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{{Royalty}} | {{Royalty}} | ||
− | {{ | + | <onlyinclude> |
− | | name = Eltex helmet | + | {{infobox main |
− | | image = Psyfocushelmet.png | + | |name = Eltex helmet |
− | | description = A lightweight helmet designed for psychic focusing. While it provides little physical protection, its special materials enhance the wearer's psychic sensitivity and dissipate neural heat. | + | |image = Psyfocushelmet.png|Eltex helmet |
− | | type = Gear | + | |description = A lightweight helmet designed for psychic focusing. While it provides little physical protection, its special materials enhance the wearer's psychic sensitivity and dissipate neural heat. |
− | | type2 = Clothing | + | |type = Gear |
− | + | |type2 = Clothing | |
− | | hp = 80 | + | |hp = 80 |
− | | mass base = 0.8 | + | |mass base = 0.8 |
− | | marketvalue = 500 | + | |marketvalue = 500 |
− | | armorblunt = 9 | + | |armorblunt = 9 |
− | | armorsharp = 9 | + | |armorsharp = 9 |
− | | armorheat = 27 | + | |armorheat = 27 |
− | | insulationcold = 4 | + | |insulationcold = 4 |
− | | insulationheat = 1 | + | |insulationheat = 1 |
− | |||
| coverage = Head, Left Ear, Right Ear | | coverage = Head, Left Ear, Right Ear | ||
− | | layer = Headgear | + | |layer = Headgear |
− | |||
| thingCategories = Headgear | | thingCategories = Headgear | ||
− | | tradeTags = PsychicApparel | + | | tradeTags = PsychicApparel |
| tags = Psychic | | tags = Psychic | ||
| defaultOutfitTags = Soldier | | defaultOutfitTags = Soldier | ||
| thingSetMakerTags = RewardStandardMidFreq | | thingSetMakerTags = RewardStandardMidFreq | ||
− | }} | + | }}</onlyinclude> |
− | + | Introduced by the [[Royalty (DLC)|Royalty DLC]], the '''Eltex helmet''' allows psychic pawns to be more effective, improving the strength and cooldown of their [[Psycasts]]. | |
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== Acquisition == | == Acquisition == | ||
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− | + | This item cannot be crafted but only purchased through trade or received as a quest reward. | |
== Analysis == | == Analysis == | ||
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Compared to [[prestige recon helmet|prestige]] [[prestige marine helmet|power]] [[prestige cataphract helmet|helmets]], the helmet offers somewhat better psychic buffs, while the helmets offer significant protection up to and including the best available in-game. Thus, the role of the particular psycaster is a key factor, with a front-line psycasting fighter preferring the prestige helmets, while the support-oriented psycaster might prefer the helmet. However, unlike the skullcap, the benefit to psychic power is relatively small - a legendary eltex helmet increase the neural heat limit by only 13 more than a prestige helmet of any quality. This is roughly equivalent to the cost of a single first level psycast. Therefore, even the support psycaster may prefer the craftable and much more protective prestige helmets over the eltex helmet. | Compared to [[prestige recon helmet|prestige]] [[prestige marine helmet|power]] [[prestige cataphract helmet|helmets]], the helmet offers somewhat better psychic buffs, while the helmets offer significant protection up to and including the best available in-game. Thus, the role of the particular psycaster is a key factor, with a front-line psycasting fighter preferring the prestige helmets, while the support-oriented psycaster might prefer the helmet. However, unlike the skullcap, the benefit to psychic power is relatively small - a legendary eltex helmet increase the neural heat limit by only 13 more than a prestige helmet of any quality. This is roughly equivalent to the cost of a single first level psycast. Therefore, even the support psycaster may prefer the craftable and much more protective prestige helmets over the eltex helmet. | ||
