Editing Hydroponics basin
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Colonists will automatically plant only 1 type of plant per basin. By default, this is [[rice plant|rice]]. The following plants can be grown in hydroponics basins: | Colonists will automatically plant only 1 type of plant per basin. By default, this is [[rice plant|rice]]. The following plants can be grown in hydroponics basins: | ||
− | {{#ask: [[SowTags::Hydroponic]] | + | {{#ask: [[SowTags::~*Hydroponic*]] |
| format = ul | | format = ul | ||
| class = ul-column-width-150 | | class = ul-column-width-150 | ||
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=== Pollution === | === Pollution === | ||
− | + | [[Pollution]] {{BiotechIcon}} underneath does not lower the fertility of hydroponics. However, most plants will rapidly die if the terrain becomes polluted, even in a basin. Only [[psychoid plant]]s and [[toxipotato plant]]s {{BiotechIcon}} can grow in a basin over pollution. Of those, only psychoid receives any appreciable effect from the basin. Toxipotatoes have a fertility sensitivity of 0%; they grow no faster in hydroponics than they do in the ground. | |
== Analysis == | == Analysis == | ||
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Not all crops may grow in hydroponics. Besides [[trees]] and [[decorative plants]], the following plants can't be grown in a hydroponics basin: | Not all crops may grow in hydroponics. Besides [[trees]] and [[decorative plants]], the following plants can't be grown in a hydroponics basin: | ||
− | + | {{#ask: [[SowTags::!~*Hydroponic*]] [[Type2::!Tree]] [[Type2::!Decorative]] | |
− | {{#ask: [[SowTags:: | + | | format = ul |
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| sort = From DLC, Name | | sort = From DLC, Name | ||
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Power is absolutely critical to use, as plants will quickly die without it. It is recommended to have [[batteries]] and/or alternative power sources in the case of [[Events#Breakdown|breakdowns]] and [[Events#ZZZtt...|conduit explosions]]. A long [[solar flare]] will kill all hydroponic crops, though colonists can harvest crops to prevent a total loss. | Power is absolutely critical to use, as plants will quickly die without it. It is recommended to have [[batteries]] and/or alternative power sources in the case of [[Events#Breakdown|breakdowns]] and [[Events#ZZZtt...|conduit explosions]]. A long [[solar flare]] will kill all hydroponic crops, though colonists can harvest crops to prevent a total loss. | ||
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* 24 hydroponics basins would cost {{Required Resources|Hydroponics basin|24}} and {{#expr:{{Q|Hydroponics basin|Power Consumption}}*-24}} W. | * 24 hydroponics basins would cost {{Required Resources|Hydroponics basin|24}} and {{#expr:{{Q|Hydroponics basin|Power Consumption}}*-24}} W. | ||
* 2 extra sun lamps would cost {{Required Resources|Sun lamp|2}} for the lamps, and {{Required Resources|Solar generator|4}} for 4 [[solar generator]]s used to power the lamp. Outside of the planet's poles, these generators are enough to power 2 sun lamps with a [[battery]] or two. | * 2 extra sun lamps would cost {{Required Resources|Sun lamp|2}} for the lamps, and {{Required Resources|Solar generator|4}} for 4 [[solar generator]]s used to power the lamp. Outside of the planet's poles, these generators are enough to power 2 sun lamps with a [[battery]] or two. | ||
