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{{Royalty}} | {{Royalty}} | ||
+ | {{Stub}} | ||
+ | [[File:Empire map marker.png|frameless|right|Empire Icon]] | ||
− | + | The '''Empire''' is a [[faction]] added by the [[Royalty DLC]], with a variety of unique mechanics. | |
− | The '''Empire''' is | ||
They can have a randomized name with a Greek theme, though the description will contain "Empire". | They can have a randomized name with a Greek theme, though the description will contain "Empire". | ||
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You can choose to join the Empire promoting your pawns with Nobility ranks and being rewarded with things such as the powerful [[Psycasts]], [[Monosword]]s, or [[Cataphract armor]]; Alternatively you can fight them and loot the same things. | You can choose to join the Empire promoting your pawns with Nobility ranks and being rewarded with things such as the powerful [[Psycasts]], [[Monosword]]s, or [[Cataphract armor]]; Alternatively you can fight them and loot the same things. | ||
− | Empire caravans, trade ships and settlements can only be traded with by a pawn that holds the [[title]] of knight/dame or higher. This pawn must be the one to initiate the trade and must be present in any caravan parties. | + | Empire caravans, trade ships and settlements can only be traded with by a pawn that holds the [[title]] of knight/dame or higher. This pawn must be in any be the one to initiate the trade and must be present in any caravan parties. |
== Lore == | == Lore == | ||
− | + | <blockquote><small>"An ultratech refugee society from another planet, organized along feudal lines. They lived for thousands of years in a stable multi-planet empire with a strict caste system, an intricate code of warrior ethics, and enforced cultural stasis. Invaded by powerful outsiders, they fled. Despite losing almost all of their people, their fleet and technology still make them powerful. They will refuse to trade with anyone who lacks the appropriate royal title." - '''In-game description'''</small></blockquote> | |
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− | The Empire are the remnants of a technologically advanced interstellar empire, or of one section of it, | + | The Empire are the remnants of a technologically advanced interstellar empire, or of one section of it, that have fled from invaders. They are organized in a feudal hierarchy nominally headed by a far-off Emperor, however, due to the lack of Faster-than-light travel, much of true day to day power is held by the Stellarchs who have dominion over their entire star system. |
Various facts about the Empire can be gleaned from Imperial [[Backstories]], namely: | Various facts about the Empire can be gleaned from Imperial [[Backstories]], namely: | ||
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* They fielded a developed military and, unlike most Glitterworlds, it saw combat, possibly routinely but definitely within the last generation. This combat included both planetary combat, involving infantry and aircraft, and space-borne ship-to-ship combat. | * They fielded a developed military and, unlike most Glitterworlds, it saw combat, possibly routinely but definitely within the last generation. This combat included both planetary combat, involving infantry and aircraft, and space-borne ship-to-ship combat. | ||
* Noble titles are primarily hereditary, and at least some families practiced primogeniture. Those that did apparently practiced absolute, rather than male-preference, primogeniture. | * Noble titles are primarily hereditary, and at least some families practiced primogeniture. Those that did apparently practiced absolute, rather than male-preference, primogeniture. | ||
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===Inspiration=== | ===Inspiration=== | ||
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''Look at how the Imperial characters are named '' - [https://ludeon.com/forums/index.php?topic=50462.msg471177#msg471177 Tynan Sylvester - RimWorld Developer]. | ''Look at how the Imperial characters are named '' - [https://ludeon.com/forums/index.php?topic=50462.msg471177#msg471177 Tynan Sylvester - RimWorld Developer]. | ||
|} | |} | ||
