Editing Drafting
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Other than move and fight, pawns must be drafted in order to: | Other than move and fight, pawns must be drafted in order to: | ||
*[[Arrest]] colonists, slaves, and allied/neutral guests. | *[[Arrest]] colonists, slaves, and allied/neutral guests. | ||
− | *Douse adjacent [[fire]]s, even if outside of the [[home area]]. Must be capable of | + | *Douse adjacent [[fire]]s, even if outside of the [[home area]]. Must be capable of firefighting. |
− | *Carry and/or rescue [[downed]] pawns and place them at a specific location | + | *Carry and/or rescue [[downed]] pawns, even if incapable of Hauling, and place them at a specific location. |
− | *Tend pawns anywhere, with or without medicine, even if not assigned to Doctoring | + | *Tend pawns anywhere, with or without medicine, even if not assigned to Doctoring (though must be capable). |
**Medicine must be carried in the inventory to be available. | **Medicine must be carried in the inventory to be available. | ||
*Use many abilities, such as the [[smokepop pack]], [[firefoam pop pack]], and most [[psycast]]s{{RoyaltyIcon}}, | *Use many abilities, such as the [[smokepop pack]], [[firefoam pop pack]], and most [[psycast]]s{{RoyaltyIcon}}, |