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This section includes lore from assorted sources, including [[backstories]], that is not included in the Revival Briefing. | This section includes lore from assorted sources, including [[backstories]], that is not included in the Revival Briefing. | ||
=== Named Places === | === Named Places === | ||
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==== Worlds ==== | ==== Worlds ==== | ||
{| {{STDT|sortable}} | {| {{STDT|sortable}} | ||
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|- id="Kalthas IV" | |- id="Kalthas IV" | ||
! Kalthas IV | ! Kalthas IV | ||
− | | | + | | Unknown |
| A planet with elite training school for socially gifted students on it.<ref name="Darkeye">Backstory of [[List of Player-created Pawns#Matis Saro|Matis 'Darkeye' Saro]]</ref> | | A planet with elite training school for socially gifted students on it.<ref name="Darkeye">Backstory of [[List of Player-created Pawns#Matis Saro|Matis 'Darkeye' Saro]]</ref> | ||
|- id="Ceti V" | |- id="Ceti V" | ||
! Ceti V | ! Ceti V | ||
− | | | + | | Unknown |
| A planet with an assassin's guild.<ref name="Darkeye"/> | | A planet with an assassin's guild.<ref name="Darkeye"/> | ||
|- id="Aracena VI" | |- id="Aracena VI" | ||
! Aracena VI | ! Aracena VI | ||
− | | | + | | Unknown |
| A planet with the Novo Mosteiro dos Jerónimos monastery on it, at least 2 continents and alcohol prohibition leading to the rise of bootleggers.<ref name="Oahnip">Backstory of [[List of Player-created Pawns#Vitor Pinhao|Vitor 'Oahnip' Pinhao]]</ref> | | A planet with the Novo Mosteiro dos Jerónimos monastery on it, at least 2 continents and alcohol prohibition leading to the rise of bootleggers.<ref name="Oahnip">Backstory of [[List of Player-created Pawns#Vitor Pinhao|Vitor 'Oahnip' Pinhao]]</ref> | ||
|- id="Irithir" | |- id="Irithir" | ||
! Irithir | ! Irithir | ||
− | | | + | | Unknown |
| A trading hub planet.<ref>Backstory of [[List of Player-created Pawns#William Gregory-Heap|William Gregory-Heap]]</ref> | | A trading hub planet.<ref>Backstory of [[List of Player-created Pawns#William Gregory-Heap|William Gregory-Heap]]</ref> | ||
|- id="Rural Pen’The" | |- id="Rural Pen’The" | ||
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|- id="New China" | |- id="New China" | ||
! New China | ! New China | ||
− | | | + | | Unknown |
| Planet.<ref>Backstory of [[List of Player-created Pawns#Yutong Li|Yutong 'Li' Li]]</ref> | | Planet.<ref>Backstory of [[List of Player-created Pawns#Yutong Li|Yutong 'Li' Li]]</ref> | ||
|- id="Amen-Ti" | |- id="Amen-Ti" | ||
! Amen-Ti | ! Amen-Ti | ||
− | | [[#Glitterworld|Glitterworld]] | + | | [[#Glitterworld|Glitterworld]] |
| A glitterworld planet. Capital of the Star Empire, which maintains a military called Starforce which trains its cadets at the Star Academy. Fields Manned Fighters launched from Carrier Ships, and has been involved in at least 3 wars against "more advanced aggressor cultures".<ref name="Nerhesi">Backstory of [[List of Player-created Pawns#Sam Wissa|Sam 'Nerhesi' Wissa]]</ref> Relationship with [[#Rogia|Rogia]], another glitterworld which also hosts a "Starforce", is unknown. It is possible that they are part of the same Star Empire. | | A glitterworld planet. Capital of the Star Empire, which maintains a military called Starforce which trains its cadets at the Star Academy. Fields Manned Fighters launched from Carrier Ships, and has been involved in at least 3 wars against "more advanced aggressor cultures".<ref name="Nerhesi">Backstory of [[List of Player-created Pawns#Sam Wissa|Sam 'Nerhesi' Wissa]]</ref> Relationship with [[#Rogia|Rogia]], another glitterworld which also hosts a "Starforce", is unknown. It is possible that they are part of the same Star Empire. | ||
|- id="Khalderia" | |- id="Khalderia" | ||
! Khalderia | ! Khalderia | ||
− | | | + | | Unknown |
| A world with towering forests and fern farmers. The seedy underworld of racing, illegal speeder racing, zipping in and out of the massive canopies and gorgeous vistas of the world occurred here.<ref>Backstory of [[List of Player-created Pawns#Russell Shackleford|Russell 'Rusty' Shackleford]]</ref> | | A world with towering forests and fern farmers. The seedy underworld of racing, illegal speeder racing, zipping in and out of the massive canopies and gorgeous vistas of the world occurred here.<ref>Backstory of [[List of Player-created Pawns#Russell Shackleford|Russell 'Rusty' Shackleford]]</ref> | ||
|- id="Earth" | |- id="Earth" | ||
! Earth | ! Earth | ||
− | | | + | | Unknown |
| A planet, from which all known naturally evolved life originated. Humanity's diaspora from Earth occurred 3400 years before the Cryptosleep Debriefing, or in the year 2100 CE assuming the Debriefing is contemporaneous with the beginning of the game in 5500.<ref name="Cryptosleep Revival Briefing">[[#Cryptosleep Revival Briefing|Cryptosleep Revival Briefing]]</ref> | | A planet, from which all known naturally evolved life originated. Humanity's diaspora from Earth occurred 3400 years before the Cryptosleep Debriefing, or in the year 2100 CE assuming the Debriefing is contemporaneous with the beginning of the game in 5500.<ref name="Cryptosleep Revival Briefing">[[#Cryptosleep Revival Briefing|Cryptosleep Revival Briefing]]</ref> | ||
|- id="Euterpe" | |- id="Euterpe" | ||
! Euterpe | ! Euterpe | ||
− | | | + | | Unknown |
| A planet that hosted people awakening from long periods of cryptosleep. Also had an Ordo Historia archive on-world.<ref name="Cryptosleep Revival Briefing"/> | | A planet that hosted people awakening from long periods of cryptosleep. Also had an Ordo Historia archive on-world.<ref name="Cryptosleep Revival Briefing"/> | ||
|- id="Sorne" | |- id="Sorne" | ||
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| [[#Deathworld|Deathworld]] | | [[#Deathworld|Deathworld]] | ||
