Editing Deathrest capacity serum
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{{Biotech}} | {{Biotech}} | ||
− | {{Stub|reason=General, type and type 2, but also its very very rough to just get content down and needs polishing}} | + | {{Stub|reason=General, type and type 2, but also its very very rough to just get content down and needs polishing}}{{infobox main| |
− | {{ | ||
| name = Deathrest capacity serum | | name = Deathrest capacity serum | ||
| image = DeathrestCapacitySerum.png | | image = DeathrestCapacitySerum.png | ||
− | | type = | + | | type = |
| type2 = | | type2 = | ||
| tech level = | | tech level = | ||
− | | description = A serum that permanently increases the number of deathrest buildings a person can connect to during deathrest.<br | + | | description = A serum that permanently increases the number of deathrest buildings a person can connect to during deathrest.<br>The serum can only be ingested by individuals with the deathrest gene. |
| mass base = 0.50 | | mass base = 0.50 | ||
| pathCost = 14 | | pathCost = 14 | ||
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| beauty = -4 | | beauty = -4 | ||
| flammability = 0.7 | | flammability = 0.7 | ||
− | | marketvalue = 1000 | + | | marketvalue = 1000 |
| thingCategories = ItemsMisc | | thingCategories = ItemsMisc | ||
| thingSetMakerTags = RewardStandardHighFreq | | thingSetMakerTags = RewardStandardHighFreq | ||
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== Acquisition == | == Acquisition == | ||
− | + | A deathrest capacity serum can be obtained via trading with Outlander settlements, trader ships, and through quest rewards. | |
== Summary == | == Summary == | ||
− | + | Ingest it, it increases the capacity by 1 and is destroyed. Only usable by pawns with the [[Genes#Deathrest]] gene. Pawns start with a limit of 1. | |
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== Analysis == | == Analysis == | ||
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If the deathresters and their time are equally important, then simply applying serums in turn can work. If they are not equally important, then several break points exist after this where there are diminishing returns for prioritizing one pawn over another. | If the deathresters and their time are equally important, then simply applying serums in turn can work. If they are not equally important, then several break points exist after this where there are diminishing returns for prioritizing one pawn over another. | ||
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+ | The first priority is to generally to give each deathrester a single serum each to allow the maximum number of [[deathrest accelerator]]s, at 2. A maximum of four [[glucosoid pump]]s can be connected and benefit almost everyone, even if only to varying extents. If the important pawn is not a [[psycast]]er {{RoyaltyIcon}} then [[psychofluid pump]]s are more likely to be a detriment and so can be ignored. Hemogen storage capacity and hemogen gain per feeding are some of the least impactful bonuses in most cases, and as such consuming serums to allow linking to [[hemopump]]s and [[hemogen amplifier]]s is a poor return when another deathrester could get access to the more impactful facilities. | ||
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+ | Thus suggested breakpoints before giving to a secondary deathrester are: | ||
# Get everyone to 2 (1 serum) to use 2 Deathrest accelerators | # Get everyone to 2 (1 serum) to use 2 Deathrest accelerators | ||
# Get a nonpsycaster to 6 (5 serums) to use 2 Deathrest accelerators and 4 glucosoid pumps | # Get a nonpsycaster to 6 (5 serums) to use 2 Deathrest accelerators and 4 glucosoid pumps | ||
# Get a psycaster to 10 (9 serums) to use 2 Deathrest accelerators, 4 glucosoid pumps, 4 psychofluid pumps | # Get a psycaster to 10 (9 serums) to use 2 Deathrest accelerators, 4 glucosoid pumps, 4 psychofluid pumps | ||
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== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. |