Editing Dog leather
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− | + | {{Define|Leather | |
− | + | | image = Missing leather <!--placeholder image--> | |
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− | <!-- | ||
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| always haulable = true | | always haulable = true | ||
| color = (209,168,39) | | color = (209,168,39) | ||
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| default color = (209,168,39) | | default color = (209,168,39) | ||
| default color two = (200,200,200) | | default color two = (200,200,200) | ||
+ | | description = Tanned, dried, scraped skin. A good traditional material for making clothes and bags. | ||
| draw gui overlay = true | | draw gui overlay = true | ||
+ | | flammability = 0 | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
| graphic path = Things/Item/Resource/Cloth | | graphic path = Things/Item/Resource/Cloth | ||
− | | label = | + | | label = plainleather |
+ | | path cost = 15 | ||
| resource readout priority = Middle | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
+ | | stack limit = 75 | ||
| thing class = ThingWithComponents | | thing class = ThingWithComponents | ||
+ | | armor - sharp factor = 0.81 | ||
+ | | armor - blunt factor = 0.24 | ||
+ | | armor - heat factor = 1.5 | ||
+ | | beauty base = -30 | ||
+ | | insulation - cold factor = 14 | ||
+ | | insulation - heat factor = 16 | ||
+ | | market value base = 2.0 | ||
+ | | market value factor = 1.30 | ||
+ | | max hit points base = 60 | ||
}} | }} | ||
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− | + | Plainleather is a kind of leather. It is obtained by butchering dogs. | |
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