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As 3 sun lamps are ''much'' less expensive than 1 sun lamp with a full hydroponics set up, placing sun lamps will be the preferred option for many stages of the game. Even considering the cost of extra batteries and heaters, this is still cheaper. | As 3 sun lamps are ''much'' less expensive than 1 sun lamp with a full hydroponics set up, placing sun lamps will be the preferred option for many stages of the game. Even considering the cost of extra batteries and heaters, this is still cheaper. | ||
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:'''[[Potato plant]]s''' are the least tile-efficient crop to grow. Their fertility sensitivity of {{Q|Potato plant|Fertility Sensitivity}} prevents them from gaining the full benefit from hydroponics. A hydroponics basin will yield {{#expr: 4 * {{Q|Potato plant|Harvest Yield}} }} {{Icon Small|potatoes}} [[potatoes]] every {{#expr: {{Q|Potato plant|Real Grow Days}} / (((2.8 - 1) * {{Q|Potato plant|Fertility Sensitivity}}) + 1) round 2}} days, or {{#expr: 4 * {{Q|Potato plant|Harvest Yield Per Day (280)}} }} food per day (assuming a 100% mutiplier from [[difficulty]]). That is only {{%|{{Q|Potato plant|Harvest Yield Per Day (280)}} / {{Q|Rice plant|Harvest Yield Per Day (280)}}|2}} of what a crop of hydroponic rice would yield the same time-frame, they are technically the most ''work''-efficient crop in hydroponics, however. If you happen to be starved on grower time, then potatoes have a small niche – but a colony using hydroponics is unlikely to be starved on grower time. | :'''[[Potato plant]]s''' are the least tile-efficient crop to grow. Their fertility sensitivity of {{Q|Potato plant|Fertility Sensitivity}} prevents them from gaining the full benefit from hydroponics. A hydroponics basin will yield {{#expr: 4 * {{Q|Potato plant|Harvest Yield}} }} {{Icon Small|potatoes}} [[potatoes]] every {{#expr: {{Q|Potato plant|Real Grow Days}} / (((2.8 - 1) * {{Q|Potato plant|Fertility Sensitivity}}) + 1) round 2}} days, or {{#expr: 4 * {{Q|Potato plant|Harvest Yield Per Day (280)}} }} food per day (assuming a 100% mutiplier from [[difficulty]]). That is only {{%|{{Q|Potato plant|Harvest Yield Per Day (280)}} / {{Q|Rice plant|Harvest Yield Per Day (280)}}|2}} of what a crop of hydroponic rice would yield the same time-frame, they are technically the most ''work''-efficient crop in hydroponics, however. If you happen to be starved on grower time, then potatoes have a small niche – but a colony using hydroponics is unlikely to be starved on grower time. | ||
− | :'''[[Nutrifungus]]''' {{IdeologyIcon}} might be a viable option if your [[ideoligion]] {{IdeologyIcon}} prefers eating [[raw fungus]]. A hydroponics basin will yield {{#expr: 4 * {{Q|Nutrifungus|Harvest Yield}} }} {{Icon Small|raw fungus}} [[raw fungus]] every {{#expr: {{Q|Nutrifungus|Real Grow Days}} / (((2.8 - 1) * {{Q|Nutrifungus|Fertility Sensitivity}}) + 1) round 2}} days, or {{#expr: 4 * {{Q|Nutrifungus|Harvest Yield Per Day (280)}} }} food per day (assuming a 100% | + | :'''[[Nutrifungus]]''' {{IdeologyIcon}} might be a viable option if your [[ideoligion]] {{IdeologyIcon}} prefers eating [[raw fungus]]. A hydroponics basin will yield {{#expr: 4 * {{Q|Nutrifungus|Harvest Yield}} }} {{Icon Small|raw fungus}} [[raw fungus]] every {{#expr: {{Q|Nutrifungus|Real Grow Days}} / (((2.8 - 1) * {{Q|Nutrifungus|Fertility Sensitivity}}) + 1) round 2}} days, or {{#expr: 4 * {{Q|Nutrifungus|Harvest Yield Per Day (280)}} }} food per day (assuming a 100% mutiplier from [[difficulty]]). That is only {{%|{{Q|Nutrifungus|Harvest Yield Per Day (280)}} / {{Q|Rice plant|Harvest Yield Per Day (280)}}|2}} of what a crop of hydroponic rice would yield the same time-frame, but with a potential mood buff {{IdeologyIcon}}. |
== See also == | == See also == |