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This section includes lore from assorted sources, including [[backstories]], that is not included in the Revival Briefing. | This section includes lore from assorted sources, including [[backstories]], that is not included in the Revival Briefing. | ||
=== Named Places === | === Named Places === | ||
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==== Worlds ==== | ==== Worlds ==== | ||
{| {{STDT|sortable}} | {| {{STDT|sortable}} | ||
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|- id="Euterpe" | |- id="Euterpe" | ||
! Euterpe | ! Euterpe | ||
− | | | + | | Unknown |
| A planet that hosted people awakening from long periods of cryptosleep. Also had an Ordo Historia archive on-world.<ref name="Cryptosleep Revival Briefing"/> | | A planet that hosted people awakening from long periods of cryptosleep. Also had an Ordo Historia archive on-world.<ref name="Cryptosleep Revival Briefing"/> | ||
|- id="Sorne" | |- id="Sorne" | ||
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| [[#Deathworld|Deathworld]] | | [[#Deathworld|Deathworld]] | ||
| A deathworld planet.<ref name="Book descriptions"/> | | A deathworld planet.<ref name="Book descriptions"/> | ||
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|- id="Sophiamunda" | |- id="Sophiamunda" | ||
! Sophiamunda {{RoyaltyIcon}} | ! Sophiamunda {{RoyaltyIcon}} | ||
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|- id="Oubanyen" | |- id="Oubanyen" | ||
! Oubanyen | ! Oubanyen | ||
− | | Jungle world<ref name="Ideology Places">Ideology Places.xml</ref | + | | Jungle world<ref name="Ideology Places">Ideology Places.xml</ref>/Dino-world<ref name="Book descriptions"/> |
| A steamy jungle world with tree-top villages, hill-top ziggurats, city temples, and shaman caves. Native Oubanyeni work as Shamans, hunters, fishers, gatherers and [[goat]]herds. Tree-harvesters and their henchmen sometimes attack those living there. People carry [[pila]] and [[ikwa]] as personal weapons. Lethal [[psychic drone]]s and neurotoxin bombs have been deployed there. Described in code-comments as ''A steamy world of wet jungles, strange tribes with psychic powers'', however the canonicity of such comments is unclear.<ref name="Ideology Places"/> | | A steamy jungle world with tree-top villages, hill-top ziggurats, city temples, and shaman caves. Native Oubanyeni work as Shamans, hunters, fishers, gatherers and [[goat]]herds. Tree-harvesters and their henchmen sometimes attack those living there. People carry [[pila]] and [[ikwa]] as personal weapons. Lethal [[psychic drone]]s and neurotoxin bombs have been deployed there. Described in code-comments as ''A steamy world of wet jungles, strange tribes with psychic powers'', however the canonicity of such comments is unclear.<ref name="Ideology Places"/> | ||
|- id="Chelis" | |- id="Chelis" | ||
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|- id="Nuchadus" | |- id="Nuchadus" | ||
! Nuchadus | ! Nuchadus | ||
− | | Volcano-world<ref name="Ideology Places"/ | + | | Volcano-world<ref name="Ideology Places"/>/Feudalworld<ref name="Book descriptions"/> |
| A dim volcano-world with basalt islands, caldera laketowns, dirigible villages, and thermal fortresses. Native nuchadeans work as seismologists, lava-snail farmers, tank-tread repairers, and airborne scouts. Lava lords and their stygian soldiers sometimes attack those living there. People carry obsidian daggers and harpoon rifles as personal weapons. Chem-warfare bombs and archotech-induced volcano eruptions have been deployed there. Described in code-comments as ''A chaotic volcanic world far from the sun, covered with lava flows and black sand dunes. There are nomads and movable cities'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> | | A dim volcano-world with basalt islands, caldera laketowns, dirigible villages, and thermal fortresses. Native nuchadeans work as seismologists, lava-snail farmers, tank-tread repairers, and airborne scouts. Lava lords and their stygian soldiers sometimes attack those living there. People carry obsidian daggers and harpoon rifles as personal weapons. Chem-warfare bombs and archotech-induced volcano eruptions have been deployed there. Described in code-comments as ''A chaotic volcanic world far from the sun, covered with lava flows and black sand dunes. There are nomads and movable cities'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> | ||
|- id="Zoutera" | |- id="Zoutera" | ||
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! Wavia | ! Wavia | ||
| Oceanic world<ref name="Book descriptions"/><ref name="Ideology Places"/> | | Oceanic world<ref name="Book descriptions"/><ref name="Ideology Places"/> | ||