| A deathworld planet.<ref name="Book descriptions"/> | | A deathworld planet.<ref name="Book descriptions"/> | ||
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|- id="Sophiamunda" | |- id="Sophiamunda" | ||
! Sophiamunda {{RoyaltyIcon}} | ! Sophiamunda {{RoyaltyIcon}} | ||
− | | [[#Glitterworld|Glitterworld]] | + | | [[#Glitterworld|Glitterworld]] |
− | | A techno-feudal world with castles and palaces. Native Sophians work as knights, squires, dukes, maids, and swordsmiths. Revolutionists and their rebels sometimes attack those living there. People carry [[warhammer]]s and [[persona plasmasword]]s as personal weapons. [[Orbital mech cluster targeter]]s, bio-engineered plagues, and armies of fallen knights have been deployed there. Described in code-comments as ''Sophiamunda is the shattered empire's home world.''. Generally the canonicity of such comments is unclear, though in this instance it directly agrees with other sources. <ref name="Royalty Places"/> This information listed here is limited to that listed in the places file, for more information see | + | | A techno-feudal world with castles and palaces. Native Sophians work as knights, squires, dukes, maids, and swordsmiths. Revolutionists and their rebels sometimes attack those living there. People carry [[warhammer]]s and [[persona plasmasword]]s as personal weapons. [[Orbital mech cluster targeter]]s, bio-engineered plagues, and armies of fallen knights have been deployed there. Described in code-comments as ''Sophiamunda is the shattered empire's home world.''. Generally the canonicity of such comments is unclear, though in this instance it directly agrees with other sources. <ref name="Royalty Places">Royalty Places.xml</ref> This information listed here is limited to that listed in the places file, for more information see the [[Empire#Lore|Empire]] page. |
|- id="Oubanyen" | |- id="Oubanyen" | ||
− | ! Oubanyen | + | ! Oubanyen{{IdeologyIcon}} |
− | | Jungle world | + | | Jungle world |
− | | A steamy jungle world with tree-top villages, hill-top ziggurats, city temples, and shaman caves. Native Oubanyeni work as Shamans, hunters, fishers, gatherers and [[goat]]herds. Tree-harvesters and their henchmen sometimes attack those living there. People carry [[pila]] and [[ikwa]] as personal weapons. Lethal [[psychic drone]]s and neurotoxin bombs have been deployed there. Described in code-comments as ''A steamy world of wet jungles, strange tribes with psychic powers'', however the canonicity of such comments is unclear.<ref name="Ideology Places"/> | + | | A steamy jungle world with tree-top villages, hill-top ziggurats, city temples, and shaman caves. Native Oubanyeni work as Shamans, hunters, fishers, gatherers and [[goat]]herds. Tree-harvesters and their henchmen sometimes attack those living there. People carry [[pila]] and [[ikwa]] as personal weapons. Lethal [[psychic drone]]s and neurotoxin bombs have been deployed there. Described in code-comments as ''A steamy world of wet jungles, strange tribes with psychic powers'', however the canonicity of such comments is unclear. <ref name="Ideology Places">Ideology Places.xml</ref> |
|- id="Chelis" | |- id="Chelis" | ||
− | ! Chelis | + | ! Chelis{{IdeologyIcon}} |
− | | Arid world | + | | Arid world |
| An arid world with moisture farms, parch-towns, water centres and high lifehalls. Native Chelisi work as water gatherers, lizardskinners, oasis seekers, cactus gatherers and scav-herders. Chiefs and their sand-warriors sometimes attack those living there. People carry sand-arrows and cactus-clubs as personal weapons. Archotech-induced sandstorms and spikelizard stampedes have been deployed there. Described in code-comments as ''An arid world of moisture-farming tribes'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> | | An arid world with moisture farms, parch-towns, water centres and high lifehalls. Native Chelisi work as water gatherers, lizardskinners, oasis seekers, cactus gatherers and scav-herders. Chiefs and their sand-warriors sometimes attack those living there. People carry sand-arrows and cactus-clubs as personal weapons. Archotech-induced sandstorms and spikelizard stampedes have been deployed there. Described in code-comments as ''An arid world of moisture-farming tribes'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> | ||
|- id="Ilwaba" | |- id="Ilwaba" | ||
− | ! Ilwaba | + | ! Ilwaba{{IdeologyIcon}} |
− | | | + | | Ruin-world |
| A regrown ruin-world with skyscraper villages, highway trade-posts, blast-land oases, and houses of regrowth. Native Ilwabans work as crete-farmers, path-makers, artifact hunters, tunnelwalkers, and artifact restorers. Crypto-leaders and their crypto-soldiers sometimes attack those living there. People carry scrap-swords and jag-dagger as personal weapons. Dug-up nukes and ancient poison bombs have been deployed there. Described in code-comments as ''A regrown deathworld where tribes live among overgrown cities'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> | | A regrown ruin-world with skyscraper villages, highway trade-posts, blast-land oases, and houses of regrowth. Native Ilwabans work as crete-farmers, path-makers, artifact hunters, tunnelwalkers, and artifact restorers. Crypto-leaders and their crypto-soldiers sometimes attack those living there. People carry scrap-swords and jag-dagger as personal weapons. Dug-up nukes and ancient poison bombs have been deployed there. Described in code-comments as ''A regrown deathworld where tribes live among overgrown cities'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> | ||
|- id="Boccocarro" | |- id="Boccocarro" | ||
− | ! Boccocarro | + | ! Boccocarro{{IdeologyIcon}} |
− | | Shell-world | + | | Shell-world |
