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Geothermal generators are excellent as a sustainable power source, providing a relatively large amount of permanent, free energy. This comes at the cost of being locked into set positions on map generation. It is often worth choosing a base location that is reasonably close to a steam geyser. Having access to a single geyser can significantly offset a colony's power needs, while having several can potentially fully supply a modest late-game base. If geysers are available in reasonable locations, [[Research#{{P|Required Research}}|{{P|Required Research}}]] should be researched relatively early, to provide eternal power for your growing base. | Geothermal generators are excellent as a sustainable power source, providing a relatively large amount of permanent, free energy. This comes at the cost of being locked into set positions on map generation. It is often worth choosing a base location that is reasonably close to a steam geyser. Having access to a single geyser can significantly offset a colony's power needs, while having several can potentially fully supply a modest late-game base. If geysers are available in reasonable locations, [[Research#{{P|Required Research}}|{{P|Required Research}}]] should be researched relatively early, to provide eternal power for your growing base. | ||
− | As they usually make up a significant portion of a colony's power generation, are relatively expensive to construct, and geysers can spawn in vulnerable locations, you should protect your | + | As they usually make up a significant portion of a colony's power generation, are relatively expensive to construct, and geysers can spawn in vulnerable locations, you should protect your generator. A single layer of nonflammable, [[stone]] [[wall]]s are usually enough. Raiders which are not [[breacher]]s or [[sappers]] will never target anything behind a layer of walls, so long as they have another valid target (colonist, roaming animal, furniture) without breaking a wall or door. Even if everything is covered by a wall, chances are that raiders will attack your actual base instead. Breachers and sappers will only target walls if they'd be in the way. Multiple layers of walls can be used for extra protection, if so desired. |
A small, 7x7 interior is enough to extinguish fires that happen to start on the generator. Leave the generator room's [[roof|unroofed]] to prevent overheating. As the generator's [[component]]s can break down, leave a [[door]] so you can access it. And, because [[power conduit]]s under a wall are similarly protected from raiders, you may want to have the power line covered by walls. | A small, 7x7 interior is enough to extinguish fires that happen to start on the generator. Leave the generator room's [[roof|unroofed]] to prevent overheating. As the generator's [[component]]s can break down, leave a [[door]] so you can access it. And, because [[power conduit]]s under a wall are similarly protected from raiders, you may want to have the power line covered by walls. |