Editing Circadian half-cycler
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 33: | Line 33: | ||
=== Installation === | === Installation === | ||
− | Installing the part requires {{ | + | {{stub|section=1}} |
+ | Installing the part requires {{ticks|2500}} of work, 2x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5. | ||
− | Removing the part requires {{ | + | Removing the part requires {{ticks|2500}} of work, 1x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5. |
− | If the operation fails, the part | + | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. |
== Analysis == | == Analysis == | ||
− | Assuming a colonist sleeps for 8 hours, this implant allows them to work an additional | + | Assuming a colonist sleeps for 8 hours, this implant allows them to work an additional ⅓ of the day, and saves space on a bedroom. Even with the consciousness loss, this makes pawns have more work time, and thus better for many tasks. This assumes you don't have many sleep reducers; see [[#Comparison to reducing sleep]] for details on that. |
− | An unfortunate side effect of the half-cycler is [[mood]]. No sleep will prevent Lovin' entirely, remove the moodlet from an impressive bedroom, and deprive a pawn of a bed's [[Comfort]] level. An [[armchair]] can provide comfort for crafter-type pawns, but all these mood-increasers are quite significant. Non-ascetic [[noble]]s still desire a bedroom that meets their needs | + | An unfortunate side effect of the half-cycler is [[mood]]. No sleep will prevent Lovin' entirely, remove the moodlet from an impressive bedroom, and deprive a pawn of a bed's [[Comfort]] level. An [[armchair]] can provide comfort for crafter-type pawns, but all these mood-increasers are quite significant. Non-ascetic [[noble]]s still desire a bedroom that meets their needs. |
− | === Work === | + | ===Work=== |
− | The | + | The consciousness loss has a different effect on different work types. |
<br>'''Good:''' | <br>'''Good:''' | ||
− | *'''Research, Hauling, Cleaning:''' All | + | *'''Research, Hauling, Cleaning:''' All tasks are done slower, but they have no quality; the extra time makes up. |
*'''Cooking:''' Like above; [[food poisoning]] chance is not increased. | *'''Cooking:''' Like above; [[food poisoning]] chance is not increased. | ||
*'''Construction, Crafting, Art:''' will produce the same-[[quality]] items, so the extra time is a net positive. Note that low-skill construction is more likely to fail. | *'''Construction, Crafting, Art:''' will produce the same-[[quality]] items, so the extra time is a net positive. Note that low-skill construction is more likely to fail. | ||
'''Mixed:''' | '''Mixed:''' | ||
− | *'''Plants:''' Allows more plants to be | + | *'''Plants:''' Allows more plants to be harvested, but lowers yield per plant. Bad when plant space is limited, good if not. |
*'''Mining:''' Good for mining regular rock or [[deep drill]]ing, bad for mining ores. | *'''Mining:''' Good for mining regular rock or [[deep drill]]ing, bad for mining ores. | ||
'''Bad:''' | '''Bad:''' | ||
*'''Social, Animals:''' The half-cycler is of little help: trade is limited, prisoners and animals sleep. Lowered Consciousness means more failed attempts and higher prices. | *'''Social, Animals:''' The half-cycler is of little help: trade is limited, prisoners and animals sleep. Lowered Consciousness means more failed attempts and higher prices. | ||
− | *'''Medical:''' Tends slower, with less quality, and have less successful surgeries. Tend speed is | + | *'''Medical:''' Tends slower, with less quality, and have less successful surgeries. Tend speed is incredibly important, but tending itself is not. |
− | *'''Combat:''' Worse accuracy, will get injured more, and more likely to die from | + | *'''Combat:''' Worse accuracy, will get injured more, and more likely to die from Conciousness loss. |
− | **[[EMP]] also becomes harder to use due to Brain Shock. | + | **[[EMP]] also becomes harder to use due to Brain Shock. It may be wiser to EMP [[mechanoid]]s even if it'd hit a half-cycler pawn, which means you just lose a combatant. |
− | |||
− | |||
− | + | Of course, pawns can be good at multiple work tasks. For example, a pawn that mostly does Crafting can also be your main Social pawn; independent cases should be weighed differently. | |
− | |||
− | + | ==Comparisons== | |
− | + | === Comparison to reducing sleep === | |
− | {{For|a full list of sleep | + | {{For|a full list of sleep reduction methods|Rest#Comparison tables}} |
− | Other than [[quick sleeper]], the following can decrease the time needed to sleep: | + | Other than [[quick sleeper]], which cannot be added to a pawn, the following can decrease the time needed to sleep: |