| A cavernous shell-world with surface tunnels, fungus caverns, drip-wells, and speech-halls. Native Boccin work as miners, fungus growers, surface scavengers, community cooks, and frog-hunters. Mine hypervisor and their abyssal marines sometimes attack those living there. People carry pickaxes and hydraulic crossbows as personal weapons. Seismic quake-generation devices and blackpowder bombs have been deployed there. Described in code-comments as ''A subterranean world with vast caverns and a baked, inhospitable surface. Many factious but isolated city-states'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> | | A cavernous shell-world with surface tunnels, fungus caverns, drip-wells, and speech-halls. Native Boccin work as miners, fungus growers, surface scavengers, community cooks, and frog-hunters. Mine hypervisor and their abyssal marines sometimes attack those living there. People carry pickaxes and hydraulic crossbows as personal weapons. Seismic quake-generation devices and blackpowder bombs have been deployed there. Described in code-comments as ''A subterranean world with vast caverns and a baked, inhospitable surface. Many factious but isolated city-states'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> | ||
|- id="Nuchadus" | |- id="Nuchadus" | ||
− | ! Nuchadus | + | ! Nuchadus{{IdeologyIcon}} |
− | | Volcano-world | + | | Volcano-world |
| A dim volcano-world with basalt islands, caldera laketowns, dirigible villages, and thermal fortresses. Native nuchadeans work as seismologists, lava-snail farmers, tank-tread repairers, and airborne scouts. Lava lords and their stygian soldiers sometimes attack those living there. People carry obsidian daggers and harpoon rifles as personal weapons. Chem-warfare bombs and archotech-induced volcano eruptions have been deployed there. Described in code-comments as ''A chaotic volcanic world far from the sun, covered with lava flows and black sand dunes. There are nomads and movable cities'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> | | A dim volcano-world with basalt islands, caldera laketowns, dirigible villages, and thermal fortresses. Native nuchadeans work as seismologists, lava-snail farmers, tank-tread repairers, and airborne scouts. Lava lords and their stygian soldiers sometimes attack those living there. People carry obsidian daggers and harpoon rifles as personal weapons. Chem-warfare bombs and archotech-induced volcano eruptions have been deployed there. Described in code-comments as ''A chaotic volcanic world far from the sun, covered with lava flows and black sand dunes. There are nomads and movable cities'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> | ||
|- id="Zoutera" | |- id="Zoutera" | ||
− | ! Zoutera | + | ! Zoutera{{IdeologyIcon}} |
− | | Dino-world | + | | Dino-world |
| A grassy dino-world with trading outposts, trent villages, mammoth burial grounds, and hill-top forts. Native Zoutin work as dino-riders, [[muffalo]]-herders, hunters, and toughleather makers. Tusk-kings and their tusk-warriors sometimes attack those living there. People carry bamboo staves and hunt-bomb arrows as personal weapons. Fertilizer bombs and stampeding herds of ankylosaurs, blue mammoths, and novoraptors have been deployed there. Described in code-comments as ''A grassy planet populated by megafauna'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> | | A grassy dino-world with trading outposts, trent villages, mammoth burial grounds, and hill-top forts. Native Zoutin work as dino-riders, [[muffalo]]-herders, hunters, and toughleather makers. Tusk-kings and their tusk-warriors sometimes attack those living there. People carry bamboo staves and hunt-bomb arrows as personal weapons. Fertilizer bombs and stampeding herds of ankylosaurs, blue mammoths, and novoraptors have been deployed there. Described in code-comments as ''A grassy planet populated by megafauna'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> | ||
|- id="Wavia" | |- id="Wavia" | ||
− | ! Wavia | + | ! Wavia{{IdeologyIcon}} |
− | | Oceanic | + | | Oceanic planet |
− | | An oceanic planet with trading atolls, floating villages, seaweed refineries, and capitol bridges. Native Wavians work as fishers, pearl divers, sail makers, captains, and sea-grass gatherers. Whaler admirals and their whaler-marines sometimes attack those living there. People carry harpoons and barbed nets as personal weapons. High-yield torpedoes and baited deep-kraken and Wavian leviathans have been deployed there. Described in code-comments as ''A water world dotted with atolls and floating seaweed'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> | + | | An oceanic planet with trading atolls, floating villages, seaweed refineries, and capitol bridges. Native Wavians work as fishers, pearl divers, sail makers, captains, and sea-grass gatherers. Whaler admirals and their whaler-marines sometimes attack those living there. People carry harpoons and barbed nets as personal weapons. High-yield torpedoes and baited deep-kraken and Wavian leviathans have been deployed there. Described in code-comments as ''A water world dotted with atolls and floating seaweed'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> Likely a reference to the 1995 post-apocalyptic action film 'Waterworld'. |
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|- id="Bagua 5" | |- id="Bagua 5" | ||
− | ! Bagua 5 | + | ! Bagua 5{{IdeologyIcon}} |
− | | Junkyard planet | + | | Junkyard planet |
