Editing Deterioration
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | '''Deterioration''' is the gradual loss of the hit points of certain items. An item is anything that can be hauled by a colonist. Deterioration is akin to an item taking damage from projectiles, explosions, or fire since they all affect the same hit points stat. Affected items include [[clothing]], [[armor]], [[weapons]], and most [[resources]]. Deterioration is applied to an item that is not placed in a safe place. Outdoor area, water, sea, swamp will trigger the deterioration. | |
− | '''Deterioration''' is the gradual loss of the | ||
− | + | A [[shelf]] provides protection for any item. Mountains have an indestructible roof making them well-suited to protect perishable items. But be careful when you re-constructing the walls, If the roof collapse ,everything underneath will be buried. | |
− | |||
− | + | When an item's hit points reaches 0 it is destroyed. | |
− | + | <br> | |
− | + | ''Special notes:'' | |
− | Deterioration and the | + | * Deterioration is also applied to apparel (armor and clothing) when worn. A colonist wearing any apparel with hit points 20% or below will get the 'Wearing tattered apparel' thought. A colonist wearing any apparel with hit points between 21% and 50% will get the 'Wearing frayed apparel' thought. |
− | + | * Artillery shells that deteriorate to 0 hit points will explode. | |
− | |||
− | + | * Raw food deteriorates in addition to still being prone to spoilage. | |
− | + | * Equipped weapons do not deteriorate. | |
− | |||
− | + | * As an item loses hit points it also loses it's [[Market_Value|market value]] very quickly. | |
− | * | ||
− | |||
− | |||
− | |||
− | |||
− | + | * In the past, deterioration effected the effectiveness of weapons and armors, but that is no longer the case. | |
− | |||
− | |||
− | + | ==Deterioration Rate== | |
− | + | An item's [[Deterioration_Rate|deterioration rate]] specifies how many hit points are lost per day. Depending on the type of item it ranges from 0.25/d to 10.0/d. This stat is listed in an item's information tab. If this stat is not listed, or listed as '0.00/d', then the item will not deteriorate. Rain greatly affects deterioration rate. For items with the [[quality]] stat, a high quality item will have a lower deterioration rate than a poor quality item. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | ==Immunity== | |
− | + | [[Metallic_Materials|Metal]] and [[Stony_Materials|stone]] are immune to deterioration. However, items crafted from these materials do not carry over that immunity. | |
− | + | <br>Other immune items: | |
− | + | * [[AI persona core]] | |
− | + | * [[Artifact]]s | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |