Editing Firefoam shell

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Infobox main|resource
+
{{Image wanted|reason=Images of fired AoE and one of stack AoE (1 shell and full stack designated by color) in a style similar to [[:File:Skip shield radius.jpg]]}}
 +
{{infobox main|resource
 
| name = Firefoam shell
 
| name = Firefoam shell
 
| image = Shell firefoam c.png
 
| image = Shell firefoam c.png
 
| description = A pressurized shell filled with fire-retardant foam. Can be fired from mortars or installed as a trap. Explodes when damaged.
 
| description = A pressurized shell filled with fire-retardant foam. Can be fired from mortars or installed as a trap. Explodes when damaged.
| type = Crafted resources
+
| type = Crafted Resources
 
| type2 = Mortar shell
 
| type2 = Mortar shell
 
| tech level = Industrial
 
| tech level = Industrial
| path cost = 14
+
| path cost = 15
 
| stack limit = 25
 
| stack limit = 25
 
| beauty =  
 
| beauty =  
Line 27: Line 28:
 
| defName = Shell_Firefoam
 
| defName = Shell_Firefoam
 
| thingCategories = MortarShells
 
| thingCategories = MortarShells
| tradeTags = MortarShell
+
| tradeTags = MortarShells
 
| page verified for version = 1.3.3066
 
| page verified for version = 1.3.3066
 
}}
 
}}
Line 33: Line 34:
  
 
== Acquisition ==
 
== Acquisition ==
{{Acquisition}} The steel cost is increased to 35 if the [[AI Storytellers#Classic mortars|Classic Mortars]] difficulty option is enabled.
+
Firefoam shells are made using 25 [[steel]] at a [[machining table]] and requires [[Research#Firefoam|Firefoam]] to be researched. Requires a [[Skills#Crafting|Crafting skill]] of at least 4. The steel cost is increased to 35 if the [[AI_Storytellers#Player_tools|Classic Mortars]] difficulty option is enabled.
  
 
It can also be purchased from [[traders]].
 
It can also be purchased from [[traders]].
 
== Usage ==
 
{{Ingredient List|noCollapse=true}}
 
  
 
== Summary ==
 
== Summary ==
[[File:Firefoam shell radius.png|thumb|left|From smallest to largest, the radius of the shell's AoE when fired, when a single shell cooks off, and when an entire stack cooks off.]]
 
 
When fired from a mortar, {{lc:{{P|Name}}}}s spreads [[firefoam]] in a {{P|Blast Radius}} tile radius, extinguishing all fires and preventing new ones.
 
When fired from a mortar, {{lc:{{P|Name}}}}s spreads [[firefoam]] in a {{P|Blast Radius}} tile radius, extinguishing all fires and preventing new ones.
  
Line 49: Line 46:
  
 
== Analysis ==
 
== Analysis ==
Actually firing a firefoam shell from a mortar is very niche. The tiny, 5-tile radius isn't enough to cover large-scale fires, but mortars lack the precision to drop on small fires accurately. Due to the mortar's blind spot, it cannot extinguish fires inside your colony. For fires outside of your colony, the game will automatically start [[rain]] whenever fires get too big - unless a [[weather controller]]{{RoyaltyIcon}} is forcing fog. Generally, [[foam turret]]s or [[firefoam pop pack]]s are better as mobile fire extinguishers. Even [[Pyromaniac]]s can operate either.
+
Actually firing a firefoam shell from a mortar is very niche. The tiny, 5-tile radius isn't enough to cover large-scale fires, but it lacks the precision to drop on small fires accurately. Due to the mortar's blind spot, it cannot extinguish fires inside your colony. For fires outside of your colony, the game will automatically start [[rain]] whenever fires get too big (unless a [[weather controller]]{{RoyaltyIcon}} is forcing fog). Generally, [[foam turret]]s or [[firefoam pop pack]]s are better as mobile fire extinguishers. Even [[Traits#Pyromaniac|Pyromaniacs]] can operate either.
  
Firefoam shells are most useful to create [[IED firefoam trap]]s. IEDs must be directly lit on fire or triggered by a colonist, but are cheaper to create than a [[firefoam popper]], while having a much larger radius than the [[firefoam pop pack]]. In theory, destroying a firefoam shell creates the same firefoam as the IED trap for half the cost. However, the shell must be damaged to set off; while guns cannot damage the shell, gunshots ''can'' trigger an IED.
+
Firefoam shells are most useful to create [[IED firefoam trap]]. The IED must be manually triggered by a colonist, but is cheaper to create than a [[firefoam popper]] and has a much larger radius than the [[firefoam pop pack]]. In theory, destroying a firefoam shell creates the same firefoam as an IED trap for half the cost. However, the shell must be damaged significantly before it is set off.
  
 
== Gallery ==
 
== Gallery ==
Line 64: Line 61:
 
* [[Version/1.3.3066|1.3.3066]] - Steel requirement decreased from 35 -> 25 unless Classic Mortar difficulty option enabled.
 
* [[Version/1.3.3066|1.3.3066]] - Steel requirement decreased from 35 -> 25 unless Classic Mortar difficulty option enabled.
  
{{Nav|security|wide}}
+
{{nav|security|wide}}
 
[[Category: Mortar shells]]
 
[[Category: Mortar shells]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: