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'''Drafting''' is RimWorld's primary combat mode, an immediate call to action for any capable pawn to begin fighting. It also allows you to direct a pawn to a specific tile. | '''Drafting''' is RimWorld's primary combat mode, an immediate call to action for any capable pawn to begin fighting. It also allows you to direct a pawn to a specific tile. | ||
==How to== | ==How to== | ||
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To draft a colonist, select them, and press the toolbar gizmo marked with two crossed swords or press the {{key|R}} button. Multiple colonists can be drafted at a time | To draft a colonist, select them, and press the toolbar gizmo marked with two crossed swords or press the {{key|R}} button. Multiple colonists can be drafted at a time | ||
− | Capable [[colonist]]s (even those [[Work#Incapable_of_work_types|incapable of violence]] or unarmed), [[slaves]]{{IdeologyIcon}}, and [[friendly mechanoids]]{{BiotechIcon}} are able to draft instantly on command. Those who are [[downed]], otherwise incapable of | + | Capable [[colonist]]s (even those [[Work#Incapable_of_work_types|incapable of violence]] or unarmed), [[slaves]]{{IdeologyIcon}}, and [[friendly mechanoids]]{{BiotechIcon}} are able to draft instantly on command. Those who are [[downed]], otherwise incapable of movment, or under a [[mental break]] are unable to be drafted. While a pawn lit on [[fire]] will still be drafted, the player will lose some control of them during the panic. |
==Summary== | ==Summary== | ||
Drafted pawns are able to be ordered to a precise location. Select a pawn, and right click the desired location. A group of pawns can be sent to one location (simple right click), or ordered to create a line (right click & drag). Multiple orders can be assigned sequentially by holding shift (ex. move to place A then place B). Drafted pawns will remain at their assigned place, ignoring their [[need]]s entirely. This overrides both [[zone]] restrictions and the [[Menus#Assign|threat response setting]]. | Drafted pawns are able to be ordered to a precise location. Select a pawn, and right click the desired location. A group of pawns can be sent to one location (simple right click), or ordered to create a line (right click & drag). Multiple orders can be assigned sequentially by holding shift (ex. move to place A then place B). Drafted pawns will remain at their assigned place, ignoring their [[need]]s entirely. This overrides both [[zone]] restrictions and the [[Menus#Assign|threat response setting]]. | ||
− | Pawns with [[ranged weapons]] will attack enemies so long as ''Fire at Will'' remains enabled, and will take [[cover]] from adjacent buildings. You can also direct pawns to attack a specific target, structure, and for explosives, a tile. Any pawn capable of violence will begin melee with enemies 1 tile away. In addition, they will enter a state of ''collision'', if they haven't already. During collision, | + | Pawns with [[ranged weapons]] will attack enemies so long as ''Fire at Will'' remains enabled, and will take [[cover]] from adjacent buildings. You can also direct pawns to attack a specific target, structure, and for explosives, a tile. Any pawn capable of violence will begin melee with enemies 1 tile away. In addition, they will enter a state of ''collision'', if they haven't already. During collision, pawns cannot pass over each other. If they were already on top of each other, pawns will radiate outside, even bypassing [[wall]]s in extreme circumstances. |
If left alone for {{Ticks|10,000}} without any threats or orders, then drafting will automatically end. [[Mental break]]s and [[downed|downing]] also end the draft state. | If left alone for {{Ticks|10,000}} without any threats or orders, then drafting will automatically end. [[Mental break]]s and [[downed|downing]] also end the draft state. | ||
− | === | + | ===Work interruption=== |
− | If a | + | If a pawn currently sleeping or performing any action, drafting will immediately interrupt it. Any work progress they've made that is represented by a yellow progress bar will be lost, while pausable work such as crafting and construction will not. Work priorities will be re-assessed after the pawn is undrafted. |
− | Pawns will drop any held items and pawns they were carrying, to make use of their weapon. [[Babies]]{{BiotechIcon}} are a special exception: the first | + | Pawns will drop any held items and pawns they were carrying, to make use of their weapon. [[Babies]]{{BiotechIcon}} are a special exception: the first draft will consider a held baby a draft-carried baby, and give a warning. If undrafted, the second draft thereafter will drop the baby. |
===Fire=== | ===Fire=== | ||
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*Consume [[food]] and take drugs directly. | *Consume [[food]] and take drugs directly. | ||
*Repair damaged buildings. | *Repair damaged buildings. | ||
− | This means that drafted pawns can't [[haul]], [[construct]] new objects, | + | This means that drafted pawns can't [[haul]], [[construct]] new objects, etc. |
==Noncolonist== | ==Noncolonist== | ||
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== Tips == | == Tips == | ||
− | Watch out for the needs of drafted pawns. Mood can quickly diminish as they starve or get tired, which is exacerbated by [[pain]], being near [[corpse]]s, or witnessing an ally's [[death]]. This can cause a deadly [[mental break]] - even minor breaks like [[mental break#Sad wander|sad wander]] | + | {{stub|section=1}} |
+ | Watch out for the needs of drafted pawns. Mood can quickly diminish as they starve or get tired, which is exacerbated by [[pain]], being near [[corpse]]s, or witnessing an ally's [[death]]. This can cause a deadly [[mental break]] - even minor breaks like [[mental break#Sad wander|sad wander]] an [[food binge]] can get a pawn out of position, and promptly shot in the head. | ||
===Non-combat uses=== | ===Non-combat uses=== | ||
− | *Wake up a | + | *Wake up a colonst, or update their work tasks, by drafting and undrafting. |
*Delay certain actions, such as to prevent ''Ate Raw Food'' just as a meal is cooking. | *Delay certain actions, such as to prevent ''Ate Raw Food'' just as a meal is cooking. | ||
*Move pawns to a safe location, such as a [[temperature|warm]] building to avoid [[hypothermia]] and [[frostbite]], or to tell pawns where to run away to. | *Move pawns to a safe location, such as a [[temperature|warm]] building to avoid [[hypothermia]] and [[frostbite]], or to tell pawns where to run away to. | ||
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== Version history == | == Version history == | ||
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* [[Version/1.1.0|1.1.0]] - Interface now reports the chance of a successful arrest before you try to make it. | * [[Version/1.1.0|1.1.0]] - Interface now reports the chance of a successful arrest before you try to make it. | ||
− | * [[Version/1.3.3066|1.3.3066]] - Drafted pawns can tend to others in the field and | + | * [[Version/1.3.3066|1.3.3066]] - Drafted pawns can tend to others in the field, and carry/drop [[downed]] pawns anywhere. Added ability to "drag" groups into a line. |
[[Category:Game mechanics]] | [[Category:Game mechanics]] |