− | | A junkyard planet with fortified scrapyards, rainwater processing plants, scrap-towns and trader spaceports. Native Bagucinquans work as scavengers, traders, tinkerers, guards, and scrappers. Junk lords and their metal-heads sometimes attack those living there. People carry pipe rifles and scrap-swords as personal weapons. Salvaged nukes and rust viruses have been deployed there. Described in code-comments as ''A junkyard planet of crashed ships, broken machinery, scavengers and traders'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> | + | | A junkyard planet with fortified scrapyards, rainwater processing plants, scrap-towns and trader spaceports. Native Bagucinquans work as scavengers, traders, tinkerers, guards, and scrappers. Junk lords and their metal-heads sometimes attack those living there. People carry pipe rifles and scrap-swords as personal weapons. Salvaged nukes and rust viruses have been deployed there. Described in code-comments as ''A junkyard planet of crashed ships, broken machinery, scavengers and traders'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> "Bagua" is the name of eight symbols used in Taoist cosmology and of a province of Peru - it is unclear if either etymology of the name is correct. The "-cinquan" suffix of the demonym simply comes from the French term for five - the inhabitants are literally "Bagua-5-ans". |
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|- id="Rhydell" | |- id="Rhydell" | ||
! Rhydell{{IdeologyIcon}} | ! Rhydell{{IdeologyIcon}} | ||
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|- id="Iwamura" | |- id="Iwamura" | ||
! Iwamura{{IdeologyIcon}} | ! Iwamura{{IdeologyIcon}} | ||
− | | Stony asteroid | + | | Stony asteroid |
| A stony asteroid with market capsules, warehouse capsules, docking piers, and station bridges. Native Iwamurian work as life-support engineers, merchants, flight controllers, zero-g athletes, and radio hosts. Mega-corp CEOs and their rent-a-cops sometimes attack those living there. People carry [[charge rifle]]s and welding torches as personal weapons. Aerosolized toxins, life-support sabotage viruses and EMP strikes to the life support systems have been deployed there. Described in code-comments as ''Iwamura is a stony asteroid housing a large trading hub'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> | | A stony asteroid with market capsules, warehouse capsules, docking piers, and station bridges. Native Iwamurian work as life-support engineers, merchants, flight controllers, zero-g athletes, and radio hosts. Mega-corp CEOs and their rent-a-cops sometimes attack those living there. People carry [[charge rifle]]s and welding torches as personal weapons. Aerosolized toxins, life-support sabotage viruses and EMP strikes to the life support systems have been deployed there. Described in code-comments as ''Iwamura is a stony asteroid housing a large trading hub'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> | ||
|- id="Novaroma" | |- id="Novaroma" | ||
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| A planetoid with ministries of permits, gated suburbs, over-cities, undercities, and megacity overhalls. Native novaromans work as clerks, officials, food couriers, taxi drivers, and retail workers. High-underlords and their undertroops sometimes attack those living there. People carry [[revolver]]s and [[knife|knives]] as personal weapons. Seismic quake-generation devices, cluster bombs, and nuclear suitcase-bombs have been deployed there. Described in code-comments as ''[...] a planetoid covered in a vast city, ruled by a bureaucracy'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> The line of [[highmates]] found on the colony's rimworld fit the fashions of Novaroma.<ref>[[Highmate]] [[xenotype]] description</ref> | | A planetoid with ministries of permits, gated suburbs, over-cities, undercities, and megacity overhalls. Native novaromans work as clerks, officials, food couriers, taxi drivers, and retail workers. High-underlords and their undertroops sometimes attack those living there. People carry [[revolver]]s and [[knife|knives]] as personal weapons. Seismic quake-generation devices, cluster bombs, and nuclear suitcase-bombs have been deployed there. Described in code-comments as ''[...] a planetoid covered in a vast city, ruled by a bureaucracy'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> The line of [[highmates]] found on the colony's rimworld fit the fashions of Novaroma.<ref>[[Highmate]] [[xenotype]] description</ref> | ||
|- id="Filson" | |- id="Filson" | ||
− | ! Filson | + | ! Filson{{IdeologyIcon}} |
− | | Farm-world | + | | Farm-world |
| A rural farm-world with fertilizer processing plants, mega-granaries, water-bore sites, and town halls. Native Filsoners work as farm hands, fruit pickers, transport drivers, school teachers, and soil engineers. Landowners and their militia sometimes attack those living there. People carry rifles and scythes as personal weapons. Fertilizer bombs, weaponized pesticide sprays and space lenses have been deployed there. Described in code-comments as ''[...] a rural planet of vast agriculture plots and territorial landowners'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> | | A rural farm-world with fertilizer processing plants, mega-granaries, water-bore sites, and town halls. Native Filsoners work as farm hands, fruit pickers, transport drivers, school teachers, and soil engineers. Landowners and their militia sometimes attack those living there. People carry rifles and scythes as personal weapons. Fertilizer bombs, weaponized pesticide sprays and space lenses have been deployed there. Described in code-comments as ''[...] a rural planet of vast agriculture plots and territorial landowners'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> | ||
|- id="Creticon" | |- id="Creticon" | ||
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|- id="Yttak" | |- id="Yttak" | ||
! Yttak{{IdeologyIcon}}{{BiotechIcon}} | ! Yttak{{IdeologyIcon}}{{BiotechIcon}} | ||
− | | Ice-moon | + | | Ice-moon/Icy planet |
