Editing Hand talon
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− | {{Royalty}} | + | {{Royalty}}{{infobox main| |
− | {{ | ||
| name = Hand talon | | name = Hand talon | ||
| image = Health item prosthetic.png | | image = Health item prosthetic.png | ||
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| meleeattack1cool = 1.5 | | meleeattack1cool = 1.5 | ||
| meleeattack1ap = 15 | | meleeattack1ap = 15 | ||
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| MeleeWeaponAverageDPS = 10 | | MeleeWeaponAverageDPS = 10 | ||
| MeleeWeaponAverageAP = 15 | | MeleeWeaponAverageAP = 15 | ||
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== Summary == | == Summary == | ||
− | The hand talon is a implant that is installed into a pawn's existing, organic hand. They are universal and can be installed on either the left or right hand but cannot be implanted into artificial body parts such as [[wooden hand]]s or [[bionic arm]]s. It adds an extra attack to implantee's melee verb pool. This attack deals {{P|Attack 1 Damage}} [[{{P|Attack 1 Type}}]] damage, with an {{AP}} of {{P|Attack 1 AP}} for an average {{DPS}} of {{P|MeleeDPS}}. The true {{DPS}} will depend on the [[Melee verb selection|specific melee verbs]] available to the pawn. The implant does not affect [[manipulation]] nor does it replace the function of any body part. Hand talons have no [[quality]]. | + | The hand talon is a implant that is installed into a pawn's existing, organic hand. They are universal and can be installed on either the left or right hand but cannot be implanted into artificial body parts such as [[wooden hand]]s or [[bionic arm]]s. It adds{{Check Tag|Replaces?|Verify that it doesn't replace the default fist attack}} an extra attack to implantee's melee verb pool. This attack deals {{P|Attack 1 Damage}} [[{{P|Attack 1 Type}}]] damage, with an {{AP}} of {{P|Attack 1 AP}} for an average {{DPS}} of {{P|MeleeDPS}}. The true {{DPS}} will depend on the [[Melee verb selection|specific melee verbs]] available to the pawn. The implant does not affect [[manipulation]] nor does it replace the function of any body part.{{Check Tag|Replace?|Verify that it doesn't replace the default fist attack}} Hand talons have no [[quality]]. |
When [[social fight]]ing, colonists will not use the hand talon to attack their opponent. | When [[social fight]]ing, colonists will not use the hand talon to attack their opponent. | ||
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! colspan='2'|Name !! Damage !! DPS !! AP !! Damage Type | ! colspan='2'|Name !! Damage !! DPS !! AP !! Damage Type | ||
|- | |- | ||
− | ! {{Icon | + | ! {{Icon small|Heart|32}} |
! style='text-align: left !important;'| Human Fist | ! style='text-align: left !important;'| Human Fist | ||
| {{Q|Human|Attack 1 Damage}} | | {{Q|Human|Attack 1 Damage}} | ||
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| [[Damage Types#{{Q|Human|Attack 1 Type}}|{{Q|Human|Attack 1 Type}}]] | | [[Damage Types#{{Q|Human|Attack 1 Type}}|{{Q|Human|Attack 1 Type}}]] | ||
|- | |- | ||
− | ! {{Icon | + | ! {{Icon small|{{PAGENAME}}|32}} |
! {{PAGENAME}} | ! {{PAGENAME}} | ||
| {{P|Attack 1 Damage}} | | {{P|Attack 1 Damage}} | ||
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| {{P|Attack 1 AP}}% | | {{P|Attack 1 AP}}% | ||
| [[Damage Types#{{P|Attack 1 Type}}|{{P|Attack 1 Type}}]] | | [[Damage Types#{{P|Attack 1 Type}}|{{P|Attack 1 Type}}]] | ||
+ | |- | ||
|} | |} | ||
− | </li>< | + | </li><div> |
=== Installation === | === Installation === | ||
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Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. | Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. | ||
− | If the operation fails, the part | + | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. |
== Analysis == | == Analysis == | ||
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If you choose two [[bionic arm|bionic]] or [[archotech arm]]s over one arm and a hand talon, you also have the option of the [[knee spike]]. The [[knee spike]] is not as effective in combat as the hand talon however, and has the significant drawback that you then can't install two [[bionic leg|bionic]] or [[archotech leg]]s, which are arguably more important than the arms. In this case you can install [[venom fangs]] which, while the weakest implant of all those mentioned, does not conflict with anything. | If you choose two [[bionic arm|bionic]] or [[archotech arm]]s over one arm and a hand talon, you also have the option of the [[knee spike]]. The [[knee spike]] is not as effective in combat as the hand talon however, and has the significant drawback that you then can't install two [[bionic leg|bionic]] or [[archotech leg]]s, which are arguably more important than the arms. In this case you can install [[venom fangs]] which, while the weakest implant of all those mentioned, does not conflict with anything. | ||
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== Version history== | == Version history== | ||
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* [[Version/1.1.2598|1.1.2598]] - Rebalanced. Decreased {{AP}} from 22% -> 15%, and decreased cooldown time from 2s -> 1.5s. {{DPS}} increased 7.50 -> 10, market value increased from {{Icon Small|silver||210}} -> {{Icon Small|silver||355}} | * [[Version/1.1.2598|1.1.2598]] - Rebalanced. Decreased {{AP}} from 22% -> 15%, and decreased cooldown time from 2s -> 1.5s. {{DPS}} increased 7.50 -> 10, market value increased from {{Icon Small|silver||210}} -> {{Icon Small|silver||355}} | ||
− | {{ | + | {{nav|body parts|wide}} |
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]] | [[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]] |