Editing Circadian half-cycler
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Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. | Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. | ||
− | If the operation fails, the part | + | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. |
== Analysis == | == Analysis == | ||
− | Assuming a colonist sleeps for 8 hours, this implant allows them to work an additional | + | Assuming a colonist sleeps for 8 hours, this implant allows them to work an additional ⅓ of the day, and saves space on a bedroom. Even with the consciousness loss, this makes pawns have more work time, and thus better for many tasks. This assumes you don't have many sleep reducers; see [[#Comparison to reducing sleep]] for details on that. |
An unfortunate side effect of the half-cycler is [[mood]]. No sleep will prevent Lovin' entirely, remove the moodlet from an impressive bedroom, and deprive a pawn of a bed's [[Comfort]] level. An [[armchair]] can provide comfort for crafter-type pawns, but all these mood-increasers are quite significant. Non-ascetic [[noble]]s still desire a bedroom that meets their needs. Also, remember that [[light|darkness]] will reduce work speed, even with a half-cycler, so you'll want to install [[light]]s around your base. | An unfortunate side effect of the half-cycler is [[mood]]. No sleep will prevent Lovin' entirely, remove the moodlet from an impressive bedroom, and deprive a pawn of a bed's [[Comfort]] level. An [[armchair]] can provide comfort for crafter-type pawns, but all these mood-increasers are quite significant. Non-ascetic [[noble]]s still desire a bedroom that meets their needs. Also, remember that [[light|darkness]] will reduce work speed, even with a half-cycler, so you'll want to install [[light]]s around your base. | ||
− | === Work === | + | ===Work=== |
The Consciousness loss has a different effect on different work types. | The Consciousness loss has a different effect on different work types. | ||
<br>'''Good:''' | <br>'''Good:''' | ||
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Of course, pawns can be good at multiple work tasks. A pawn that mostly does Crafting can also be your main Social pawn, for instance. Each case should be weighed individually. | Of course, pawns can be good at multiple work tasks. A pawn that mostly does Crafting can also be your main Social pawn, for instance. Each case should be weighed individually. | ||
− | + | ==Comparisons== | |
− | + | === Comparison to reducing sleep === | |
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{{For|a full list of sleep required in various circumstances|Rest#Comparison tables}} | {{For|a full list of sleep required in various circumstances|Rest#Comparison tables}} | ||
Other than [[quick sleeper]], the following can decrease the time needed to sleep: | Other than [[quick sleeper]], the following can decrease the time needed to sleep: | ||
− | * High [[quality]] beds, further improved with [[royal bed]]s | + | *High [[quality]] beds, further improved with [[royal bed]]s |
− | * Improvements to [[ | + | *Improvements to [[metabolism]] and [[blood pumping]] (like [[bionic stomach]]s, [[bionic heart]]s, and [[luciferium]]) |
− | * [[Drug]]s, like [[psychite tea]] and [[wake-up]]. | + | *[[Drug]]s, like [[psychite tea]] and [[wake-up]]. |
− | * [[Sleep accelerator]]s.{{IdeologyIcon}} | + | *[[Sleep accelerator]]s.{{IdeologyIcon}} |
− | * The [[Genes#Sleep|low sleep]] gene.{{BiotechIcon}} | + | *The [[Genes#Sleep|low sleep]] gene.{{BiotechIcon}} |
And, of course, the [[circadian assistant]]. | And, of course, the [[circadian assistant]]. | ||
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In all 3 cases, the pawn can still receive a bed's comfort, Lovin', and the Impressive Bedroom moodlets. These scenarios can be further improved with any of the other methods listed above. However, they'll have to walk to and from the bedroom/barracks, which is a minor time loss. | In all 3 cases, the pawn can still receive a bed's comfort, Lovin', and the Impressive Bedroom moodlets. These scenarios can be further improved with any of the other methods listed above. However, they'll have to walk to and from the bedroom/barracks, which is a minor time loss. | ||
− | + | ===Comparison to Never Sleep=== | |
− | The '''never sleep''' [[gene]] will completely prevent sleep with no Consciousness loss. However, with a metabolic efficiency of -6, it requires negative genes or ''[[genes#Archite metabolism|archite metabolism]]'' to even be used at all. It takes a large amount of negatives to negate the penalty, or 2 [[archite capsule]]s for the aforementioned metabolism gene. | + | The '''never sleep''' [[gene]]{{BiotechIcon}} will completely prevent sleep with no Consciousness loss. However, with a metabolic efficiency of -6, it requires negative genes or ''[[genes#Archite metabolism|archite metabolism]]'' to even be used at all. It takes a large amount of negatives to negate the penalty, or 2 [[archite capsule]]s for the aforementioned metabolism gene. |
Never sleep is not found in any of the default [[xenohumans]], so a [[genepack]] must be found/bought. You must also obtain a genepack to compensate for metabolism. Alternatively, you can start with a [[xenotype]] with the gene - this still comes at the genetic cost. | Never sleep is not found in any of the default [[xenohumans]], so a [[genepack]] must be found/bought. You must also obtain a genepack to compensate for metabolism. Alternatively, you can start with a [[xenotype]] with the gene - this still comes at the genetic cost. |