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At any obsession level over 10%, your affected pawns will occasionally stop work to build [[cube sculpture]]s, curious artistic objects that provide a small amount of beauty but require no resources. Although the sculptures are marginally useful, these mental breaks can occur at any time, including in the middle of combat. Frequency of these events is tied to the obsession level, occurring rarely at first but multiple times a day as a pawn's obsession reaches its later stages. Also, be aware that destruction of these sculptures can result in severe mood penalties and berserker mental breaks. | At any obsession level over 10%, your affected pawns will occasionally stop work to build [[cube sculpture]]s, curious artistic objects that provide a small amount of beauty but require no resources. Although the sculptures are marginally useful, these mental breaks can occur at any time, including in the middle of combat. Frequency of these events is tied to the obsession level, occurring rarely at first but multiple times a day as a pawn's obsession reaches its later stages. Also, be aware that destruction of these sculptures can result in severe mood penalties and berserker mental breaks. | ||
− | Obsession over 33% is considered "Fascinated." Along with the previous effects, these pawns now have a small chance | + | Obsession over 33% is considered "Fascinated." Along with the previous effects, these pawns now have a small chance of suffering random mental breaks during which they wander in a daze, thinking about the cube. They are also distracted from their tasks the rest of the time, working at only 90% normal speed. This is balanced out slightly by the fact that their Sleep level falls at 80% its normal rate. |
− | The final stage - "Obsessed" - sets in once obsession level reaches 66%. At this stage, the sculpture and daze events occur more frequently, | + | The final stage - "Obsessed" - sets in once obsession level reaches 66%. At this stage, the sculpture and daze events occur more frequently, and the modifiers your pawns experience are doubled: 60% Sleep fall rate and 80% work speed. On top of that, your pawns suffer a +4% penalty to their mental break threshold. Given how much time your pawns spend doing cube-related activities - none of which have any impact on Recreation - your pawns will soon find themselves either miserable and Recreation-deprived or unable to find time to do actual work. |
The alternative to allowing your pawns to progress their obsession is to forbid the cube. So long as the item is forbidden, your pawns will be unable to worsen their obsession, instead going into cube withdrawal. | The alternative to allowing your pawns to progress their obsession is to forbid the cube. So long as the item is forbidden, your pawns will be unable to worsen their obsession, instead going into cube withdrawal. |