Editing Hydroponics basin
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 29: | Line 29: | ||
== Acquisition == | == Acquisition == | ||
− | {{ | + | Hydroponics basins can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}} }} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. |
== Summary == | == Summary == | ||
Line 42: | Line 42: | ||
Colonists will automatically plant only 1 type of plant per basin. By default, this is [[rice plant|rice]]. The following plants can be grown in hydroponics basins: | Colonists will automatically plant only 1 type of plant per basin. By default, this is [[rice plant|rice]]. The following plants can be grown in hydroponics basins: | ||
− | {{#ask: [[SowTags::Hydroponic]] | + | {{#ask: [[SowTags::~*Hydroponic*]] |
| format = ul | | format = ul | ||
| class = ul-column-width-150 | | class = ul-column-width-150 | ||
Line 51: | Line 51: | ||
=== Pollution === | === Pollution === | ||
− | + | [[Pollution]] {{BiotechIcon}} underneath does not lower the fertility of hydroponics. However, most plants will rapidly die if the terrain becomes polluted, even in a basin. Only [[psychoid plant]]s and [[toxipotato plant]]s {{BiotechIcon}} can grow in a basin over pollution. Of those, only psychoid receives any appreciable effect from the basin. Toxipotatoes have a fertility sensitivity of 0%; they grow no faster in hydroponics than they do in the ground. | |
== Analysis == | == Analysis == | ||
Line 60: | Line 60: | ||
Not all crops may grow in hydroponics. Besides [[trees]] and [[decorative plants]], the following plants can't be grown in a hydroponics basin: | Not all crops may grow in hydroponics. Besides [[trees]] and [[decorative plants]], the following plants can't be grown in a hydroponics basin: | ||
− | + | {{#ask: [[SowTags::!~*Hydroponic*]] [[Type2::!Tree]] [[Type2::!Decorative]] | |
− | {{#ask: [[SowTags:: | + | | format = ul |
| link = none | | link = none | ||
− | + | | template = DLC Icons | |
− | |||
− | |||
− | |||
− | | template = | ||
| sort = From DLC, Name | | sort = From DLC, Name | ||
}} | }} | ||
− | |||
Power is absolutely critical to use, as plants will quickly die without it. It is recommended to have [[batteries]] and/or alternative power sources in the case of [[Events#Breakdown|breakdowns]] and [[Events#ZZZtt...|conduit explosions]]. A long [[solar flare]] will kill all hydroponic crops, though colonists can harvest crops to prevent a total loss. | Power is absolutely critical to use, as plants will quickly die without it. It is recommended to have [[batteries]] and/or alternative power sources in the case of [[Events#Breakdown|breakdowns]] and [[Events#ZZZtt...|conduit explosions]]. A long [[solar flare]] will kill all hydroponic crops, though colonists can harvest crops to prevent a total loss. | ||
Line 84: | Line 79: | ||
* 24 hydroponics basins would cost {{Required Resources|Hydroponics basin|24}} and {{#expr:{{Q|Hydroponics basin|Power Consumption}}*-24}} W. | * 24 hydroponics basins would cost {{Required Resources|Hydroponics basin|24}} and {{#expr:{{Q|Hydroponics basin|Power Consumption}}*-24}} W. | ||
* 2 extra sun lamps would cost {{Required Resources|Sun lamp|2}} for the lamps, and {{Required Resources|Solar generator|4}} for 4 [[solar generator]]s used to power the lamp. Outside of the planet's poles, these generators are enough to power 2 sun lamps with a [[battery]] or two. | * 2 extra sun lamps would cost {{Required Resources|Sun lamp|2}} for the lamps, and {{Required Resources|Solar generator|4}} for 4 [[solar generator]]s used to power the lamp. Outside of the planet's poles, these generators are enough to power 2 sun lamps with a [[battery]] or two. | ||
− | |||
As 3 sun lamps are ''much'' less expensive than 1 sun lamp with a full hydroponics set up, placing sun lamps will be the preferred option for many stages of the game. Even considering the cost of extra batteries and heaters, this is still cheaper. | As 3 sun lamps are ''much'' less expensive than 1 sun lamp with a full hydroponics set up, placing sun lamps will be the preferred option for many stages of the game. Even considering the cost of extra batteries and heaters, this is still cheaper. | ||
Line 103: | Line 97: | ||
When it comes to growing food, consider the following: | When it comes to growing food, consider the following: | ||