| An ice-moon prison with meal halls, guard barracks, detention centers, and warden's office complex. Native Yttaki are detainees and escapees, or work as guards, maintenance workers, and transport drivers. Prison wardens and their corrupt guards sometimes attack those living there. People carry shivs and SMGs as personal weapons. Improvised chemical bombs and orbital laser strikes have been deployed there. Described in code-comments as ''[...] a frigid ice-moon prison colony'', however the canonicity of such comments is unclear.<ref name="Ideology Places"/> The [[#Yttakin|Yttakin]] xenohumans were first engineered to populate Yttak and they've since spread to other worlds.<ref name="Yttakin pirates">[[Yttakin pirates]] [[faction]] description</ref> Yttak is alternately referred to as a moon,<ref name="Ideology Places"/> a planet,<ref name="Yttakin pirates"/> and a world<ref>[[Yttakin]] [[xenotype]] description</ref> which could apply to either. It is unclear which is canonically correct. Given the pronunciation of Yttakin as "ee-ta-keen",<ref name="Biotech Preview 4">[https://store.steampowered.com/news/app/294100/view/3319740412995643281 Biotech Preview #4] Steam Announcement</ref> the name of the world is likely pronounced "Ee-tak". | | An ice-moon prison with meal halls, guard barracks, detention centers, and warden's office complex. Native Yttaki are detainees and escapees, or work as guards, maintenance workers, and transport drivers. Prison wardens and their corrupt guards sometimes attack those living there. People carry shivs and SMGs as personal weapons. Improvised chemical bombs and orbital laser strikes have been deployed there. Described in code-comments as ''[...] a frigid ice-moon prison colony'', however the canonicity of such comments is unclear.<ref name="Ideology Places"/> The [[#Yttakin|Yttakin]] xenohumans were first engineered to populate Yttak and they've since spread to other worlds.<ref name="Yttakin pirates">[[Yttakin pirates]] [[faction]] description</ref> Yttak is alternately referred to as a moon,<ref name="Ideology Places"/> a planet,<ref name="Yttakin pirates"/> and a world<ref>[[Yttakin]] [[xenotype]] description</ref> which could apply to either. It is unclear which is canonically correct. Given the pronunciation of Yttakin as "ee-ta-keen",<ref name="Biotech Preview 4">[https://store.steampowered.com/news/app/294100/view/3319740412995643281 Biotech Preview #4] Steam Announcement</ref> the name of the world is likely pronounced "Ee-tak". | ||
|- id="Kemia" | |- id="Kemia" | ||
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| A toxic war-world with slums, tunnel colonies, undertowns, and city lordhouses. Native Kemian work as street sweepers, cleanup engineers, protein farmers, taxi drivers, and weapons builders. Poison lords and their venom-soldiers sometimes attack those living there. People carry gas bombs and toxic flamethrowers as personal weapons. Nuclear dirty bombs, bio-engineered plagues, and penetrating toxic bombs have been deployed there. Described in code-comments as ''[...] a toxic, overcrowded world with an oppressive government'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> | | A toxic war-world with slums, tunnel colonies, undertowns, and city lordhouses. Native Kemian work as street sweepers, cleanup engineers, protein farmers, taxi drivers, and weapons builders. Poison lords and their venom-soldiers sometimes attack those living there. People carry gas bombs and toxic flamethrowers as personal weapons. Nuclear dirty bombs, bio-engineered plagues, and penetrating toxic bombs have been deployed there. Described in code-comments as ''[...] a toxic, overcrowded world with an oppressive government'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> | ||
|- id="Rogia" | |- id="Rogia" | ||
− | ! Rogia | + | ! Rogia{{IdeologyIcon}} |
− | | [[#Glitterworld|Glitterworld]] | + | | [[#Glitterworld|Glitterworld]] |
| A glitter-tech world with medical institutes, space elevators, robotics factories, and a planetary capitol. Native Rogians work as starforce cadets, artisan farmers, social-media prodigies, zero-g athletes, and glitter-tech smugglers. Corrupt bureaucrats and their bionic guards sometimes attack those living there. People carry [[charge lance]]s and [[persona monosword]]s as personal weapons. Antimatter warheads, weaponized computer viruses, and remote-controlled mechanoid workers have been deployed there. Described in code-comments as ''[...] a world of windy prairies and towering glitter-tech cities'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> Relationship with [[#Amen-Ti|Amen-Ti]], another glitterworld which also hosts a "Starforce", is unknown. It is possible that they are part of the same Star Empire, of which Amen-Ti is the capital. | | A glitter-tech world with medical institutes, space elevators, robotics factories, and a planetary capitol. Native Rogians work as starforce cadets, artisan farmers, social-media prodigies, zero-g athletes, and glitter-tech smugglers. Corrupt bureaucrats and their bionic guards sometimes attack those living there. People carry [[charge lance]]s and [[persona monosword]]s as personal weapons. Antimatter warheads, weaponized computer viruses, and remote-controlled mechanoid workers have been deployed there. Described in code-comments as ''[...] a world of windy prairies and towering glitter-tech cities'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> Relationship with [[#Amen-Ti|Amen-Ti]], another glitterworld which also hosts a "Starforce", is unknown. It is possible that they are part of the same Star Empire, of which Amen-Ti is the capital. | ||
|- id="Xanides" | |- id="Xanides" | ||
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| [[#Deathworld|Deathworld]] | | [[#Deathworld|Deathworld]] | ||