− | The Empire appears to be roughly based on the Byzantine Empire - a fracturing, once-mighty empire driven from their previous homeland. This inspiration carries over to the use of Greek-inspired names for imperial pawns, similar Greek and Latin | + | The Empire appears to be roughly based on the Byzantine Empire - a fracturing, once-mighty empire driven from their previous homeland. This inspiration carries over to the use of Greek-inspired names for imperial pawns, similar Greek and Latin inpsiration for their settlements and their use of term Cataphracts for their [[Cataphract armor|heavily armored]] elite forces. Janissaries, conversely, are Ottoman in origin. The Ottomans were, in part, a successor to the Eastern Roman Empire. This is partially confirmed by the above quote from Tynan. |
=== Names=== | === Names=== | ||
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*The ''[Color] [Empire]'' | *The ''[Color] [Empire]'' | ||
− | Where ''[ | + | Where ''[Empire]'', ''[ofThing]'' and ''[Color]'' are replaced by the following: |
{| {{STDT| c_02 text-center}} | {| {{STDT| c_02 text-center}} | ||
! Part | ! Part | ||
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| Imperium | | Imperium | ||
| Dominion | | Dominion | ||
− | | Sovereignty | + | | Sovereignty |
| | | | ||
| | | | ||
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| Eternity | | Eternity | ||
| the Spirit | | the Spirit | ||
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=== Pawn Kinds === | === Pawn Kinds === | ||
{{main|Empire/Pawns}} | {{main|Empire/Pawns}} | ||
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{{:Empire/Pawns}} | {{:Empire/Pawns}} | ||
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== Faction bases == | == Faction bases == | ||
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* A throne room with [[Fine stone tile|fine]] [[Fine carpet|flooring]], a [[meditation throne]] and potentially other accoutrements such as [[drape]]s and [[brazier]]s. | * A throne room with [[Fine stone tile|fine]] [[Fine carpet|flooring]], a [[meditation throne]] and potentially other accoutrements such as [[drape]]s and [[brazier]]s. | ||
− | The base is usually defended by a force approximating the following: | + | The base is usually defended by the a force approximating the following: |
* 5x Troopers | * 5x Troopers | ||
* 3x-4x Janissaries | * 3x-4x Janissaries | ||
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== Royal Tribute Collector == | == Royal Tribute Collector == | ||
− | + | If you are not enemies with the Empire, Royal Tribute Collectors will visit your base approximately twice a year. They accept [[gold]] and [[Prisoner|prisoners]] in exchange for [[Titles|Honor]]. The pawn who initiates the trade receives the [[Titles|Honor]]. | |
− | If you are not | + | |
+ | [[gold|Gold's]] exchange rate (listed in the trade window) is .02 and is not affected by social skill. The Royal Favor earned rounds up when greater than .5, so players can take advantage of the rounding to maximize Royal Favor for [[gold]]: | ||
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+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Gold !! Royal Favor | ||
+ | |- | ||
+ | | 26 || 1 | ||
+ | |- | ||
+ | | 75 || 2 | ||
+ | |- | ||
+ | | 126 || 3 | ||
+ | |- | ||
+ | | 175 || 4 | ||
+ | |} | ||
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+ | Exchanging 26 [[gold]] twice (52 total) will result in 2 [[Titles|Honor]], saving 23 [[gold]] compared with trading 75 at once. The rounding may change in future bug fixes, as this gets around the intended exchange rate. | ||
− | + | [[Prisoner|Prisoners]] generate 4 [[Titles|Honor]] - factors such as bionic body parts, etc, do not appear to affect the trade value. Prisoners do not need to be at full health in order to exchange, but they must be healthy enough to walk. You can see the Royal favor value listed under View Information for prisoners. You will receive the normal mood and social penalties from selling prisoners to slavers. | |
− | == Version | + | == Version History == |
− | * | + | * Royalty Release - Added |
− | * | + | * 1.2 - Empire soldiers now have more distinctive haircuts. Empire is no longer enemy with civil NPC factions. Warning added if players call Empire military aid when there are enemies on the map that the aid won't fight. All [[Empire]] pawns have at least the title of Freeholder. Bestowers and Bestowal Ceremony added to [[Titles]] mechanics. |
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* [[Version/1.2.2753|1.2.2753]] - Bestower is no longer required to have archotech eyes. | * [[Version/1.2.2753|1.2.2753]] - Bestower is no longer required to have archotech eyes. | ||
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== See Also == | == See Also == |