− | * High [[quality]] beds, further improved with [[royal bed]]s | + | *High [[quality]] beds, further improved with [[royal bed]]s |
− | * Improvements to [[ | + | *Improvements to [[metabolism]] and [[blood pumping]] (like [[bionic stomach]]s, [[bionic heart]]s, and [[luciferium]]) |
− | + | *[[Sleep accelerator]]s.{{IdeologyIcon}} | |
− | * [[Sleep accelerator]]s.{{IdeologyIcon}} | + | *The [[Genes#Sleep|Low sleep]] gene.{{BiotechIcon}} |
− | * The [[Genes#Sleep| | ||
And, of course, the [[circadian assistant]]. | And, of course, the [[circadian assistant]]. | ||
Line 81: | Line 78: | ||
'''Amazing Beds + Assistant''': In total, a masterwork bed + assistant reduce sleep to 5.04 hours - that's 21% of the day. A legendary royal bed + assistant reduces sleep to 3.96 hours (16.4% of the day). If you can easily create Masterwork/Legendary beds, such as with a [[Roles#Production specialist|Production Specialist]]{{IdeologyIcon}}, then the half-cycler can end up a ''negative'' to work compared to a circadian assistant. | '''Amazing Beds + Assistant''': In total, a masterwork bed + assistant reduce sleep to 5.04 hours - that's 21% of the day. A legendary royal bed + assistant reduces sleep to 3.96 hours (16.4% of the day). If you can easily create Masterwork/Legendary beds, such as with a [[Roles#Production specialist|Production Specialist]]{{IdeologyIcon}}, then the half-cycler can end up a ''negative'' to work compared to a circadian assistant. | ||
− | '''Excellent Beds + Sleep Accelerator'''{{IdeologyIcon}}: An excellent bed + sleep accelerator reduces sleep to 5.1 hours (21.2% of the day). A legendary royal bed + accelerator reduces sleep to 3.75 hours (15.6% of the day). Note that the accelerator does cost a fair bit of hunger and power | + | '''Excellent Beds + Sleep Accelerator'''{{IdeologyIcon}}: An excellent bed + sleep accelerator reduces sleep to 5.1 hours (21.2% of the day). A legendary royal bed + accelerator reduces sleep to 3.75 hours (15.6% of the day). Note that the accelerator does cost a fair bit of hunger and power. |
'''Just Low Sleep'''{{BiotechIcon}}: On a normal bed, low sleep alone reduces sleep to 3.43 hours (14.26% of the day). As the half-cycler reduces practically all work by -15%, this gene is a flat out improvement. The gene comes at the cost of -4 Metabolic Efficiency, which must either be compensated with bad genes, or increase hunger by up to x200%. [[Sanguophage]]s already come with Low Sleep - installing a half-cycler is a net negative to them. | '''Just Low Sleep'''{{BiotechIcon}}: On a normal bed, low sleep alone reduces sleep to 3.43 hours (14.26% of the day). As the half-cycler reduces practically all work by -15%, this gene is a flat out improvement. The gene comes at the cost of -4 Metabolic Efficiency, which must either be compensated with bad genes, or increase hunger by up to x200%. [[Sanguophage]]s already come with Low Sleep - installing a half-cycler is a net negative to them. | ||
Line 87: | Line 84: | ||
In all 3 cases, the pawn can still receive a bed's comfort, Lovin', and the Impressive Bedroom moodlets. These scenarios can be further improved with any of the other methods listed above. However, they'll have to walk to and from the bedroom/barracks, which is a minor time loss. | In all 3 cases, the pawn can still receive a bed's comfort, Lovin', and the Impressive Bedroom moodlets. These scenarios can be further improved with any of the other methods listed above. However, they'll have to walk to and from the bedroom/barracks, which is a minor time loss. | ||
− | + | ===Comparison to Never Sleep=== | |
− | The '''never sleep''' [[gene]] will completely prevent sleep with no Consciousness loss. However, with a metabolic efficiency of -6, it requires negative genes or ''[[genes#Archite metabolism| | + | The '''never sleep''' [[gene]]{{BiotechIcon}} will completely prevent sleep with no Consciousness loss. However, with a metabolic efficiency of -6, it requires negative genes or ''[[genes#Archite metabolism|Archite Metabolism]]'' to even be used at all. It takes a large amount of negatives to negate the penalty, or 2 [[archite capsule]]s for the aformentioned metabolism gene. |
− | Never sleep is not found in any of the default [[xenohumans]], so a [[genepack]] must be found | + | Never sleep is not found in any of the default [[xenohumans]], so a [[genepack]] must be found, both for the sleep gene and whatever you're using to compensate. Alternatively, you can start with a [[xenotype]] with the gene - this still comes at the genetic cost. |
{{nav|body parts|wide}} | {{nav|body parts|wide}} | ||
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]] | [[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]] |