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{{Rewrite|reason=Cleanup - unclear, contains contradictory information, needs comparison tables}} | {{Rewrite|reason=Cleanup - unclear, contains contradictory information, needs comparison tables}} | ||
{{Disambiguation}} | {{Disambiguation}} | ||
− | + | '''Dryads''' are connected to and spawned by a [[Gauranlen tree]]. They begin as [[immature dryad]]s and then specialize into different castes: | |
− | + | * [[Carrier]]: These chunky helpers will haul things where they need to go. | |
− | '''Dryads''' are a | + | * [[Clawer]]: Vulnerable but fearsome, the clawer specializes in damage dealing. |
− | + | * [[Barkskin]]: Slow but tough, the barkskin soaks hits for your other fighters. | |
− | + | * [[Woodmaker]]: Generates wood over time. | |
+ | * [[Medicinemaker]]: Generates herbal medicine over time. | ||
+ | * [[Berrymaker]]: Generates berries over time. | ||
+ | * [[Gaumaker]]: Produces Gauranlen sprouts to make new Gauranlen trees. | ||
==Summary== | ==Summary== | ||
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All castes will start off as an immature dryad. Immature dryads will spawn every 6 days, according to an invisible timer. If there are empty dryad slots, this timer will be visible; it'll still tick down if there aren't empty dryad slots, waiting for an opening. | All castes will start off as an immature dryad. Immature dryads will spawn every 6 days, according to an invisible timer. If there are empty dryad slots, this timer will be visible; it'll still tick down if there aren't empty dryad slots, waiting for an opening. | ||
− | Immature dryads will attempt to immediately form into a cocoon upon spawning, as long as their sleep need is met. It takes 5 days for them to grow into a caste. Players can choose the caste for each specific tree, which future dryads will be. Changing a tree's caste will cause all dryads to become immature again, instead taking | + | Immature dryads will attempt to immediately form into a cocoon upon spawning, as long as their sleep need is met. It takes 5 days for them to grow into a caste. Players can choose the caste for each specific tree, which future dryads will be. Changing a tree's caste will cause all dryads to become immature again, instead taking 6 days to grow up. |
An unconnected tree will produce up to two immature dryads, which can immediately enter cocoons upon the tree gaining a connection. | An unconnected tree will produce up to two immature dryads, which can immediately enter cocoons upon the tree gaining a connection. | ||
===Behavior=== | ===Behavior=== | ||
− | Dryads cannot be assigned to any areas. While not hauling or following a drafted pawn, dryads will meander nearby their Gauranlen tree. They will attempt to put out fires on Gauranlen moss nearby. When following a drafted pawn, dryads perform identically to other animals. | + | Dryads cannot be assigned to any areas. While not hauling or following a drafted pawn, dryads will meander nearby their Gauranlen tree. They will attempt to put out fires on Gauranlen moss nearby. When following a drafted pawn, dryads perform identically to other animals. Carriers will continuously haul, while other animals with Haul training have a random delay. |
Upon releasing a dryad to the wild, absolutely nothing will change, they remain connected to the tree and maintain their behavior. They cannot be re-tamed and your pawns will lose control of them. | Upon releasing a dryad to the wild, absolutely nothing will change, they remain connected to the tree and maintain their behavior. They cannot be re-tamed and your pawns will lose control of them. | ||
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===Combat potential=== | ===Combat potential=== | ||
− | Only Barkskin and Clawer dryads are capable of | + | Only Barkskin and Clawer dryads are capable of combat. Either dryad can follow their tree's connected pawn into battle, much like a trained [[animal]]. Dryads have special advantages over normal animals: they can't die of blood loss (so don't need to be tended to immediately), can heal otherwise permanent injuries in 3 days, and do not contribute towards colony wealth (making raids smaller). However, they can't be brought off the colony normally, unable to leave via [[caravan]] or pod launchers. |
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− | + | As individual fighters, dryads perform rather poorly in combat. However, they are good at doing their role, supporting colonists and other pawns in combat: | |
+ | *Barkskin dryads boast high defense, with similar armor to a [[thrumbo]] (70% sharp, 40% blunt), but with around 9x less health. They can take roughly 3-4 shots from most firearms. With 3.16 DPS, they are fairly weak, but their armor and aforementioned healing make them useful. With such high armor, these dryads are good at distracting enemies while your colonists fire from afar. Alone, they are roughly equal to [[dog]]s in combat. | ||
+ | *Clawers have a great DPS, out-damaging [[scyther]]s and [[thrumbo]]s, and their first attack will stun for a short duration. The opposite of barkskins, clawers have poor durability. This makes them strong when combined with other melee attackers (including other clawers), in a cramped hallway, or when facing a small number of powerful enemies like centipedes or thrumbos. Alone, they are typically capable beating gun-wielding human pawns. | ||
− | + | Conclusion: Even though they require a large amount of a pawn's time, dryads don't need food or training. With strong healing and immunity to blood loss, players may find them easier to keep than other pets. If they die, the tree-connected pawn only receives a -2 [[mood]] debuff, and a new dryad can take their place in 12 days. | |
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==Trivia== | ==Trivia== | ||
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* [[Version/1.3.3069|1.3.3069]] - Fix: Dryads can show up as animals for hospitality quests. | * [[Version/1.3.3069|1.3.3069]] - Fix: Dryads can show up as animals for hospitality quests. | ||
* [[Version/1.3.3076|1.3.3076]] - Fix: Dryads are affected by disease incidents. | * [[Version/1.3.3076|1.3.3076]] - Fix: Dryads are affected by disease incidents. | ||
− | * [[Version/1.3.3101|1.3.3101]] - Dryad spawn days reduced from 8 to 6 | + | * [[Version/1.3.3101|1.3.3101]] - Dryad spawn days reduced from 8 to 6. |
[[Category:Animals|#Dryads]] | [[Category:Animals|#Dryads]] |