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| description = An automated surgery machine that can extract a person's genes and create a genepack from them. The extracted genes will be randomly selected from the person's xenogenes and germline genes. You can force someone into the machine, but they won't like it.<br/>Extracting a person's genes while their genes are currently regrowing will kill them. Otherwise, gene extraction causes no lasting harm.<br/>Genes that require archite capsules are too complex to be extracted. | | description = An automated surgery machine that can extract a person's genes and create a genepack from them. The extracted genes will be randomly selected from the person's xenogenes and germline genes. You can force someone into the machine, but they won't like it.<br/>Extracting a person's genes while their genes are currently regrowing will kill them. Otherwise, gene extraction causes no lasting harm.<br/>Genes that require archite capsules are too complex to be extracted. | ||
| type = Building | | type = Building | ||
− | | type2 = | + | | type2 = |
| placeable = true | | placeable = true | ||
− | | passability = | + | | path cost = 42 |
+ | | passability = PassThroughOnly | ||
| blockswind = | | blockswind = | ||
| cover = 0.0 | | cover = 0.0 | ||
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| hp = 350 | | hp = 350 | ||
| beauty = 0 | | beauty = 0 | ||
− | | power = - | + | | power = -50 |
| glowradius = | | glowradius = | ||
| glowcolor = | | glowcolor = | ||
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In order for a pawn to enter the extractor, they must have one or more genes aside from their melanin (natural skin color) and hair color genes, meaning that baseline humans are exempt. The extractor can still extract an occupant's hair color or non-natural skin gene, if present. | In order for a pawn to enter the extractor, they must have one or more genes aside from their melanin (natural skin color) and hair color genes, meaning that baseline humans are exempt. The extractor can still extract an occupant's hair color or non-natural skin gene, if present. | ||
− | It takes 12 hours for gene extraction to complete. The occupant is not suspended during extraction, and will still have their needs decay. This means that a pawn may be starving or exhausted by the time they leave. Once extraction is complete, the occupant will be ejected, and a new genepack with 1 to 4 collected xenogenes will be dropped nearby. If it is not powered for 24 hours | + | It takes 12 hours for gene extraction to complete. The occupant is not suspended during extraction, and will still have their needs decay. This means that a pawn may be starving or exhausted by the time they leave. Once extraction is complete, the occupant will be ejected, and a new genepack with 1 to 4 collected xenogenes will be dropped nearby. If it is not powered for 24 hours, then extraction will be canceled. |
Once extracted, the occupant will suffer from multiple conditions: | Once extracted, the occupant will suffer from multiple conditions: | ||
* ''Gene Shock'' for 2 days ({{++|5%}} [[pain]], {{--|5%}} [[Consciousness]], {{--|15%}} [[blood filtration]]) | * ''Gene Shock'' for 2 days ({{++|5%}} [[pain]], {{--|5%}} [[Consciousness]], {{--|15%}} [[blood filtration]]) | ||
− | *''Genes Regrowing'' for 12 to 20 days. It does not have any direct effects, but will cause instant death if the pawn has their genes extracted before it wears off | + | *''Genes Regrowing'' for 12 to 20 days. It does not have any direct effects, but will cause instant death if the pawn has their genes extracted before it wears off. |
− | + | Prisoners who have their genes extracted will have a {{--|8}} ''Genes Extracted'' [[mood]]let, for being an unwilling extraction. Colonist moods are not affected by anyone's genes being harvested, including their own. | |
− | Prisoners | ||
=== Gene selection === | === Gene selection === | ||
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=== Xenotype Extraction Table === | === Xenotype Extraction Table === | ||