| A deathworld planet.<ref name="Book descriptions"/> Given the name, presumably involved in the [[#Xennoa-Zartza War|Xennoa-Zartza War]] as either a battlefield or belligerent.<ref name="Harris"/> It is unknown whether the planet was a deathworld before the conflict. | | A deathworld planet.<ref name="Book descriptions"/> Given the name, presumably involved in the [[#Xennoa-Zartza War|Xennoa-Zartza War]] as either a battlefield or belligerent.<ref name="Harris"/> It is unknown whether the planet was a deathworld before the conflict. | ||
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|} | |} | ||
'''Note:''' The rimworlds on which gameplay takes place have randomly generated names. Due to both their limited application and randomly generated nature, the randomly generated names of these rimworlds are considered semi-canonical only and are not listed here. | '''Note:''' The rimworlds on which gameplay takes place have randomly generated names. Due to both their limited application and randomly generated nature, the randomly generated names of these rimworlds are considered semi-canonical only and are not listed here. | ||
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* '''planet''' {{IdeologyIcon}} - A descriptor world with . Native demonyms work as jobs. foeleaders and their foesoldiers sometimes attack those living there. People carry personalweapons as personal weapons. massweapons have been deployed there. Described in code-comments as ''desc'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> | * '''planet''' {{IdeologyIcon}} - A descriptor world with . Native demonyms work as jobs. foeleaders and their foesoldiers sometimes attack those living there. People carry personalweapons as personal weapons. massweapons have been deployed there. Described in code-comments as ''desc'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> | ||
--> | --> | ||
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==== Systems ==== | ==== Systems ==== | ||
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|- id="Utmaior Academy" | |- id="Utmaior Academy" | ||
! Utmaior Academy | ! Utmaior Academy | ||
− | | Prestigious academy on a [[#Glitterworld|glitterworld]] | + | | Prestigious academy on a [[#Glitterworld|glitterworld]] <ref name="Doc">Backstory of [[List of Player-created Pawns#James Grey|James 'Doc' Grey]]</ref> |
|- id="Vanu Defense College" | |- id="Vanu Defense College" | ||
! Vanu Defense College | ! Vanu Defense College | ||
| Teaches young cadets proficiency in a range of weapons and survival skills.<ref name="Leystrat">Backstory of [[List of Player-created Pawns#Bashkire Leystrat|Bashkire Leystrat]]</ref> | | Teaches young cadets proficiency in a range of weapons and survival skills.<ref name="Leystrat">Backstory of [[List of Player-created Pawns#Bashkire Leystrat|Bashkire Leystrat]]</ref> | ||
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|- id="Caspian School of Engineering" | |- id="Caspian School of Engineering" | ||
! Caspian School of Engineering | ! Caspian School of Engineering | ||
− | | A [[#Glitterworld|glitterworld]] school that offers mathematics and computer programming in its curriculum.<ref>Backstory of [[List of Player-created Pawns#Darrien Maliphalo|Darrien 'Mal' Maliphalo]]</ref> | + | | A [[#Glitterworld|glitterworld]] school that offers mathematics and computer programming in its curriculum. <ref>Backstory of [[List of Player-created Pawns#Darrien Maliphalo|Darrien 'Mal' Maliphalo]]</ref> |
+ | |- id="Vinna" | ||
+ | ! Vinna | ||
+ | | A place with raiders and mudlands. Possibly a planet. <ref>Backstory of [[List of Player-created Pawns#Ida Painstingle|Ida 'Ida' Painstingle]]</ref> | ||
|- id="Atura station" | |- id="Atura station" | ||
! Atura station{{IdeologyIcon}} | ! Atura station{{IdeologyIcon}} | ||
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|- id="Inner Destrian War" | |- id="Inner Destrian War" | ||
! Inner Destrian War | ! Inner Destrian War | ||
− | | Ostensibly a military conflict that occured at least one generation ago, in the aftermath and/or resulting instability of which people were captured and sold into slavery.<ref | + | | Ostensibly a military conflict that occured at least one generation ago, in the aftermath and/or resulting instability of which people were captured and sold into slavery.<ref>Backstory of [[List of Player-created Pawns#Chad Walcenville|Chad 'Stonejaw' Walcenville]]</ref> |
− | |- id=" | + | |- id="Zartha crisis" |
! Callos IX incident | ! Callos IX incident | ||
− | | James 'Doc' Grey performed unethical experiments on the survivors of this incident, and when the experiments were published, he was exiled. <ref name="Doc | + | | James 'Doc' Grey performed unethical experiments on the survivors of this incident, and when the experiments were published, he was exiled. <ref name="Doc"/> |
|- id="Xennoa-Zartza War" | |- id="Xennoa-Zartza War" | ||
! Xennoa-Zartza War | ! Xennoa-Zartza War | ||
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=== Planet types === | === Planet types === | ||
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{| {{STDT|sortable}} | {| {{STDT|sortable}} | ||
|- | |- | ||
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|- id="Deadworld" | |- id="Deadworld" | ||
! Deadworld | ! Deadworld | ||
− | | | + | | Planets which have not been significantly contacted by humans. Generally not inhabitable. All planets are like this before people arrive for the first time.<ref name="Cryptosleep Revival Briefing"/> |
|- id="Deathworld" | |- id="Deathworld" | ||
! Deathworld | ! Deathworld | ||