− | :'''[[Rice plant]]s''' will provide the best crop yields. Lit with a sunlamp in optimal temperatures, a hydroponics basin will yield {{#expr: 4 * {{Q|Rice plant|Harvest Yield}} }} {{Icon Small|rice}} [[rice]] every | + | :'''[[Rice plant]]s''' will provide the best crop yields. Lit with a sunlamp in optimal temperatures, a hydroponics basin will yield {{#expr: 4 * {{Q|Rice plant|Harvest Yield}} }} {{Icon Small|rice}} [[rice]] every {{Q|Rice plant|Real Grow Days}} days, or {{#expr: 4 * {{Q|Rice plant|Harvest Yield Per Day (280)}} }} food per day (assuming a 100% mutiplier from [[difficulty]]). The exact amount may vary due to sowing and harvesting times, as well as external factors like power outages and solar flares. In spite of this, rice remains the crop with the greatest yield potential. |
− | :'''[[Strawberry plant]]s''' provide the second highest crop yields, producing {{#expr: 4 * {{Q|Strawberry plant|Harvest Yield}} }} {{Icon Small|berries}} [[berries]] every | + | :'''[[Strawberry plant]]s''' provide the second highest crop yields, producing {{#expr: 4 * {{Q|Strawberry plant|Harvest Yield}} }} {{Icon Small|berries}} [[berries]] every {{Q|Strawberry plant|Real Grow Days}} days (assuming a 100% mutiplier from [[difficulty]]) under a sunlamp and optimal temperatures. This works out to about {{#expr: 4 * {{Q|Strawberry plant|Harvest Yield Per Day (280)}} }} food per hydroponics basin per day. This is {{%|{{Q|Strawberry plant|Harvest Yield Per Day (280)}} / {{Q|Rice plant|Harvest Yield Per Day (280)}}|2}} of what a crop of hydroponic rice would yield in the same time-frame. However, berries have the advantage of being suitable for consumption immediately, without the need for cooking. |
− | :'''[[Potato plant]]s''' are the least tile-efficient crop to grow. Their fertility sensitivity of {{Q|Potato plant|Fertility Sensitivity}} prevents them from gaining the full benefit from hydroponics. A hydroponics basin will yield {{#expr: 4 * {{Q|Potato plant|Harvest Yield}} }} {{Icon Small|potatoes}} [[potatoes]] every | + | :'''[[Potato plant]]s''' are the least tile-efficient crop to grow. Their fertility sensitivity of {{Q|Potato plant|Fertility Sensitivity}} prevents them from gaining the full benefit from hydroponics. A hydroponics basin will yield {{#expr: 4 * {{Q|Potato plant|Harvest Yield}} }} {{Icon Small|potatoes}} [[potatoes]] every {{Q|Potato plant|Real Grow Days}} days, or {{#expr: 4 * {{Q|Potato plant|Harvest Yield Per Day (280)}} }} food per day (assuming a 100% mutiplier from [[difficulty]]). That is only {{%|{{Q|Potato plant|Harvest Yield Per Day (280)}} / {{Q|Rice plant|Harvest Yield Per Day (280)}}|2}} of what a crop of hydroponic rice would yield the same time-frame, they are technically the most ''work''-efficient crop in hydroponics, however. If you happen to be starved on grower time, then potatoes have a small niche – but a colony using hydroponics is unlikely to be starved on grower time. |
− | :'''[[Nutrifungus]]''' {{IdeologyIcon}} might be a viable option if your [[ideoligion]] {{IdeologyIcon}} prefers eating [[raw fungus]]. A hydroponics basin will yield {{#expr: 4 * {{Q|Nutrifungus|Harvest Yield}} }} {{Icon Small|raw fungus}} [[raw fungus]] every | + | :'''[[Nutrifungus]]''' {{IdeologyIcon}} might be a viable option if your [[ideoligion]] {{IdeologyIcon}} prefers eating [[raw fungus]]. A hydroponics basin will yield {{#expr: 4 * {{Q|Nutrifungus|Harvest Yield}} }} {{Icon Small|raw fungus}} [[raw fungus]] every {{Q|Nutrifungus|Real Grow Days}} days, or {{#expr: 4 * {{Q|Nutrifungus|Harvest Yield Per Day (280)}} }} food per day (assuming a 100% mutiplier from [[difficulty]]). That is only {{%|{{Q|Nutrifungus|Harvest Yield Per Day (280)}} / {{Q|Rice plant|Harvest Yield Per Day (280)}}|2}} of what a crop of hydroponic rice would yield the same time-frame, but with a potential mood buff {{IdeologyIcon}}. |
== See also == | == See also == | ||
Line 118: | Line 112: | ||
* [[Version/0.3.410|0.3.410]] - Fertility increase and requires power or the plants die. You can also now set what to grow on them. | * [[Version/0.3.410|0.3.410]] - Fertility increase and requires power or the plants die. You can also now set what to grow on them. | ||
* Beta 19 - now requires components to build, and the default crop was changed to rice (from potatoes). It also received a remodel. | * Beta 19 - now requires components to build, and the default crop was changed to rice (from potatoes). It also received a remodel. | ||
− | |||
* [[Version/1.4.3641|1.4.3641]] - Fix: [[Gauranlen seed|Gauranlen]] and [[polux seed]]s can be planted on hydroponics basins. | * [[Version/1.4.3641|1.4.3641]] - Fix: [[Gauranlen seed|Gauranlen]] and [[polux seed]]s can be planted on hydroponics basins. | ||