Editing Drafting

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If a draftable pawn is currently sleeping or performing any action, drafting will immediately interrupt it. Any work progress they've made that is represented by a yellow progress bar will be lost, while pausable work such as crafting and construction will not be. Forced work will also be cancelled. [[Allowed area]]s, [[need]] fulfillment, and work priorities will be re-assessed once the pawn is undrafted. This can be useful to force pawns to reconsider their next action without having to wait for the next natural breakpoint.  
 
If a draftable pawn is currently sleeping or performing any action, drafting will immediately interrupt it. Any work progress they've made that is represented by a yellow progress bar will be lost, while pausable work such as crafting and construction will not be. Forced work will also be cancelled. [[Allowed area]]s, [[need]] fulfillment, and work priorities will be re-assessed once the pawn is undrafted. This can be useful to force pawns to reconsider their next action without having to wait for the next natural breakpoint.  
  
Pawns will drop any held items and pawns they were carrying, to make use of their weapon. [[Babies]]{{BiotechIcon}} are a special exception: the first time you draft, the baby will still be carried. However, if you undraft and redraft, the baby will be dropped.
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Pawns will drop any held items and pawns they were carrying, to make use of their weapon. [[Babies]]{{BiotechIcon}} are a special exception: the first draft will consider a held baby a draft-carried baby, and give a warning. If undrafted, the second draft thereafter will drop the baby.
  
 
===Fire===
 
===Fire===
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*Consume [[food]] and take drugs directly.
 
*Consume [[food]] and take drugs directly.
 
*Repair damaged buildings.
 
*Repair damaged buildings.
This means that drafted pawns can't [[haul]], [[construct]] new objects, or do other types of work.
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This means that drafted pawns can't [[haul]], [[construct]] new objects, etc.
  
 
==Noncolonist==
 
==Noncolonist==

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