− | The following table serves as a reference for which [[xenotype]]s | + | The following table serves as a reference for which [[xenotype]]s to extract for specific genes. Bear in mind that many genes are not used by any xenotype, and must be acquired through [[trade]] or [[quest]]s. |
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
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== Analysis == | == Analysis == | ||
− | {{ | + | {{Stub|reason=Analysis of gene editing as a whole, or a link to one}} |
− | Overall, gene editing is suprisingly inexpensive. A gene extractor, [[gene bank|bank]], and [[gene assembler|assembler]] only costs {{ | + | Overall, gene editing is suprisingly inexpensive. A gene extractor, [[gene bank|bank]], and [[gene assembler|assembler]] only costs {{icon small|steel||{{#expr: {{Q|gene bank|Resource 1 Amount}} + {{Q|gene extractor|Resource 1 Amount}} + {{Q|gene assembler|Resource 1 Amount}} }}}} [[steel]] and {{icon small|component||{{#expr: {{Q|gene bank|Resource 2 Amount}} + {{Q|gene extractor|Resource 2 Amount}} + {{Q|gene assembler|Resource 2 Amount}} }}}} [[component]]s. You don't need to build the assembler right away, lowering the cost to {{icon small|steel||{{#expr: {{Q|gene bank|Resource 1 Amount}} + {{Q|gene extractor|Resource 1 Amount}} }}}} [[steel]] and {{icon small|component||{{#expr: {{Q|gene bank|Resource 2 Amount}} + {{Q|gene extractor|Resource 2 Amount}} }}}} [[component]]s. This is often affordable for colonies that have the time to research Xenogenetics. You may want to build more gene banks as your gene collection grows. |
− | Rather, the main cost of the extractor is ''time''. Each extraction takes | + | Rather, the main cost of the extractor is ''time''. Each extraction takes 12-20 days per person. And you'll get an entirely random set of genes; there's no protection against duplicate gene packs, for instance. Players that desire to use xenogenetics should plan ahead. Both colonists and [[prisoner]]s can have their genes extracted. If you want a specific xenotype's gene, then try and capture as many prisoners of that xenotype as possible, even if you don't want to recruit them. Don't shy away from extracting colonist genes, either - the extraction process is a very minor penalty, unless a colonist is currently suffering through a [[disease]]. |
In return, even simple [[xenogerm]]s can provide major benefit. For example, [[neanderthals]] have [[Genes#Robust|Robust]] gene, reducing ''all'' damage by ×75%. With a Great <skill> gene, it becomes very easy to reach (and maintain) a level 20 skill. Virtually every [[xenotype]] has at least one gene worth extracting and using. Don't be afraid with installing "incomplete" xenogerms; each xenogerm completely overwrites the last, and only costs 4 [[herbal medicine]] to implant. | In return, even simple [[xenogerm]]s can provide major benefit. For example, [[neanderthals]] have [[Genes#Robust|Robust]] gene, reducing ''all'' damage by ×75%. With a Great <skill> gene, it becomes very easy to reach (and maintain) a level 20 skill. Virtually every [[xenotype]] has at least one gene worth extracting and using. Don't be afraid with installing "incomplete" xenogerms; each xenogerm completely overwrites the last, and only costs 4 [[herbal medicine]] to implant. | ||
− | == Version history == | + | ==Version history== |
* [[Biotech DLC]] Release - Added | * [[Biotech DLC]] Release - Added | ||
* [[Version/1.4.3530|1.4.3530]] - | * [[Version/1.4.3530|1.4.3530]] - | ||
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** Fix: Empty genepacks can be extracted | ** Fix: Empty genepacks can be extracted | ||
* [[Version/1.4.3548|1.4.3548]] - Fix: Pawns in gene extractors are suspended. | * [[Version/1.4.3548|1.4.3548]] - Fix: Pawns in gene extractors are suspended. | ||
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* [[Version/1.4.3555|1.4.3555]] - | * [[Version/1.4.3555|1.4.3555]] - | ||
− | ** Gene shock effects reduced | + | ** Gene shock effects reduced (from?), and lasts for 2 days (down from 4). |
− | ** Gene | + | ** Gene extractor now ejects pawns after 24 hours of not being powered. |
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− | {{ | + | {{Biotech navbox}} |
− | [[Category: | + | [[Category:Miscellaneous]] |