Editing Infection

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=== Humans & Animals ===
 
=== Humans & Animals ===
* When not immune or treated, severity increases by {{++|0.84}} per day ({{++|0.035}} per hour).
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* When not immune or treated, severity increases by {{++|0.84}} per day ({{++|0.035}} per hr.).
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* When immune, severity decreases by {{---|0.7}} per day.
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* Immunity increases by {{+|0.6441}} per day when sick.
 
* Treatment slows progression by a maximum of {{---|0.53}} per day (less with poor treatment).
 
* Treatment slows progression by a maximum of {{---|0.53}} per day (less with poor treatment).
 
** At 100% treatment, the disease will progress by {{++|0.31}} per day.
 
** At 100% treatment, the disease will progress by {{++|0.31}} per day.
* When immune, severity decreases by {{---|0.7}} per day.
 
* Immunity increases by {{+|0.6441}} per day when sick.
 
  
This means that an infection can kill less than {{#expr:1/0.84 round 2}} days from first symptoms. A pawn with 100% [[Immunity Gain Speed]] will become immune in {{#expr:1/(0.6441) round 2}} days on average - meaning that they will die without treatment slowing severity gain or improving IGS to at least {{#expr: 0.84/0.6441 * 100 round 1}}%. Note that this ignores the effect of InfectionLuck. For a full breakdown on [[Immunity Gain Speed]] and the factors that affect it, see that page.
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This means that an infection can kill less than 29 hours (1.19 days) from first symptoms. Pawns with 100% [[Immunity Gain Speed]]* constantly resting in a bed will become immune in just over 1 1/2 days.
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: ''(* A patient gains immunity more slowly with poor blood filtration (e.g. from a missing/damaged kidney), malnutrition (i.e. long-term hunger), or over the age of 50, so their time to reach immunity will be greater. [[#Vulnerable|Extremely vulnerable patients]] have only extreme options.)''
  
 
=== Case studies ===
 
=== Case studies ===

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