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− | {{ | + | <onlyinclude>{{infobox main |
− | | name = Flak helmet | + | |name = Flak helmet |
− | | image = KevlarHelmet.png | + | |image = KevlarHelmet.png |
− | | description = A lightweight combat helmet with a complex design, reinforced with plasteel. Not effective against blunt attacks. | + | |description = A lightweight combat helmet with a complex design, reinforced with plasteel. Not effective against blunt attacks. |
− | | type = Gear | + | |type = Gear |
− | | type2 = Armor | + | |type2 = Armor |
− | + | |hp = 120 | |
− | | hp = 120 | + | |mass base = 1.2 |
− | | mass base = 1.2 | + | |work to make = 8000 |
− | + | |resource 1 = Stuff | |
− | + | |resource 1 amount = 40 | |
− | | work to make = 8000 | + | |resource 2 = Component |
− | + | |resource 2 amount = 2 | |
− | | resource 1 = Stuff | + | |resource 3 = Plasteel |
− | | resource 1 amount = 40 | + | |resource 3 amount = 10 |
− | | resource 2 = Component | + | |stuff tags = Metallic |
− | | resource 2 amount = 2 | + | |armorsharpfactor= 0.7 |
− | | resource 3 = Plasteel | + | |armorbluntfactor= 0.7 |
− | | resource 3 amount = 10 | + | |armorheatfactor= 0.7 |
− | | stuff tags = Metallic | + | |insulationheatfactor = 0 |
− | + | |insulationcoldfactor = 0.15 | |
− | + | |coverage = Head, Left Ear, Right Ear | |
− | | armorsharpfactor = 0.7 | + | |layer = Headgear |
− | | armorbluntfactor = 0.7 | + | }}</onlyinclude> |
− | | armorheatfactor = 0.7 | + | The '''Flak Helmet''' is an advanced helmet for protection. A step up from the [[simple helmet]], this is a mid-tier helmet for most colonist uses. It is the lightest of all the helmets, only weighing 1.2 kg. |
− | | insulationheatfactor = 0 | ||
− | | insulationcoldfactor = 0.15 | ||
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− | | coverage = Head, Left Ear, Right Ear | ||
− | | layer = Headgear | ||
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− | }} | ||
− | The ''' | ||
== Acquisition == | == Acquisition == | ||
− | {{ | + | Flak helmets can be crafted at the [[machining table]] once [[Research#Flak Armor|Flak Armor]] has been researched. Crafting the helmet requires {{icon|buildingmat|40}} [[Metals|metallic]] materials, {{icon|component|2}} [[component]]s and {{icon|plasteel|10}} [[plasteel]] |
− | Alternatively, the helmet can be received as a quest reward, purchased from | + | Alternatively, the helmet can be received as a quest reward, purchased from traders, or found on [[Raiders]]. |
== Analysis == | == Analysis == | ||
Compared to the [[simple helmet]], flak helmets provide significantly more protection while requiring an additional 2 components and 10 plasteel. A [[steel]] flak helmet outclasses even a [[plasteel]] simple helmet and is often cheaper to manufacture. | Compared to the [[simple helmet]], flak helmets provide significantly more protection while requiring an additional 2 components and 10 plasteel. A [[steel]] flak helmet outclasses even a [[plasteel]] simple helmet and is often cheaper to manufacture. | ||
− | All power armor helmets, even the [[recon helmet]], outclass the flak helmet in protection to the head and ears as well as covering the pawn's eyes, nose, and jaw, but require the much more expensive [[advanced component]] to craft. Keep in mind that while a plasteel flak helmet has a significantly larger item HP, lasting over twice as long, it also requires more plasteel than both the recon and [[marine helmet]]s and as much as a [[cataphract helmet]] {{RoyaltyIcon}} while also being less protective. Accordingly, steel flak helmets are generally the standard headgear of most colonies in the mid-game until they are replaced by | + | All power armor helmets, even the [[recon helmet]], outclass the flak helmet in protection to the head and ears as well as covering the pawn's eyes, nose, and jaw, but require the much more expensive [[advanced component]] to craft. Keep in mind that while a plasteel flak helmet has a significantly larger item HP, lasting over twice as long, it also requires more plasteel than both the recon and [[marine helmet]]s and as much as a [[cataphract helmet]] {{RoyaltyIcon}} while also being less protective. Accordingly, steel flak helmets are generally the standard headgear of most colonies in the mid-game until they are replaced by power armor helmets in the late-game. |
− | The protection offered by a flak helmet depends on its [[quality]] and [[material]]. It has a material effect multiplier of 70% for all types of damage. See [[Apparel#Materials|apparel]] for material protection values. Despite the description, flak helmets actually offer a decent amount of protection from blunt damage. | + | The protection offered by a flak helmet depends on its [[quality]] and [[material]]. It has a material effect multiplier of 70% for all types of damage. See [[Apparel#Materials|apparel]] for material protection values. Despite the description, flak helmets actually offer a decent amount of protection from blunt damage. |
− | {{Apparel | + | {{Apparel Material Table}} |
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== Version history == | == Version history == | ||
− | * | + | *Advanced helmets were added in Alpha 17, replacing the Kevlar helmet from previous versions. The major change was that advanced helmets can be made out of any material, requires 5 plasteel to craft and have increased protection across the board. |
− | * Beta 19 | + | *In Beta 19 material cost was decreased from 70 to 40, but plasteel cost increased from 5 to 10, and materials now affect armor rating. It also protects against heat. |
− | * 1.1 | + | *In 1.1 Advanced helmets were renamed to Flak helmets |
− | {{ | + | {{nav|clothing|wide}} |
[[Category:Armor]] | [[Category:Armor]] | ||
+ | [[Category:Helmet]] |