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This is vital for tribal or low-tech settlements who want to reduce the number of potential [[Shambler]]s on the map during a [[Death pall]] or similar event, as there is no limit to the number of times a corpse can be turned into a shambler. Note that shamblers can still reanimate from corpses in the process of being consumed by harbinger trees, however said shamblers will be weakened since non-vital bodyparts digested by harbinger trees will not regenerate on reanimation.  
 
This is vital for tribal or low-tech settlements who want to reduce the number of potential [[Shambler]]s on the map during a [[Death pall]] or similar event, as there is no limit to the number of times a corpse can be turned into a shambler. Note that shamblers can still reanimate from corpses in the process of being consumed by harbinger trees, however said shamblers will be weakened since non-vital bodyparts digested by harbinger trees will not regenerate on reanimation.  
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Eating twisted meat provided by the trees triggers a {{--|10}} mood thought, however non-cannibal colonists eating raw [[human meat]] from corpses provides a {{--|20}} mood thought. Therefore, the tree can be used by non-cannibal colonies to recycle human meat into less-negative twisted meat by feeding it corpses if food is dire.
  
 
Later on, harbinger trees can be used as a source of [[Twisted meat]] for mid and late game recipes like the [[juggernaut serum]] without having to fight and butcher dangerous entities like [[fleshbeast]]s. It is impractical to farm harbinger trees using meat farmed from ranching or hunting, although colonies experiencing massive raids may be able to meet their serum production needs off the yield from harbinger trees alone. A single [[Fleshmass nucleus]] produces significantly more twisted meat in a more consistent manner, but requires regular suppression and defeating a [[Fleshmass heart]] to acquire.
 
Later on, harbinger trees can be used as a source of [[Twisted meat]] for mid and late game recipes like the [[juggernaut serum]] without having to fight and butcher dangerous entities like [[fleshbeast]]s. It is impractical to farm harbinger trees using meat farmed from ranching or hunting, although colonies experiencing massive raids may be able to meet their serum production needs off the yield from harbinger trees alone. A single [[Fleshmass nucleus]] produces significantly more twisted meat in a more consistent manner, but requires regular suppression and defeating a [[Fleshmass heart]] to acquire.

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