Editing Health Difficulties
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<noinclude>A table of the default [[health]] difficulties for RimWorld damage.</noinclude> | <noinclude>A table of the default [[health]] difficulties for RimWorld damage.</noinclude> | ||
{| {{STDT| sortable c_08 text-center}} | {| {{STDT| sortable c_08 text-center}} | ||
− | !Name !! [[Pain]]<ref>Pain per point of damage. See [[pain]] for how it works | + | !Name !! [[Pain|Pain]]<ref>Pain per point of damage. See [[Pain|pain]] for how it works.</ref> !! Old Pain<ref>Pain per point of damage. See [[Pain|pain]] for how it works.</ref> !! Old Label !! Combines?<ref>Whether or not this injury stacks to become something like 'Burn ×2'</ref> !! Bleeding !! Infection Chance <ref> Base chance of getting infected if left untreated. </ref>!! Become Old Chance !! Naturally Heals !! Destroyed<ref>Prefix for external injuries that result in body part loss (e.g. Shot off left arm).</ref> !! Destroyed Out<ref>Prefix for internal injuries that result in body part loss (e.g. Torn out kidney).</ref> !! Treated !! Inner Treated !! Solid Treated |
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|- | |- | ||
!Burn | !Burn | ||
− | | 1.875 || 0. | + | | 1.875 || 0.5 || Burn scar || Yes || 0.0 || 25% || 1% || Yes || Burned off || Burned out || Bandaged || Sutured || Set |
− | |||
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|- | |- | ||
!Crush | !Crush | ||
− | | 1.25 || 0. | + | | 1.25 || 0.5 || Scar || Yes || 0.4 || 10% || 1% || Yes || Crushed || Crushed || Bandaged || Sutured || Set |
|- | |- | ||
!Crack | !Crack | ||
− | | 1.0 || 0. | + | | 1.0 || 0.5 || Scar || ?<ref>Not defined in the files whether or not it combines.</ref> || 0.0 || 0% || 0% || Yes || Shattered || Shattered || Healed || Healed || Set |
|- | |- | ||
!Cut | !Cut | ||
− | | 1.25 || 0. | + | | 1.25 || 0.5 || Cut scar || Yes || 1.0 || 10% || 1% || Yes || Cut off || Cut out || Bandaged || Sutured || Set |
− | |||
− | |||
− | | 1. | ||
|- | |- | ||
!Scratch | !Scratch | ||
− | | 1.25 || 0. | + | | 1.25 || 0.5 || Scratch scar || No || 0.1 || 10% || 1% || Yes || Torn off || Torn out || Bandaged || Sutured || Set |
|- | |- | ||
!Bite | !Bite | ||
− | | 1.25 || 0. | + | | 1.25 || 0.5 || Bite scar || No || 0.1 || 25% || 1% || Yes || Bitten off || Bitten out || Bandaged || Sutured || Set |
|- | |- | ||
!Stab | !Stab | ||
− | | 1.25 || 0. | + | | 1.25 || 0.5 || Stab scar || No || 0.8 || 10% || 1% || Yes || Cut off || Cut out || Bandaged || Sutured || Set |
|- | |- | ||
!Gunshot | !Gunshot | ||
− | | 1.25 || 0. | + | | 1.25 || 0.5 || Old gunshot || No || 0.92 || 10% || 1% || Yes || Shot off || Shot out || Bandaged || Sutured || Set |
|- | |- | ||
!Shredded | !Shredded | ||
− | | 1.25 || 0. | + | | 1.25 || 0.5 || Scar || Yes || 1.0 || 10% || 1% || Yes || Torn off || Torn out || Bandaged || Sutured || Set |
|- | |- | ||
!Bruise | !Bruise | ||
− | | 1.25 || 0. | + | | 1.25 || 0.5 || Old bruise || No || 0.0 || 0% || 0% || Yes || Destroyed || Destroyed || Bandaged || Sutured || Set |
|- | |- | ||
!Frostbite | !Frostbite | ||
− | | 1.25 || 0. | + | | 1.25 || 0.5 || Frostbite scar || Yes || 1.0 || 25% || 1% || Yes || Lost to frostbite || N/A <ref>Internal organs cannot be affected by frostbite. </ref> || Bandaged || Sutured || Set |
|- | |- | ||
!Missing Body Part<ref>Only applies to missing limbs. No values provided besides a name. Cannot be treated except for limb/organ transplants.</ref> | !Missing Body Part<ref>Only applies to missing limbs. No values provided besides a name. Cannot be treated except for limb/organ transplants.</ref> | ||
− | | - || - || - || -|| | + | | - || - || - || -|| - || - || -|| -|| Gone || Gone || - || - || - |
|- | |- | ||
!Misc<ref>Default/debug damage type. Doesn't occur in the normal game.</ref> | !Misc<ref>Default/debug damage type. Doesn't occur in the normal game.</ref> | ||
− | | 1. | + | | 1.0 || 0.0 || Scar || No || 1.0 || ? <ref> Undefined. </ref> || 1% || Yes || Destroyed || Destroyed || Bandaged || Sutured || Set |
|} | |} | ||