Editing Injury
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[[Infection]]s can occur whenever a pawn is hurt by a bite, burn, frostbite, or any damage type that causes bleeding. A completely destroyed body part won't cause infection. Once a pawn recieves these injuries, the game starts a random timer between {{ticks|15000}} to {{ticks|45000}}, per injury before checking for infection. The chance of infection depends on: | [[Infection]]s can occur whenever a pawn is hurt by a bite, burn, frostbite, or any damage type that causes bleeding. A completely destroyed body part won't cause infection. Once a pawn recieves these injuries, the game starts a random timer between {{ticks|15000}} to {{ticks|45000}}, per injury before checking for infection. The chance of infection depends on: | ||
*Damage type. Bite, burn or frostbite wounds have a 25% chance, other bleeding wounds have a 10% to infect. | *Damage type. Bite, burn or frostbite wounds have a 25% chance, other bleeding wounds have a 10% to infect. | ||
− | *Tend quality. The | + | *Tend quality. The multipler is 85% at 0% tend quality, linearly decreasing to 5% at 100% tend quality. |
*Location. The higher the [[Cleanliness]], the lower the chance for infection (50% at 0 Cleanliness). | *Location. The higher the [[Cleanliness]], the lower the chance for infection (50% at 0 Cleanliness). | ||
− | [[Animal]]s are 20% as likely to | + | [[Animal]]s are 20% as likely to recieve an infection. [[Mechanoid]]s can't get diseases. |
===Scarring=== | ===Scarring=== |