the two combined resulting in only a 5% consciousness loss. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | ''' | + | === Effect on work === |
− | *'''Plants:''' | + | <!---Full list of work and how its affect is needed |
− | *''' | + | * '''Animals:''' |
+ | * '''Artistic:''' | ||
+ | * '''Construction:''' | ||
+ | * '''Cooking:''' | ||
+ | * '''Crafting:''' | ||
+ | * '''Medical:''' | ||
+ | * '''Melee:''' | ||
+ | * '''Mining:''' | ||
+ | * '''Intellectual:''' | ||
+ | * '''Plants:''' | ||
+ | * '''Shooting:''' | ||
+ | * '''Social:''' | ||
+ | * '''Dumb labor:''' | ||
+ | ---> | ||
+ | Not recommended on colonists whose consciousness can greatly affect their performance, such as doctors or marksmen. [[capacity|Capacities]] are key factors in a pawn's [[stat]]s. A pawn's [[consciousness]] directly affects [[eating]], [[manipulation]], [[moving]] and [[talking]] capacities and all five directly affect many different stats. See their pages for full details. The result is some pawns are affected more than others, and that some pawns only have the time it takes to complete their work increased (which is offset by having more time to work) while some pawns have the quality of their work decreased (which is not). | ||
+ | * Crafters and constructors will take longer but produce the same [[Quality]] items and structures meaning the decrease will be more than offset by the increased work time, but some lower skilled constructors will [[Construct Success Chance|fail to construct]] more. | ||
+ | *Social pawns and animal handlers will perform worse, with more failed attempts and higher prices. | ||
+ | *Combat pawns will have lower DPS, get injured more and are slightly more likely to die by consciousness loss. Additionally, the introduced risk of Brain Shock means that supporting melee pawns with [[EMP]] weapons is no longer an option against [[mechanoids]]. | ||
− | + | === Effect on mood === | |
− | + | It has the rather unfortunate side effect of depriving pawns installed with it of lovin' since it is only initiated while sleeping. Additionally, the pawn will not gain the mood bonus from having a nice bedroom or the comfort bonus from a nice bed. These factors can significantly improve the [[mood]] of colonists, and loss of them can be significant. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Comparisons === | === Comparisons === | ||
− | + | {{Rewrite|section=1|reason=Update comparisons from table on [[Rest]]}} | |
− | {{ | + | A high quality [[royal bed]], improvements to [[metabolism]] and [[blood pumping]] such as [[bionic stomach]]s and [[bionic heart]]s, and of course the [[circadian assistant]] all affect a pawn's need for rest. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | A bionic stomach and heart increase the [[Rest Rate Multiplier]] to 111%, a legendary [[quality]] royal bed provides 168% [[rest effectiveness]], and the circadian assistant decreases [[rest fall rate]] by 20%. Thus, they can reduce the required sleep down to 43%. [[Luciferium]] further improves the rest rate multiplier to 126%, and the required sleep down to 38%. Thus, the circadian half-cycler gives the pawn approximately an 4-4.5 hours of working time compared to an optimum sleeping set up, at the expense of the consciousness penalty, the loss of impressive bedroom, comfort the loss and lovin' mood buffs. The effect of the consciousness loss means that a pawn with a half-cycler will work slower, losing work progress approximately equivalent to 2 hours compared to a regular pawn over the course of the day. | |
{{nav|body parts|wide}} | {{nav|body parts|wide}} | ||
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]] | [[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]] |