Editing Infection
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=== Humans & Animals === | === Humans & Animals === | ||
− | * When not immune or treated, severity increases by {{++|0.84}} per day ({{++|0.035}} per | + | * When not immune or treated, severity increases by {{++|0.84}} per day ({{++|0.035}} per hr.). |
+ | * When immune, severity decreases by {{---|0.7}} per day. | ||
+ | * Immunity increases by {{+|0.6441}} per day when sick. | ||
* Treatment slows progression by a maximum of {{---|0.53}} per day (less with poor treatment). | * Treatment slows progression by a maximum of {{---|0.53}} per day (less with poor treatment). | ||
** At 100% treatment, the disease will progress by {{++|0.31}} per day. | ** At 100% treatment, the disease will progress by {{++|0.31}} per day. | ||
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− | This means that an infection can kill less than | + | This means that an infection can kill less than 29 hours (1.19 days) from first symptoms. Pawns with 100% [[Immunity Gain Speed]]* constantly resting in a bed will become immune in just over 1 1/2 days. |
+ | : ''(* A patient gains immunity more slowly with poor blood filtration (e.g. from a missing/damaged kidney), malnutrition (i.e. long-term hunger), or over the age of 50, so their time to reach immunity will be greater. [[#Vulnerable|Extremely vulnerable patients]] have only extreme options.)'' | ||
=== Case studies === | === Case studies === |