Editing Drafting
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If a draftable pawn is currently sleeping or performing any action, drafting will immediately interrupt it. Any work progress they've made that is represented by a yellow progress bar will be lost, while pausable work such as crafting and construction will not be. Forced work will also be cancelled. [[Allowed area]]s, [[need]] fulfillment, and work priorities will be re-assessed once the pawn is undrafted. This can be useful to force pawns to reconsider their next action without having to wait for the next natural breakpoint. | If a draftable pawn is currently sleeping or performing any action, drafting will immediately interrupt it. Any work progress they've made that is represented by a yellow progress bar will be lost, while pausable work such as crafting and construction will not be. Forced work will also be cancelled. [[Allowed area]]s, [[need]] fulfillment, and work priorities will be re-assessed once the pawn is undrafted. This can be useful to force pawns to reconsider their next action without having to wait for the next natural breakpoint. | ||
− | Pawns will drop any held items and pawns they were carrying, to make use of their weapon. [[Babies]]{{BiotechIcon}} are a special exception: the first | + | Pawns will drop any held items and pawns they were carrying, to make use of their weapon. [[Babies]]{{BiotechIcon}} are a special exception: the first draft will consider a held baby a draft-carried baby, and give a warning. If undrafted, the second draft thereafter will drop the baby. |
===Fire=== | ===Fire=== | ||
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*Consume [[food]] and take drugs directly. | *Consume [[food]] and take drugs directly. | ||
*Repair damaged buildings. | *Repair damaged buildings. | ||
− | This means that drafted pawns can't [[haul]], [[construct]] new objects, | + | This means that drafted pawns can't [[haul]], [[construct]] new objects, etc. |
==Noncolonist== | ==Noncolonist== |