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{{Infobox main|fabric | {{Infobox main|fabric | ||
| name = Devilstrand | | name = Devilstrand | ||
− | | image = Devilstrand | + | | image = Devilstrand.png |
| description = Fabric spun from microfibers extracted from devilstrand mushrooms. It is very tough, good at insulating, and protects exceptionally well against flame. | | description = Fabric spun from microfibers extracted from devilstrand mushrooms. It is very tough, good at insulating, and protects exceptionally well against flame. | ||
<!-- Base Stats --> | <!-- Base Stats --> | ||
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| mass base = 0.032 | | mass base = 0.032 | ||
| stack limit = 75 | | stack limit = 75 | ||
− | | path cost = | + | | path cost = 15 |
| rotatable = false | | rotatable = false | ||
<!-- Stat Modifiers --> | <!-- Stat Modifiers --> | ||
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| thing class = ThingWithComps | | thing class = ThingWithComps | ||
| use hit points = true | | use hit points = true | ||
− | }} | + | }}{{for|the plant|devilstrand mushroom}}{{Info|'''Devilstrand''' is a valuable [[fabric]] obtained from the [[devilstrand mushroom]], which was genetically engineered to produce a high quality silk net. Its name comes from the greed it inspires in people. It is an extremely strong fabric, generally better and more valuable overall than [[cloth]] and [[leather]].}} |
− | {{ | ||
− | {{Info|'''Devilstrand''' is a valuable [[fabric]] obtained from the [[devilstrand mushroom]]. It is an extremely strong fabric, | ||
== Acquisition == | == Acquisition == | ||
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== Analysis == | == Analysis == | ||
=== Usage === | === Usage === | ||
− | Devilstrand can be | + | Devilstrand is the 3rd most protective [[textile]] in the game and the most protective against Heat, with only the significantly rarer [[Hyperweave]] and [[Thrumbofur]] offering more Sharp protection. This makes it an ideal choice for protective [[clothing]] from as soon as it is available well into the late game. A devilstrand [[duster]] offers more sharp protection, significantly more heat protection and comparable or better insulation to the [[flak jacket]] while also not imposing a movement penalty. In environments where the temperature allows it, clothing made less protective materials should be replaced by devilstrand or better by the mid-game, with dusters receiving priority for the best material. As devilstrand is the most protective textile that can be farmed, it will likely make up the core clothing textile for late game colonies with thrumbofur and hyperweave occasionally supplementing it when available. |
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− | + | As it provides enough sharp protection for even [[pants]] and [[button-down shirt]]s to have a chance to stop attacks, it can be valuable to also transition to using devilstrand for those items once sufficient dusters have been manufactured. As devilstrand is reliably obtainable, unlike the more protective textiles, this role may extend for the remainder of the life of the colony, even after [[thrumbofur]] dusters or [[marine armor]] becomes common. In such cases, the exceptional heat armor that even skin layer clothes provides can fill a gap in the protection offered by late game armors, potentially making it preferable to even thrumbofur for protective undergarments. That said, if it is available, hyperweave is almost as protective against heat while also offering significantly better sharp protection. | |
− | + | In terms of environmental protection, devilstrand is three-way tied for second most heat insulation, and is thus excellent choice for hot [[biomes]] as it provides both excellent protection and insulation and synergizes well with the heat-focused duster. However it has middling Cold insulation meaning in extremely cold biomes such as [[Sea ice]], a mix of fabrics may be required to adequately insulate pawns. Therefore, in most biomes it offers an excellent combination of protection, insulation and availability | |
− | + | It is the least flammable textile, tied with [[Hyperweave]], being 60% less flammable than most other textiles. | |
− | For use in [[furniture]], devilstrand's exceptional [[Property:Beauty Factor|beauty factor]] and market value make for very good buffs to [[room stats|room quality]], | + | For use in [[furniture]], devilstrand's exceptional [[Property:Beauty Factor|beauty factor]] and market value make for very good buffs to [[room stats|room quality]], however this is a waste of its potential. [[Sculptures]] are a better way to improve room quality, while the devilstrand itself is better used to protect pawns as clothing. |
=== Cash Crop === | === Cash Crop === | ||
Devilstrand is a mediocre cash crop. While netting large amounts of money with each harvest, it takes very long to grow, so it isn't really profitable versus faster growing crops. To add to its slow growth, only growers with a minimum skill of 10 may sow it. Devilstrand may also be crafted into apparel or [[Armchair|furniture]] then sold, though both require quality higher than Normal to be more profitable than just selling the fabric. Use your highest skilled craftsman or constructor in that field to maximize profits. | Devilstrand is a mediocre cash crop. While netting large amounts of money with each harvest, it takes very long to grow, so it isn't really profitable versus faster growing crops. To add to its slow growth, only growers with a minimum skill of 10 may sow it. Devilstrand may also be crafted into apparel or [[Armchair|furniture]] then sold, though both require quality higher than Normal to be more profitable than just selling the fabric. Use your highest skilled craftsman or constructor in that field to maximize profits. | ||
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== Version history == | == Version history == | ||
* [[Version/1.1.0]] - Apparels made from devilstrand can no longer be burnt. | * [[Version/1.1.0]] - Apparels made from devilstrand can no longer be burnt. | ||
− | {{ | + | {{nav|materials|wide}} |
[[Category:Material]] [[Category:Textile]] [[Category:Fabric]] | [[Category:Material]] [[Category:Textile]] [[Category:Fabric]] |