Editing Frag grenades
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− | {{ | + | {{Image wanted|reason=Image of hallway of maximum length for throwing (see [[#Summary]]). Cleaner AOE/Range image. Melee blocking image for [[#analysis]]}}{{infobox main|weapon| |
| name = Frag grenades | | name = Frag grenades | ||
| image = FragGrenades.png | | image = FragGrenades.png | ||
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| damage = 50 | | damage = 50 | ||
| damage type = Bomb | | damage type = Bomb | ||
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| range = 12.9 | | range = 12.9 | ||
| accuracy = - | | accuracy = - | ||
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| DPS = DPS | | DPS = DPS | ||
| work to make = 12000 | | work to make = 12000 | ||
− | + | | mass base = 1.0 | |
− | | mass base = 1 | ||
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| weaponTags = GrenadeDestructive, EmpireGrenadeDestructive | | weaponTags = GrenadeDestructive, EmpireGrenadeDestructive | ||
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}} | }} | ||
− | '''Frag grenades''' are short ranged, thrown [[weapons]] that have a forced miss radius but deal explosive damage in a small radius around their target. | + | '''Frag grenades''' are short ranged, thrown [[weapons]] that have a forced miss radius but deal explosive damage in a small radius around their target. |
+ | |||
+ | Note that frag grenades, once equipped, can be thrown infinitely; they are not consumed by use. | ||
== Acquisition == | == Acquisition == | ||
− | {{ | + | Frag grenades can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. |
They can also be [[Trade|purchased]] from orbital pirate merchants and orbital combat suppliers, [[outlander]] [[faction base]]s, or obtained from the following [[raider]] kinds: | They can also be [[Trade|purchased]] from orbital pirate merchants and orbital combat suppliers, [[outlander]] [[faction base]]s, or obtained from the following [[raider]] kinds: | ||
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<!--They have the same name, but they're different pawn kinds. Raider is linked instead of a faction because its a Mercenary used by both Outlanders and Pirates--> | <!--They have the same name, but they're different pawn kinds. Raider is linked instead of a faction because its a Mercenary used by both Outlanders and Pirates--> | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
+ | |- | ||
! Raider Kind !! Chance !! Average Quality !! Health | ! Raider Kind !! Chance !! Average Quality !! Health | ||
|- | |- | ||
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== Summary == | == Summary == | ||
− | [[File:Frag grenade range.png| | + | [[File:Frag grenade range.png|200px|thumb|left|Frag grenade range and AoE]] |
− | + | Frag grenades are thrown with a very short range and moderate aiming time. Once landed, grenades have a {{ticks|100}} delay before exploding in a 3x3 area, causing {{P|Damage Base}} [[Damage types#{{P|Damage Type}}|{{P|Damage Type}}]] damage to items and creatures, 200 damage to structures and terrain features, and 400 damage to [[walls]]. They have a forced miss radius of 1.9 tiles, meaning an unobstructed grenade will always land within 1 grid tile of their target, including diagonals. The resulting blast will always hit the intended tile. This means [[Skills#Shooting|Shooting]] skill, [[shooting accuracy]], and health of the grenadier is irrelevant. [[Aiming time]] effects do still apply however. | |
− | + | Grenades are treated as a proper weapon, so can't be wielded with another one. Each set of frag grenades can be thrown infinitely; they are not consumed by use. They are fired like any other ranged weapon, so they cannot be used over walls and must have a direct line of sight. A circular zone will generate to indicate range, then another 3x3 indicator with a circular center will become the aiming spot. | |
− | + | When damaged with [[Damage Types#Flame|Flame]] damage{{Check Tag|How much?|Any damage? Below a certain threshold? What threshold?}}, the grenade item may explode. The grenades will spark and emit a hissing sound shortly before exploding some time later. The explosion deals 50 Bomb damage in a 2.66 tile radius around itself. | |
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− | When damaged with [[Damage Types#Flame|Flame]] damage | ||
Frag grenades have no [[quality]] - every set of grenades will have the same stats, regardless of the skill of the crafter. | Frag grenades have no [[quality]] - every set of grenades will have the same stats, regardless of the skill of the crafter. | ||
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== Analysis == | == Analysis == | ||
{{Stub|section=1|reason=Cleanup and frag grenades have a lot of utility and specific use cases not properly represented here}} | {{Stub|section=1|reason=Cleanup and frag grenades have a lot of utility and specific use cases not properly represented here}} | ||
+ | ===As a weapon=== | ||
+ | The main benefits of frag grenades are the strong damage versus structures and large concentration of hostiles in tight areas. However, usage without oversight is prone to vulnerable positioning, inefficiency against moving targets, and unwanted collateral damage. | ||
− | + | Grenades offer a viable combat alternative for pawns with health issues or low skill, due to large blast radius, and the forced miss mechanic ignoring accuracy. Frag grenades strictly benefit from the [[trigger-happy]] trait, as the [[Aiming Time]] bonus applies while the accuracy penalty does not, resulting in a signficantly higher DPS. Similarly, the [[careful shooter]] trait is strictly detrimental, reducing DPS with no benefit in return. | |
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− | + | When throwing a grenade down an 1-tile wide alley, a pawn can consistently throw a grenade 4 tiles, not including the tile the pawn is standing on, without intersecting the two side walls. Beyond 4 tiles, there is a risk of hitting the wall and dropping short. This can be relevant to prevent friendly fire or damaging defenses during combat. | |
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− | === | + | === Melee blocking === |
− | + | Frag grenades are especially useful when paired with the [[defense tactics#Melee blocking|melee blocking tactic]]. While enemies are bunched up on the other side of a wall, a grenadier can throw grenades over the heads of the blockers to deal massive damage to many enemies. Just make sure that the extent of the AoE of the grenade is one tile away from the wall, as a mishandled grenade can blow a hole in the wall and ruin the melee blocking tactic. | |
− | + | ===Fighting against=== | |
+ | Hostiles with grenades are very dangerous, especially against stationary targets like [[Mini-turret]]s and [[drafting|drafted]] (standing) colonists in cover. Players should pay attention to the "throwing" sound (a whooshing sound) and clear the area fast enough to avoid getting caught in its blast radius. Grenadiers may also be used as part of outlander or pirate breach raids. | ||
− | + | Like any ranged weapon, grenades can't be thrown in melee combat, so rushing them in melee will practically neutralize the threat. As raiders prioritize the nearest target, they'll target melee colonists, only to invariably miss as the target is moving. | |
− | === | + | === Other destruction === |
Frag grenades are useful when destroying walls and other objects. Because they don't cause [[fire]]s, you can throw them at an ignited object, which will end the fire (by destroying the object). | Frag grenades are useful when destroying walls and other objects. Because they don't cause [[fire]]s, you can throw them at an ignited object, which will end the fire (by destroying the object). | ||
− | Frag grenades can also be used to clear items, such as | + | Frag grenades can also be used to clear items, such as [[dumping zone]]s. When dealing with flammable objects, it's less work to light them on fire instead. |
== Version history == | == Version history == | ||
− | * Beta 19/1.0 - Frag grenades are no longer a valid hunting weapon | + | *Beta 19/1.0 - Frag grenades are no longer a valid hunting weapon |
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<gallery> | <gallery> | ||
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</gallery> | </gallery> | ||
− | {{ | + | [[Kind::Weapons| ]] |
− | + | {{nav|weapon|wide}} | |
− | [[Category: | + | [[Category:Weapons]] |
+ | [[Category:Equipment]] |