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− | + | =Welcome= | |
Welcome to a kinder, gentler RimWorld. '''NOT!!!''' | Welcome to a kinder, gentler RimWorld. '''NOT!!!''' | ||
The main idea of the Rimworld to overcome difficulties that you'll encounter when landing on the planet... The more problems you will encounter, the more interesting will be your story... You have a goal, a heavy goal - to survive. It make Rimworld worth replaying again and again... | The main idea of the Rimworld to overcome difficulties that you'll encounter when landing on the planet... The more problems you will encounter, the more interesting will be your story... You have a goal, a heavy goal - to survive. It make Rimworld worth replaying again and again... | ||
− | + | {{Expand}} | |
+ | ==General information== | ||
+ | ===Gameplay Differences=== | ||
− | + | Most new players will find themselves resolving chicken or egg conundrums as they work their way through bootstrapping a colony. But there are a few suprises as well... | |
− | + | * Ranged Weapons Need Ammo (of the right caliber) | |
− | + | * The Technology Tree has grown and deepened. There are now almost 200 technologies. | |
− | Most new players will find themselves resolving chicken or egg conundrums as they work their way through bootstrapping a colony. But there are a few | + | * Plants Need Seeds |
− | * Ranged Weapons Need Ammo (of the right caliber) | ||
− | * The Technology Tree has grown and deepened. There are now almost 200 technologies. | ||
− | * Plants Need Seeds | ||
* Most resources now need at least one kind of processing before use | * Most resources now need at least one kind of processing before use | ||
** logs need to be turned into planks for most wooden floors and walls | ** logs need to be turned into planks for most wooden floors and walls | ||
− | ** Iron Ore needs to be turned into steel | + | ** Iron Ore needs to be turned into steel before use. This requires smelting in a Smelting Furnace - A fueled one of these requires coal or charcoal |
− | ** Copper Ore must be refined into | + | ** Copper Ore must be refined into |
** Quarries now exist | ** Quarries now exist | ||
− | + | ===Prepare Carefully=== | |
* One of the mods included in the revamp is EdB's Prepare Carefully. You might '''REALLY REALLY''' want to do that. | * One of the mods included in the revamp is EdB's Prepare Carefully. You might '''REALLY REALLY''' want to do that. | ||
** There's a LOT more researching and crafting than in the vanilla game. | ** There's a LOT more researching and crafting than in the vanilla game. | ||
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*** Hold off on the more exotic seeds as you won't know how to plant the stuff anyway | *** Hold off on the more exotic seeds as you won't know how to plant the stuff anyway | ||
− | + | ===Mods Involved=== | |
This is a massive change to the way that the vanilla game plays: | This is a massive change to the way that the vanilla game plays: | ||
It started with all of the following mods: | It started with all of the following mods: | ||
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*- MedicalInfo (Adds medicine GUI.) by Fluffy | *- MedicalInfo (Adds medicine GUI.) by Fluffy | ||
*- ResearchInfo (Adds a little clarity to the research tab.) by Fluffy | *- ResearchInfo (Adds a little clarity to the research tab.) by Fluffy | ||
− | *- Mobile mineral sonar (Gives | + | *- Mobile mineral sonar (Gives abilty to scan mountains for mine) by Rikiki |
*- No Cleaning Please! (Separate cleaning function from home area to "cleaning area".) by Latta | *- No Cleaning Please! (Separate cleaning function from home area to "cleaning area".) by Latta | ||
*- Crash Landing (Adds a new start event.) by Katavrik | *- Crash Landing (Adds a new start event.) by Katavrik | ||
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*- VeinMiner (Nice helper to mine veins) by JuliaEllie | *- VeinMiner (Nice helper to mine veins) by JuliaEllie | ||
− | + | =Technology= | |
− | + | == Level 1 Techs (No prerequisites) == | |
* Agriculture I (200 research) | * Agriculture I (200 research) | ||
** Unlocks growing Corn | ** Unlocks growing Corn | ||
− | ** Unlocks fences | + | ** Unlocks fences |
** Prerequisite for | ** Prerequisite for | ||
*** Decorative Agriculture I | *** Decorative Agriculture I | ||
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* Construction I (200 research) | * Construction I (200 research) | ||
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** Unlocks Stone-cutters bench (Hand Machining Table) | ** Unlocks Stone-cutters bench (Hand Machining Table) | ||
*** Makes stone blocks | *** Makes stone blocks | ||
*** Makes Rubble | *** Makes Rubble | ||
*** Makes Sand | *** Makes Sand | ||
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* Security Basic Defense (200 research) | * Security Basic Defense (200 research) | ||
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* Crafting I (200 research) | * Crafting I (200 research) | ||
− | ** unlocks growing Cotton and | + | ** unlocks growing Cotton and Devilstrand research |
− | ** unlocks | + | ** unlocks Tailoring Bench |
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− | + | == Level 2 Techs (At least 1 prerequisite) == | |
* Medical Agriculture 1 (350 research) | * Medical Agriculture 1 (350 research) | ||
** Prerequisite Agriculture I | ** Prerequisite Agriculture I | ||
** Description says that its required for growing healroot (but I was able to plant it before researching this tech) | ** Description says that its required for growing healroot (but I was able to plant it before researching this tech) | ||
− | * Medicine | + | * Medicine 1 (400 research) |
** Prerequisite Agriculture I | ** Prerequisite Agriculture I | ||
** Description says that its required for growing healroot (but I was able to plant it before researching this tech) | ** Description says that its required for growing healroot (but I was able to plant it before researching this tech) | ||
− | + | ===Discovered Knowledge=== | |
− | + | * All crops require seeds | |
− | + | * We only know how to plant potatoes. All other crops require research. | |
− | + | * Agriculture I lists Rice and Strawberries as being unlocked. In fact further research is required. | |
− | + | ** Rice requires Vegetable Research I | |
− | + | ** Strawberries requires Vegetable Research III. | |
− | + | * Capturing works a bit differently than in vanilla. I think a special cell door is required. | |
− | + | ** Without a cell can only rescue drop pod victims rather than capture them. | |
− | + | *Stone Arrows only require wood to make | |
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− | * Strawberries requires Vegetable Research III. | ||
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