Editing Lifter
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Biotech}} | {{Biotech}} | ||
+ | {{Stub}} | ||
{{infobox main|none | {{infobox main|none | ||
| name = Lifter | | name = Lifter | ||
Line 5: | Line 6: | ||
| description = A small mechanoid designed for hauling. Lacking a ranged weapon, it can make only weak melee attacks. | | description = A small mechanoid designed for hauling. Lacking a ranged weapon, it can make only weak melee attacks. | ||
| type = Mechanoid | | type = Mechanoid | ||
− | |||
| movespeed = 2.8 | | movespeed = 2.8 | ||
| armorblunt = 10 | | armorblunt = 10 | ||
Line 12: | Line 12: | ||
| min comfortable temperature = -100 | | min comfortable temperature = -100 | ||
| max comfortable temperature = 250 | | max comfortable temperature = 250 | ||
− | |||
| bodysize = 0.7 | | bodysize = 0.7 | ||
| healthscale = | | healthscale = | ||
+ | | hungerrate = <!-- May not be applicable, or may need custom implementation, if unsure, tag page with {{Stub}} and any known details --> | ||
| lifespan = 2500 | | lifespan = 2500 | ||
| attack1dmg = 6 | | attack1dmg = 6 | ||
| attack1type = Blunt | | attack1type = Blunt | ||
| attack1cool = 2.6 | | attack1cool = 2.6 | ||
− | | attack1part = | + | | attack1part = |
+ | | attack5chancefactor = | ||
| page verified for version = 1.4.3525 | | page verified for version = 1.4.3525 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
A '''lifter''' is a [[mechanoids|mechanoid]] added by the [[Biotech DLC]]. | A '''lifter''' is a [[mechanoids|mechanoid]] added by the [[Biotech DLC]]. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
== Summary == | == Summary == | ||
− | + | As mechanoids, lifters are immune to [[fire]], toxicity, and temperature extremes, despite having a Comfortable Temperature. They do not need to eat, rest, and have no mood. Enemy mechs do not require power, though will spawn dormant outside of a [[raid]]. They will be stunned by [[EMP]] attacks and will "adapt" for {{Ticks|2200}}, rendering them immune to further EMP strikes. Mechs do not count as a pawn for determining [[raid points]], but still contribute towards wealth. | |
− | |||
− | |||
− | + | {{PAGENAME}}s are light mechanoids. They are created from a standard [[mech gestator]] with 1 [[basic subcore]] and 50 [[steel]], taking up 1 [[bandwidth]] from a [[mechanitor]]. They take 1800 [[ticks]] to initally craft, and then it must gestate for 1 cycle (default 1.8 game days). Mechanoids can be fully repaired at the cost of power and nothing else. A dead lifter can be resurected for 25 [[steel]] and 1 gestation cycle so long as the corpse is extant. | |
− | |||
− | |||
− | |||
− | |||
Mechs under player control require power: lifters use 10% of their power per day while active. If set to dormant self-charging, they instead recharge for 1% power / day, without pollution. They recharge in a [[mech recharger]] (200W), for 50% power/day, creating 5 [[wastepack]]s whenever the recharger's waste is filled up. | Mechs under player control require power: lifters use 10% of their power per day while active. If set to dormant self-charging, they instead recharge for 1% power / day, without pollution. They recharge in a [[mech recharger]] (200W), for 50% power/day, creating 5 [[wastepack]]s whenever the recharger's waste is filled up. | ||
− | + | Lifters will do most tasks under the [[Hauling|Haul tab]]. Other than bringing items to other places, Lifters can also re-arm turrets, reinstall buildings, and more. Lifters move at 2.8 cells/s, which is roughly 60% as fast of a baseline human. | |
− | |||
− | Lifters will do | ||
− | |||
− | |||
== Analysis == | == Analysis == | ||
− | Lifters have the benefits of being a mechanoid - they aren't human, and will constantly haul until they run out of power. While lifters move slower than colonists or [[animal]]s, they spend the entirety of their time hauling. | + | Lifters have the unique benefits of being a mechanoid - they aren't human, and will constantly haul until they run out of power. While lifters move slower than colonists or [[animal]]s, they spend the entirety of their time hauling. Multiple lifters may be created. Their lack of [[mood]] is useful for picking up far away items and [[corpse]]s (though they can't [[electric crematorium|cremate]] or [[grave|bury]] themselves). |
− | + | Compared to [[Carrier]] [[dryads]]{{IdeologyIcon}}, lifters move faster, and carriers need to sleep; lifters can work for longer before needing to charge. At minimum, mechs will work for 83% of the time (10 days of work, 2 days recharge), and they can be turned off when not required. | |
− | |||
− | |||
− | Compared to | ||
== Health == | == Health == | ||
− | + | Specify body type when known. | |
− | {{Animal Health Table | + | {{Animal Health Table}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
− | |||
− | |||
{{nav|mechanoid|wide}} | {{nav|mechanoid|wide}} | ||
[[Category:Mechanoids]] | [[Category:Mechanoids]] |