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{{Biotech}}
 
{{Biotech}}
{{Stub|reason=General, type and type 2, but also its very very rough to just get content down and needs polishing}}
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{{Stub|reason=General, type and type 2, but also its very very rough to just get content down and needs polishing}}{{infobox main|
{{Infobox main|exotic
 
 
| name = Deathrest capacity serum
 
| name = Deathrest capacity serum
 
| image = DeathrestCapacitySerum.png
 
| image = DeathrestCapacitySerum.png
| type = Exotic item
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| type =  
 
| type2 =  
 
| type2 =  
 
| tech level =  
 
| tech level =  
| description = A serum that permanently increases the number of deathrest buildings a person can connect to during deathrest.<br/>The serum can only be ingested by individuals with the deathrest gene.
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| description = A serum that permanently increases the number of deathrest buildings a person can connect to during deathrest.<br>The serum can only be ingested by individuals with the deathrest gene.
 
| mass base = 0.50
 
| mass base = 0.50
 
| pathCost = 14
 
| pathCost = 14
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| beauty = -4
 
| beauty = -4
 
| flammability = 0.7
 
| flammability = 0.7
| marketvalue = 1000
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| marketvalue = 1000
 
| thingCategories = ItemsMisc
 
| thingCategories = ItemsMisc
 
| thingSetMakerTags = RewardStandardHighFreq
 
| thingSetMakerTags = RewardStandardHighFreq
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== Acquisition ==
 
== Acquisition ==
Deathrest capacity serums can be obtained via [[trading]] with [[trade ship]]s, [[Outlander]] [[faction base]]s, and through [[quest]] rewards.
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A deathrest capacity serum can be obtained via trading with Outlander settlements, trader ships, and through quest rewards.
  
 
== Summary ==
 
== Summary ==
{{Stub|section=1|reason=What happens when a pawn uses a serum, loses the deathrest gene, and gets the deathrest gene again?}}
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Ingest it, it increases the capacity by 1 and is destroyed. Only usable by pawns with the [[Genes#Deathrest]] gene. Pawns start with a limit of 1.
These serums can only be ingested by pawns with the [[Genes#Deathrest|Deathrest gene]], consuming the item.
 
 
 
Upon consumption, they increase the [[deathrest building]] capacity of the pawn by 1 per serum. This allows the pawn to connect to more buildings at once, like [[hemopump]]s and [[deathrest accelerator]]s.  
 
  
 
== Analysis ==
 
== Analysis ==
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If the deathresters and their time are equally important, then simply applying serums in turn can work. If they are not equally important, then several break points exist after this where there are diminishing returns for prioritizing one pawn over another.  
 
If the deathresters and their time are equally important, then simply applying serums in turn can work. If they are not equally important, then several break points exist after this where there are diminishing returns for prioritizing one pawn over another.  
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The first priority is to generally to give each deathrester a single serum each to allow the maximum number of [[deathrest accelerator]]s, at 2.  A maximum of four [[glucosoid pump]]s can be connected and benefit almost everyone, even if only to varying extents. If the important pawn is not a [[psycast]]er {{RoyaltyIcon}} then [[psychofluid pump]]s are more likely to be a detriment and so can be ignored. Hemogen storage capacity and hemogen gain per feeding are some of the least impactful bonuses in most cases, and as such consuming serums to allow linking to [[hemopump]]s and [[hemogen amplifier]]s is a poor return when another deathrester could get access to the more impactful facilities.
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Thus suggested breakpoints before giving to a secondary deathrester are:
 
# Get everyone to 2 (1 serum) to use 2 Deathrest accelerators
 
# Get everyone to 2 (1 serum) to use 2 Deathrest accelerators
 
# Get a nonpsycaster to 6 (5 serums) to use 2 Deathrest accelerators and 4 glucosoid pumps
 
# Get a nonpsycaster to 6 (5 serums) to use 2 Deathrest accelerators and 4 glucosoid pumps
 
# Get a psycaster to 10 (9 serums) to use 2 Deathrest accelerators, 4 glucosoid pumps, 4 psychofluid pumps
 
# Get a psycaster to 10 (9 serums) to use 2 Deathrest accelerators, 4 glucosoid pumps, 4 psychofluid pumps
 
The most important buildings to install are [[deathrest accelerator]]s (max 2) and [[glucosoid pump]]s (max 4). These buildings can help virtually any deathrester, though to varying extents.
 
 
If the important pawn is not a [[psycast]]er,{{RoyaltyIcon}} then [[psychofluid pump]]s are more likely to be a detriment and so can be ignored. [[Hemopump]]s and [[hemogen amplifier]]s are the least impactful buildings. Hemogen storage capacity rarely matters, unless you need to use 80+ hemogen in a single combat scenario. Hemogen gain per feeding can be compensated by having more colonists, prisoners, or [[slaves]]{{IdeologyIcon}} (and the extra [[food]] to feed them). Using either would be a poor return, when another deathrester could get access to the more impactful facilities.
 
  
 
== Version history ==
 
== Version history ==
 
* [[Biotech DLC]] Release - Added.
 
* [[Biotech DLC]] Release - Added.

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