− | + | Eltex helmets also appease the headwear requirements of all [[Titles|nobles]]. | |
+ | |||
+ | An Eltex helmet improves a pawn's base [[Psycasts#Neural_Heat_Recover_Rate|neural heat recovery rate]] by 0.066 heat per second, though this will be modified by their psylink level, and increases their [[Psychic Sensitivity]] by an amount dependent on the quality. | ||
− | {{ | + | {{Apparel Quality Table}} |
− | == | + | <div><li style="display: inline-table;"> |
− | + | {{#vardefine:basesensitivitybonus|0.15}} {{#vardefine:baseheatratebonus|0.066}} | |
− | + | {| {{STDT| c_07 text-center}} | |
− | + | !Quality | |
− | </ | + | !Awful |
+ | !Poor | ||
+ | !Normal | ||
+ | !Good | ||
+ | !Excellent | ||
+ | !Masterwork | ||
+ | !Legendary | ||
+ | |- | ||
+ | !Psychic Sensitivity | ||
+ | | +{{#expr:{{#var:basesensitivitybonus}}*0.5*100 round 0}}% | ||
+ | | +{{#expr:{{#var:basesensitivitybonus}}*0.66*100 round 0}}% | ||
+ | | +{{#expr:{{#var:basesensitivitybonus}}*0.83*100 round 0}}% | ||
+ | | +{{#expr:{{#var:basesensitivitybonus}}*1.00*100 round 0}}% | ||
+ | | +{{#expr:{{#var:basesensitivitybonus}}*1.16*100 round 0}}% | ||
+ | | +{{#expr:{{#var:basesensitivitybonus}}*1.32*100 round 0}}% | ||
+ | | +{{#expr:{{#var:basesensitivitybonus}}*1.5*100 round 0}}% | ||
+ | |- | ||
+ | !{{H:title|link=no|Neural Heat Limit increase from the increase Psychic Sensitivity assuming Level 6 Psylink |Neural Heat Limit}} {{ref label|Lvl|Lvl}} | ||
+ | | +{{#expr:{{#var:basesensitivitybonus}}*0.5*80 round 0}} | ||
+ | | +{{#expr:{{#var:basesensitivitybonus}}*0.66*80 round 0}} | ||
+ | | +{{#expr:{{#var:basesensitivitybonus}}*0.83*80 round 0}} | ||
+ | | +{{#expr:{{#var:basesensitivitybonus}}*1.00*80 round 0}} | ||
+ | | +{{#expr:{{#var:basesensitivitybonus}}*1.16*80 round 0}} | ||
+ | | +{{#expr:{{#var:basesensitivitybonus}}*1.32*80 round 0}} | ||
+ | | +{{#expr:{{#var:basesensitivitybonus}}*1.5*80 round 0}} | ||
+ | |- | ||
+ | !{{H:title|link=no|Neural Heat Recover Rate increase before Psylink level modifers|Base Neural Heat Recovery Rate}} | ||
+ | | +{{#var:baseheatratebonus}}/s | ||
+ | | +{{#var:baseheatratebonus}}/s | ||
+ | | +{{#var:baseheatratebonus}}/s | ||
+ | | +{{#var:baseheatratebonus}}/s | ||
+ | | +{{#var:baseheatratebonus}}/s | ||
+ | | +{{#var:baseheatratebonus}}/s | ||
+ | | +{{#var:baseheatratebonus}}/s | ||
+ | |- | ||
+ | !{{H:title|link=no|Neural Heat Recover Rate increase assuming Level 6 Psylink |Effective Neural Heat Recovery Rate}} {{ref label|Lvl|Lvl}} | ||
+ | | +{{#expr:{{#var:baseheatratebonus}}*1.625 round 3}}/s | ||
+ | | +{{#expr:{{#var:baseheatratebonus}}*1.625 round 3}}/s | ||
+ | | +{{#expr:{{#var:baseheatratebonus}}*1.625 round 3}}/s | ||
+ | | +{{#expr:{{#var:baseheatratebonus}}*1.625 round 3}}/s | ||
+ | | +{{#expr:{{#var:baseheatratebonus}}*1.625 round 3}}/s | ||
+ | | +{{#expr:{{#var:baseheatratebonus}}*1.625 round 3}}/s | ||
+ | | +{{#expr:{{#var:baseheatratebonus}}*1.625 round 3}}/s | ||
+ | |} | ||
+ | </li><div> | ||
+ | :{{note|Lvl|Lvl}} Assuming Psylink level 6 | ||
== Version history == | == Version history == | ||
− | * [[Royalty DLC]] | + | *Introduced in the initial release of the [[Royalty (DLC)|Royalty DLC]] |
− | * [[Version/1.1.2579|1.1.2579]] - | + | *[[Version/1.1.2579|1.1.2579]] - improved cold insulation. |
− | * [[Version/1.1.2647|1.1.2647]] - | + | *[[Version/1.1.2647|1.1.2647]] - renamed from Psyfocus helmet. |
− | * [[Version/1.2.2719|1.2.2719]] - Psychic sensitivity now scales with quality | + | *[[Version/1.2.2719|1.2.2719]] - Psychic sensitivity now scales with quality. |
− | |||
− | {{ | + | {{nav|clothing|wide}} |
[[Category:Clothing]] | [[Category:Clothing]] | ||
+ | [[Category:Royalty]] | ||
+ | [[Category:Helmet]] |