Editing IED antigrain warhead trap
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{Rewrite|reason=Format standardization}}{{Stub}}{{infobox main|security| |
|name = IED antigrain warhead trap | |name = IED antigrain warhead trap | ||
|image = IED_antigrain_warhead_trap.png | |image = IED_antigrain_warhead_trap.png | ||
Line 23: | Line 23: | ||
|deconstructable = false | |deconstructable = false | ||
|destroyyield = nothing | |destroyyield = nothing | ||
− | |||
}} | }} | ||
The '''IED antigrain warhead trap''' is [[Security]] building that explodes when stepped on, detonating in a massive explosion powerful enough to instantly kill all enemies in-game except for the [[Thrumbo]], [[Centipede]], and [[shield belt]]-wearing enemies. | The '''IED antigrain warhead trap''' is [[Security]] building that explodes when stepped on, detonating in a massive explosion powerful enough to instantly kill all enemies in-game except for the [[Thrumbo]], [[Centipede]], and [[shield belt]]-wearing enemies. | ||
== Acquisition == | == Acquisition == | ||
− | {{ | + | IED antigrain warhead traps can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] project has been researched. Each trap requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. |
− | == Summary == | + | == Summary == |
− | + | The IED may be triggered when a pawn of any kind walks over it. The base trigger chance is 100% for enemies, including animals affected by Manhunter. Colonists, friends, tame animals, and wild animals not affected by manhunter have 0.4% (one in 250) to trigger the IED, but are also aware of the location of traps and will avoid pathing over them if reasonably possible. In both instances, the [[Traits#Nimble|nimble trait]] multiplies the trigger chance for that pawn by 10%, that is, a 10% chance for enemies and 0.04% chance for others. | |
− | When triggered, the | + | When triggered, the IED will spark and emit a hissing sound shortly before exploding a {{ticks|15}} later, dealing [[Damage types#BombSuper|"Bomb Super"]] damage in a 15 tile radius of itself, dealing 550 damage at the center and {{#expr: 550*0.2}} damage at the extreme edge of the radius and linearly interpolated in between, and setting fires to roughly 22% of the affected tiles. Nearby non-drafted pawns, colonist and NPC alike, will attempt to clear the blast radius once the spark starts however the short wick time and large radius make success unlikely. |
− | + | Additionally, when damaged to below 20% of the maximum HP or{{Check Tag|Fact Check|Is it "or" or is it "and"? Can it be any damage with a bullet/arrow or any damage that drops it under 20% or does it have to be a bullet/arrow AND drop it under 20%}} when hit be a projectile dealing the [[Damage types#Bullet|Bullet]], [[Damage types#Arrow|Arrow]], or [[Damage types#ArrowHighVelocity|ArrowHighVelocity]] damage type, the same triggering process will begin. | |
== Analysis == | == Analysis == | ||
− | [[ | + | {{Stub|section=1}} |
+ | Unlike [[high explosive shell]]s, [[antigrain warhead]]s have sufficient explosive radius to more than make up for the inherent inaccuracy of [[mortar]]s. This makes their IED counterpart a questionable value proposition - what targets can the IED reliably hit that mortar cannot hit with less work and more flexibility? The main advantage is that IEDs require only the IED research project costing 500 research with only Electricity as a prerequisite, while mortars require the Mortars research which has Gunsmithing, Machining, Smithing, '''and''' Electricity as prerequisites. That means that should antigrain warheads be acquired before the research is completed, IEDs may offer a way to utilize the shells with minimal additional research. That said, [[Siege]] raids are typically common by the time warheads can be acquired, and the mortars from those raids can be looted. This significantly decreases this utility of IEDs in many cases. | ||
− | + | It can be extremely useful against crashed ship parts, being able to one-shot scythers and lancers, and leave centipedes heavily damaged. Manually trigger the ship part, then guide the mechanoids onto the shell. | |
− | + | ==Version History== | |
+ | [[Version/1.1.0|1.1.0]] - IEDs explode when bullets hit them. This allows the player to purposefully shoot them to set them off. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{nav|security|wide}} | {{nav|security|wide}} | ||
− | [[Category:Security | + | [[Category:Security]] |