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Latest revision | Your text | ||
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| mass base = 0.008 | | mass base = 0.008 | ||
| stack limit = 500 | | stack limit = 500 | ||
− | | path cost = | + | | path cost = 15 |
| rotatable = false | | rotatable = false | ||
| terrain affordance = Medium | | terrain affordance = Medium | ||
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| insulation - cold factor = 3 | | insulation - cold factor = 3 | ||
| insulation - heat factor = 0 | | insulation - heat factor = 0 | ||
− | | melee blunt damage factor = 1. | + | | melee blunt damage factor = 1.15 |
| melee sharp damage factor = 0.75 | | melee sharp damage factor = 0.75 | ||
| melee cooldown factor = 1 | | melee cooldown factor = 1 | ||
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}}{{Info|'''Gold''' is a very [[Beauty|beautiful]] and valuable resource.}} Too soft (and valuable) for simple weaponry, it is prized for both art and electronics. | }}{{Info|'''Gold''' is a very [[Beauty|beautiful]] and valuable resource.}} Too soft (and valuable) for simple weaponry, it is prized for both art and electronics. | ||
− | Gold is necessary to build items needed for tech progression, | + | Gold is necessary to build items needed for tech progression, namely the [[multi-analyzer]], [[advanced component]]s, and various parts of the [[ship]]. It is also used in [[royal bed]]s, [[reliquary|reliquaries]] {{IdeologyIcon}}, [[grand meditation throne]]s {{RoyaltyIcon}}, and the various prestige armors {{RoyaltyIcon}}. |
== Acquisition == | == Acquisition == | ||
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{{Ingredient List}} | {{Ingredient List}} | ||
− | Gold can be used as a material for [[stuff]]able items, like [[wall]]s, [[door]]s, and [[club]]s. As a | + | Gold can also be used as a material for [[stuff]]able items, like [[wall]]s, [[door]]s, and [[club]]s. As a small volume material, you need x10 the gold as you would other materials. |
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== Analysis == | == Analysis == | ||
− | As mentioned, a small amount of gold is necessary for creating the [[multi-analyzer]] ({{ | + | As mentioned, a small amount of gold is necessary for creating the [[multi-analyzer]] ({{icon small|gold}} 20), and later on, [[advanced component]]s ({{icon small|gold}} 3 per unit). You can plan ahead by grabbing a small stockpile of gold before you have the research to make these buildings. |
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Other than that, gold is best used on the following items: | Other than that, gold is best used on the following items: | ||
+ | *Golden [[sculptures]] are among the most beautiful and valuable items in the game. They are the best gold item to sell, due to the [[quality]] multiplier and art's further x1.1 [[Sell Price Multiplier]]. | ||
+ | *Golden [[fence]]s have {{+|20}} beauty per {{icon small|gold}} 10 fence, due to gold's ''beauty offset''. 50 gold fences would give {{+|1000}} beauty, while a gold sculpture takes equivalent gold for {{+|220}} beauty, before quality. Only a legendary sculpture can beat fences for beauty/gold. | ||
+ | :However, 50 fences take 50 tiles of space. Not only do you need a large enough building for these 50 fences, but a pawn's [[beauty]] need is looks for buildings in an 8-tile radius. Most of the time, a pawn won't look at all 50 fences at a time, but they can look at a 1-tile sculpture constantly. | ||
+ | *[[Gold tile]]s are less efficient in beauty / gold, but have logistic advantages: they cannot be destroyed by [[raider]]s and take up no space. | ||
− | + | ===Comparison to silver furniture=== | |
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− | === Comparison to silver furniture === | ||
While gold is the most beautiful material, selling gold and using [[silver]] to create furniture is often more efficient. Even with 0% [[Trade Price Improvement]], 1 gold can be sold for 6 silver, or 4.8 silver in [[difficulty|Losing is Fun]]. You can further increase the gold : silver ratio by processing gold into sculptures and selling them. | While gold is the most beautiful material, selling gold and using [[silver]] to create furniture is often more efficient. Even with 0% [[Trade Price Improvement]], 1 gold can be sold for 6 silver, or 4.8 silver in [[difficulty|Losing is Fun]]. You can further increase the gold : silver ratio by processing gold into sculptures and selling them. | ||
− | At normal [[quality]], a gold [[small sculpture]] would give {{+|220}} beauty. You could instead sell the component gold for, at the very minimum, {{ | + | At normal [[quality]], a gold [[small sculpture]] would give {{+|220}} beauty. You could instead sell the component gold for, at the very minimum, {{icon small|silver}} 2400 silver. This is enough for 2 silver [[large sculpture]]s, which gives {{+|412}} beauty with the same quality. Note that 2 silver sculptures would require 2 times the space and take over 4 times the work. But this is minimal compared to the effort required to get the gold in the first place. If space is an issue, then [[silver tile]]s will be better in beauty / cost than gold tiles in a similar fashion. |
This can be further improved by using cheap, easily acquirable materials like [[wood]] and [[stone]]. Most of the time, either material is more practical as sculpture material than silver, let alone gold. | This can be further improved by using cheap, easily acquirable materials like [[wood]] and [[stone]]. Most of the time, either material is more practical as sculpture material than silver, let alone gold. | ||
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</gallery> | </gallery> | ||
− | {{ | + | {{nav|materials|wide}} |
[[Category:Material]] [[Category:Metal]] | [[Category:Material]] [[Category:Metal]] |