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− | + | =Welcome= | |
Welcome to a kinder, gentler RimWorld. '''NOT!!!''' | Welcome to a kinder, gentler RimWorld. '''NOT!!!''' | ||
The main idea of the Rimworld to overcome difficulties that you'll encounter when landing on the planet... The more problems you will encounter, the more interesting will be your story... You have a goal, a heavy goal - to survive. It make Rimworld worth replaying again and again... | The main idea of the Rimworld to overcome difficulties that you'll encounter when landing on the planet... The more problems you will encounter, the more interesting will be your story... You have a goal, a heavy goal - to survive. It make Rimworld worth replaying again and again... | ||
− | + | {{Expand}} | |
+ | ==General information== | ||
+ | ===Gameplay Differences=== | ||
− | + | Most new players will find themselves resolving chicken or egg conundrums as they work their way through bootstrapping a colony. But there are a few suprises as well... | |
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− | Most new players will find themselves resolving chicken or egg conundrums as they work their way through bootstrapping a colony. But there are a few | ||
* Ranged Weapons Need Ammo (of the right caliber) - while the Weapons you landed with are fully loaded, don't count on finding any bullets where you go... until you can make them yourself. So maybe now's the time to craft a bow and arrow and brush up on some archery. | * Ranged Weapons Need Ammo (of the right caliber) - while the Weapons you landed with are fully loaded, don't count on finding any bullets where you go... until you can make them yourself. So maybe now's the time to craft a bow and arrow and brush up on some archery. | ||
* The Technology Tree has grown and deepened. There are now almost 200 technologies. Better hope one of your colonists is good with book learnin' | * The Technology Tree has grown and deepened. There are now almost 200 technologies. Better hope one of your colonists is good with book learnin' | ||
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* Most resources now need at least one kind of processing before use | * Most resources now need at least one kind of processing before use | ||
** logs need to be turned into planks for most wooden floors and walls | ** logs need to be turned into planks for most wooden floors and walls | ||
− | ** Iron Ore needs to be turned into steel | + | ** Iron Ore needs to be turned into steel before use. This requires smelting in a Smelting Furnace - A fueled one of these requires coal or charcoal |
− | ** Copper Ore must be refined into | + | ** Copper Ore must be refined into |
** Quarries now exist | ** Quarries now exist | ||
− | + | ===Prepare Carefully=== | |
* One of the mods included in the revamp is EdB's Prepare Carefully. You might '''REALLY REALLY''' want to do that. | * One of the mods included in the revamp is EdB's Prepare Carefully. You might '''REALLY REALLY''' want to do that. | ||
** There's a LOT more researching and crafting than in the vanilla game. | ** There's a LOT more researching and crafting than in the vanilla game. | ||
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*** Hold off on the more exotic seeds as you won't know how to plant the stuff anyway | *** Hold off on the more exotic seeds as you won't know how to plant the stuff anyway | ||
− | + | ===Mods Involved=== | |
This is a massive change to the way that the vanilla game plays: | This is a massive change to the way that the vanilla game plays: | ||
It started with all of the following mods: | It started with all of the following mods: | ||
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*- MedicalInfo (Adds medicine GUI.) by Fluffy | *- MedicalInfo (Adds medicine GUI.) by Fluffy | ||
*- ResearchInfo (Adds a little clarity to the research tab.) by Fluffy | *- ResearchInfo (Adds a little clarity to the research tab.) by Fluffy | ||
− | *- Mobile mineral sonar (Gives | + | *- Mobile mineral sonar (Gives abilty to scan mountains for mine) by Rikiki |
*- No Cleaning Please! (Separate cleaning function from home area to "cleaning area".) by Latta | *- No Cleaning Please! (Separate cleaning function from home area to "cleaning area".) by Latta | ||
*- Crash Landing (Adds a new start event.) by Katavrik | *- Crash Landing (Adds a new start event.) by Katavrik | ||
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*- VeinMiner (Nice helper to mine veins) by JuliaEllie | *- VeinMiner (Nice helper to mine veins) by JuliaEllie | ||
− | + | =Technology= | |
− | + | == Level 1 Techs (No prerequisites) == | |
* Agriculture I (200 research) | * Agriculture I (200 research) | ||
** Unlocks growing Corn | ** Unlocks growing Corn | ||
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*** Shivs | *** Shivs | ||
− | + | == Level 2 Techs (At least 1 prerequisite) == | |
* Medical Agriculture 1 (350 research) | * Medical Agriculture 1 (350 research) | ||
** Prerequisite Agriculture I | ** Prerequisite Agriculture I | ||
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** Unlocks Batteries, Power Conduit, Steam Generator, Wind Turbine, Power Switch, Corpse Fired Generator | ** Unlocks Batteries, Power Conduit, Steam Generator, Wind Turbine, Power Switch, Corpse Fired Generator | ||
* Base Structures I (300 research) | * Base Structures I (300 research) | ||
− | ** | + | ** Adds no new Base Structures but is a prerequisite for other research |
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− | + | === Miscellaneous Discovered Knowledge=== | |
* Upon crash-down, we only know how to plant potatoes. All other crops require research. | * Upon crash-down, we only know how to plant potatoes. All other crops require research. | ||
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* Enriched Uranium U235 is very toxic. Even carrying it a short distance without protective equipment can cause permanent damage to a pawn's consciousness. | * Enriched Uranium U235 is very toxic. Even carrying it a short distance without protective equipment can cause permanent damage to a pawn's consciousness. | ||
* The Assembly Workbench is used for making Components out of Metallic Alloys but they're labelled as spare parts | * The Assembly Workbench is used for making Components out of Metallic Alloys but they're labelled as spare parts | ||
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[[Category:Mods]] | [[Category:Mods]] |