− | | Distinct from | + | | Distinct from deadworlds and sometimes spelled as '''Death-world''', the meaning of the term deathworld appears to correlate with the common usage of the term in science fiction discussion - namely a planet that is technically habitable but incredibly hostile to human life. [[#Impids|Impids]] are described as originally being designed for "''dry deathworlds''",<ref>[[Impid]] [[xenotype]] description and short description</ref> while [[#Wasters|wasters]] are designed for "''post-apocalyptic deathworlds''".<ref>[[Waster]] [[xenotype]] description and short description</ref> [[Books]] about the [[Research#Battery|Battery research]] can reference an "''acid lake on the leaden shores of a deathworld worked as a natural battery''".<ref>[[Research#Battery|Battery research]] subject_story strings.</ref> [[#Creticon|Creticon]] is described a "''blasted death-world''" while it is further described in code-comments as "''[...] a high-tech death-world''"., however the canonicity of such comments is unclear.<ref name="Ideology Places"/> [[#Ilwaba|Ilwaba]] is described in code-comments as a "''regrown deathworld''", however the canonicity of such comments is unclear.<ref name="Ideology Places"/> The disparate natures of these examples support the concept that why a deathworld is hostile to human life is not important to the definition, only that it is hostile. Despite the difficulty of living on these planets, some are still inhabited - [[Books]] about the [[Research#Tox gas|Tox gas research]]{{BiotechIcon}} can reference the author "''research[ing] cloud control tech for the tyrannocracy of a deathworld''",<ref>[[Research#Tox gas|Tox gas research]] subject_story strings.</ref> which implies not only people living on the planet, but a system of government. [[#Zartza|Zartza]], [[#Rayth|Rayth]], [[#Spectra|Spectra]], [[#JNovahex|JNovahex]], [[#Carthago|Carthago]], and [[#Grimcore|Grimcore]] are also referenced as being deathworlds.<ref name="Book descriptions"/> |
|- id="Animal world" | |- id="Animal world" | ||
! Animal world | ! Animal world | ||
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|- id="Junkyard planet" | |- id="Junkyard planet" | ||
! Junkyard planet | ! Junkyard planet | ||
− | | Apparently self-descriptive. Possibly synonymous with trash planets | + | | Apparently self-descriptive. Possibly synonymous with trash planets, but given the name possibly differentiated by being intended to allow salvage and scrapping rather than simply dumping.<ref>Ideology Places.xml - Bagua 5 entry</ref> |
|- id="Iceworld" | |- id="Iceworld" | ||
! Iceworld | ! Iceworld | ||
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|- id="Lord-explorer Varan-Dur" | |- id="Lord-explorer Varan-Dur" | ||
! Lord-explorer Varan-Dur | ! Lord-explorer Varan-Dur | ||
− | | An explorer who was made into the first Sanguophage by an Archotech they tried to control.<ref>Sanguophage description</ref> | + | | An explorer who was made into the first Sanguophage by an Archotech they tried to control. |
+ | <ref>Sanguophage description</ref> | ||
|} | |} | ||
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! Doomben Rats | ! Doomben Rats | ||
| A notorious and violent urchin gang.<ref>Pickpocket Backstory</ref> | | A notorious and violent urchin gang.<ref>Pickpocket Backstory</ref> | ||
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|- id="Corestars Entertainment Company" | |- id="Corestars Entertainment Company" | ||
! Corestars Entertainment Company | ! Corestars Entertainment Company | ||
− | | An entertainment organization that buys people to appear on it's shows. One of their shows is apparently called Bloodgame.<ref>Backstory of Bloodgame Survivor</ref | + | | An entertainment organization that buys people to appear on it's shows. One of their shows is apparently called Bloodgame.<ref>Backstory of Bloodgame Survivor</ref> |
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|} | |} | ||
=== Animals === | === Animals === | ||
− | + | * '''Furred xenohumans''' - Exist on a cold rimworld of at least industrial level.<ref name="Svejgaard">Backstory of [[List of Player-created Pawns#Benjamin Svejgaard|Benjamin 'Svejgaard' Svejgaard]]</ref> May refer to [[#Yttakin|yttakin]] or some other furred xenotype. | |
− | + | * '''Transbirds''' - Exist and crewed, and presumably captained, starships.<ref name="Svejgaard"/> In the now non-canon [[#Longsleep Revival Briefing|Longsleep Revival Briefing]], the prefix [[#The biology of plants and animals|Trans-]] indicated animals with intelligence in the human range from breeding, evolution, and genetic engineering including recombination with human DNA. They also included physical changes to the animal's body to better exploit the new intelligence. Transanimals can read, use tools, form teams, hold conversations, and think about complex ideas. Transdog, transbear, transgoat, transsimian were given as examples.<ref name="Longsleep Revival Briefing">[[#Longsleep Revival Briefing|Longsleep Revival Briefing]]</ref> This likely implies that that portion of the lore remains canon, and that transbirds are modified, intelligent birds. | |
− | + | * '''Opticows''' - Present on Midworlds in agricultural settings. <ref>Backstory of [[List of Player-created Pawns#Jacqueline Richter|Jacqueline 'Jackalope' Richter]]</ref> In the now non-canon [[#Longsleep Revival Briefing|Longsleep Revival Briefing]], the prefix [[#The biology of plants and animals|Opti-]] indicated animals with enhanced but still sub-human intelligence from breeding, evolution, and genetic engineering including recombination with human DNA. They also included physical changes to the animal's body to better exploit the new intelligence. Optianimals can usually use tools, form long-term goals and organize into primitive social groups, but can’t speak more than a few words, read, or think abstractly. Optidogs, optipigs, optiwhales, and optimonkeys were given as examples.<ref name="Longsleep Revival Briefing"/> This likely implies that that portion of the lore remains canon, and that opticows are modified, semi-intelligent [[cow]]s. | |
− | + | * '''Lava-snail''' - Farmed on the dim volcano-world of Nuchadus.<ref name="Ideology Places">Ideology Places.xml</ref> | |
