Editing Glucosoid pump
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* Multiplied by severity (e.g. 2 pumps = x1.24 movement) | * Multiplied by severity (e.g. 2 pumps = x1.24 movement) | ||
− | Like other deathrest buildings, a glucosoid pump permanently binds to a pawn once used, with no penalty for deconstruction. Deathresting pawns have their own | + | Like other deathrest buildings, a glucosoid pump permanently binds to a pawn once used, with no penalty for deconstruction. Deathresting pawns have their own seperate limit to the buildings they can connect to, which can be increased with a [[deathrest capacity serum]]. |
== Analysis == | == Analysis == | ||
− | As with all other deathrest machines, these cost a non- | + | As with all other deathrest machines, these cost a non-negligble amount of steel and components. |
− | Consider holding off on building them until you are more well established and are able to produce steel and components | + | Consider holding off on building them until you are more well established and are able to produce steel and components reliabily with [[deep drill]]s and [[fabrication bench]]es. |
They also do not consume power while idling, unlike their contemporaries such as [[sleep accelerator]]s. Hence, they can be left idle without consequence. | They also do not consume power while idling, unlike their contemporaries such as [[sleep accelerator]]s. Hence, they can be left idle without consequence. |