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== FTL inconsistencies ==
 
== FTL inconsistencies ==
 
{{Quote|Despite millennia of effort by our best human minds, and even the most powerful archotechs, nobody has managed to make anything go faster than light.| Current Canon Cryptosleep briefing}}
 
{{Quote|Despite millennia of effort by our best human minds, and even the most powerful archotechs, nobody has managed to make anything go faster than light.| Current Canon Cryptosleep briefing}}
The current canon of RimWorld is that there is no faster-than-light travel, even in the hands of the otherwise incomprehensibly advanced [[archotech]]s. However the existence of certain in-game mechanics bring this into question. Most discussed are skipping [[psycasts]] from [[Royalty]], and skipping [[entities]] from [[Anomaly]].
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The current canon of RimWorld is that there is no faster-than-light travel, even in the hands of the otherwise incomprehensibly advanced [[archotech]]s. However the existence of certain in-game mechanics bring this into question. Most discussed are the [[Farskip]], [[Skip]] and [[Solar pinhole]] [[psycasts]] from [[Royalty]], and [[entities]] from [[Anomaly]].
  
 
=== Royalty ===
 
=== Royalty ===
"Skip" is a class of psycasts with blue ability icon that moving things from a spot to another. These psycasts includes [[Chunk skip]], [[Solar pinhole]], [[Waterskip]], [[Chaos skip]], [[Smokepop]], [[Skip]], [[Wallraise]], [[Flashstorm]], [[Mass chaos skip]], [[Farskip]] and [[Skipshield]].
 
 
 
==== Skip and farskip ====
 
==== Skip and farskip ====
 
Both skip and farskip moves the targets seemingly instantaneously. For farskip this is to a point that could feasibly be anywhere on the planet, so long as willing ally is there to act as a "navigation beacon". While both psycasts do have a casting time, the targets don't move during this time and instead only travel after the time is complete. Therefore, that is not sufficient to dismiss the argument of FTL travel. As farskip has the longer range, it will be the focus for reasons that will be become apparent.  
 
Both skip and farskip moves the targets seemingly instantaneously. For farskip this is to a point that could feasibly be anywhere on the planet, so long as willing ally is there to act as a "navigation beacon". While both psycasts do have a casting time, the targets don't move during this time and instead only travel after the time is complete. Therefore, that is not sufficient to dismiss the argument of FTL travel. As farskip has the longer range, it will be the focus for reasons that will be become apparent.  

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