− | + | * '''Deep-kraken''' - Used as weapons on the oceanic planet of Wavia.<ref name="Ideology Places">Ideology Places.xml</ref> The variable type assigned to the name is "seaBeast" and kraken are traditionally monstrous sea creatures, however this is not strictly canon. | |
− | + | * '''Wavian leviathans''' - Used as weapons on the oceanic planet of Wavia.<ref name="Ideology Places">Ideology Places.xml</ref> The variable type assigned to the name is "seaBeast" and leviathans are traditionally monstrous sea creatures, however this is not strictly canon. | |
− | + | * '''Pygmy wombat''' - A furry animal.<ref>Backstory of [[List of Player-created Pawns#Riesling Bacchus|Riesling Bacchus]]</ref> | |
− | + | * '''Ankylosaurs''' - Megafauna found on Dino-worlds, likely reproductions of the dinosaurs of the same name resurrected through genetic engineering.<ref name="Zoutera"/> | |
− | + | * '''Blue mammoths''' - Megafauna found on Dino-worlds, likely reproductions of the ancient elephantid of the same name resurrected through genetic engineering, and possibly with modifications similar to the [[muffalo]] to make them blue. Mammoth burial grounds are mentioned as existing on the world of Zoutera, however whether this is natural behavior like the mythical "elephant's graveyard" or something created by the human inhabitants of that world is unclear.<ref name="Zoutera"/> | |
− | + | * '''Novoraptors'''- Megafauna found on Dino-worlds, likely reproductions or variants of the dromaeosaurids and similar dinosaurs commonly given the '-raptor' suffix resurrected through genetic engineering. Given the name, it is possible that they are not pure reproductions of previously existing raptor species, but rather some variant or combination thereof.<ref name="Zoutera"/> | |
− | + | * '''Thorny Devil''' - A reptile discovered by Venus 'Unay' David. Relation to the real species ''moloch horridus'', also called the thorny devil, is unknown, but presumably they are distinct.<ref>Backstory of [[List of Player-created Pawns#Venus David|Venus 'Unay' David]]</ref> | |
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==== Boomrats ==== | ==== Boomrats ==== | ||
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* Religions are still present and practiced.<ref>Backstory of [[List of Player-created Pawns#Samuel Chua|Samuel 'Chewy' Chua]]</ref><ref>Backstory of [[List of Player-created Pawns#Levin Lossfelt|Levin 'Levin' Lossfelt]]</ref><ref name="Oahnip"/> See also [[Empire#Lore|Empire]] for their specific religion. | * Religions are still present and practiced.<ref>Backstory of [[List of Player-created Pawns#Samuel Chua|Samuel 'Chewy' Chua]]</ref><ref>Backstory of [[List of Player-created Pawns#Levin Lossfelt|Levin 'Levin' Lossfelt]]</ref><ref name="Oahnip"/> See also [[Empire#Lore|Empire]] for their specific religion. | ||
* All-Might - the name of a superhero, presumably fictional.<ref>Backstory of [[List of Player-created Pawns#Brazos Wheeler|Brazos 'Braz' Wheeler]]</ref> ''Out of Universe: This is likely a reference to the character of the same name in the "My Hero Academia" multimedia franchise.'' | * All-Might - the name of a superhero, presumably fictional.<ref>Backstory of [[List of Player-created Pawns#Brazos Wheeler|Brazos 'Braz' Wheeler]]</ref> ''Out of Universe: This is likely a reference to the character of the same name in the "My Hero Academia" multimedia franchise.'' | ||
− | * | + | * Arcknight Industries - a company that employs space truckers.<ref name="Johs"/> |
− | + | * Haspian monks - A religious order that lived in a monastery a thousand years before the events of the game, approximately year 4500, before the monastery was "erased" by a [[diabolus]] attack.<ref>[[Diabolus]] description</ref> It is unclear if Haspian is a demonym or the name of the order of monks. | |
− | + | * Frame Project is an unknown government that leaves it's subjects with memory losses. Only few survive. <ref>Project subject Backstory</ref> | |
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== Xenotypes == | == Xenotypes == | ||
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=== Anomaly === | === Anomaly === | ||
− | A large amount of [[entities]] | + | A large amount of [[entities]] possessing some forms of skipping: |
− | * | + | * [[Void monolith]], [[noctolith]], [[metalhorror]], [[nociosphere]], [[golden cube]], [[unnatural corpse]], [[void structure]] can skip into your colony as their entry method. |
− | * Skipping is the only method a | + | * Skipping is the only method for a nociosphere to moving itself around. |
− | * | + | * Crash the golden cube with [[collapsed rocks]] cause it skips itself away. |
− | * | + | * Unnatural corpse can skips to its target to haunt or hypnotize them. |
− | * | + | * [[Warped obelisk]] rapidly skips very large amount of items and pawns in and out of the [[labyrinth]] when it is operating. |
− | * | + | * [[Gray statue]] skips pawns around the labyrinth. |
− | * | + | * Void monolith can skips pawns to the [[metal hell]], and [[void node]] later skips them out of there. |
− | The "skip abduction" [[psychic ritual]] | + | The "skip abduction" [[psychic ritual]] can skip its victim to the psychic ritual spot. |
− | With the sheer | + | With the sheer amount of skipping methods introduced in the [[Anomaly]], and the fact they share the almost identical audiovisual effects with skipping psycasts which also archotech origin, this implies that archotechs - or at least Horax - is highly advanced in FTL technology, despite the Cryptosleep Revival Briefing claims to the contrary. |
==Empire== | ==Empire== | ||
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{{:Insectoids}} | {{:Insectoids}} | ||
− | == | + | == Horax and the Void == |
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{{Stub|section=1|reason=General}} | {{Stub|section=1|reason=General}} | ||
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Anomaly book xml | Anomaly book xml | ||