− | | An oceanic planet with trading atolls, floating villages, seaweed refineries, and capitol bridges. Native Wavians work as fishers, pearl divers, sail makers, captains, and sea-grass gatherers. Whaler admirals and their whaler-marines sometimes attack those living there. People carry harpoons and barbed nets as personal weapons. High-yield torpedoes and baited deep-kraken and Wavian leviathans have been deployed there. Described in code-comments as ''A water world dotted with atolls and floating seaweed'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> | + | | An oceanic planet with trading atolls, floating villages, seaweed refineries, and capitol bridges. Native Wavians work as fishers, pearl divers, sail makers, captains, and sea-grass gatherers. Whaler admirals and their whaler-marines sometimes attack those living there. People carry harpoons and barbed nets as personal weapons. High-yield torpedoes and baited deep-kraken and Wavian leviathans have been deployed there. Described in code-comments as ''A water world dotted with atolls and floating seaweed'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> Likely a reference to the 1995 post-apocalyptic action film 'Waterworld'. |
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|- id="Bagua 5" | |- id="Bagua 5" | ||
! Bagua 5 | ! Bagua 5 | ||
| Junkyard planet<ref name="Ideology Places"/><br>/Trashworld<ref name="Book descriptions"/> | | Junkyard planet<ref name="Ideology Places"/><br>/Trashworld<ref name="Book descriptions"/> | ||
− | | A junkyard planet with fortified scrapyards, rainwater processing plants, scrap-towns and trader spaceports. Native Bagucinquans work as scavengers, traders, tinkerers, guards, and scrappers. Junk lords and their metal-heads sometimes attack those living there. People carry pipe rifles and scrap-swords as personal weapons. Salvaged nukes and rust viruses have been deployed there. Described in code-comments as ''A junkyard planet of crashed ships, broken machinery, scavengers and traders'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> | + | | A junkyard planet with fortified scrapyards, rainwater processing plants, scrap-towns and trader spaceports. Native Bagucinquans work as scavengers, traders, tinkerers, guards, and scrappers. Junk lords and their metal-heads sometimes attack those living there. People carry pipe rifles and scrap-swords as personal weapons. Salvaged nukes and rust viruses have been deployed there. Described in code-comments as ''A junkyard planet of crashed ships, broken machinery, scavengers and traders'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> "Bagua" is the name of eight symbols used in Taoist cosmology and of a province of Peru - it is unclear if either etymology of the name is correct. The "-cinquan" suffix of the demonym simply comes from the French term for five - the inhabitants are literally "Bagua-5-ans". |
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|- id="Rhydell" | |- id="Rhydell" | ||
! Rhydell{{IdeologyIcon}} | ! Rhydell{{IdeologyIcon}} | ||
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|- id="Filson" | |- id="Filson" | ||
! Filson | ! Filson | ||
− | | Farm-world<ref name="Ideology Places"/ | + | | Farm-world<ref name="Ideology Places"/>/Feudalworld<ref name="Book descriptions"/> |
| A rural farm-world with fertilizer processing plants, mega-granaries, water-bore sites, and town halls. Native Filsoners work as farm hands, fruit pickers, transport drivers, school teachers, and soil engineers. Landowners and their militia sometimes attack those living there. People carry rifles and scythes as personal weapons. Fertilizer bombs, weaponized pesticide sprays and space lenses have been deployed there. Described in code-comments as ''[...] a rural planet of vast agriculture plots and territorial landowners'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> | | A rural farm-world with fertilizer processing plants, mega-granaries, water-bore sites, and town halls. Native Filsoners work as farm hands, fruit pickers, transport drivers, school teachers, and soil engineers. Landowners and their militia sometimes attack those living there. People carry rifles and scythes as personal weapons. Fertilizer bombs, weaponized pesticide sprays and space lenses have been deployed there. Described in code-comments as ''[...] a rural planet of vast agriculture plots and territorial landowners'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> | ||
|- id="Creticon" | |- id="Creticon" | ||
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|- id="Yttak" | |- id="Yttak" | ||
! Yttak{{IdeologyIcon}}{{BiotechIcon}} | ! Yttak{{IdeologyIcon}}{{BiotechIcon}} | ||
− | | Ice-moon | + | | Ice-moon/Icy planet |
| An ice-moon prison with meal halls, guard barracks, detention centers, and warden's office complex. Native Yttaki are detainees and escapees, or work as guards, maintenance workers, and transport drivers. Prison wardens and their corrupt guards sometimes attack those living there. People carry shivs and SMGs as personal weapons. Improvised chemical bombs and orbital laser strikes have been deployed there. Described in code-comments as ''[...] a frigid ice-moon prison colony'', however the canonicity of such comments is unclear.<ref name="Ideology Places"/> The [[#Yttakin|Yttakin]] xenohumans were first engineered to populate Yttak and they've since spread to other worlds.<ref name="Yttakin pirates">[[Yttakin pirates]] [[faction]] description</ref> Yttak is alternately referred to as a moon,<ref name="Ideology Places"/> a planet,<ref name="Yttakin pirates"/> and a world<ref>[[Yttakin]] [[xenotype]] description</ref> which could apply to either. It is unclear which is canonically correct. Given the pronunciation of Yttakin as "ee-ta-keen",<ref name="Biotech Preview 4">[https://store.steampowered.com/news/app/294100/view/3319740412995643281 Biotech Preview #4] Steam Announcement</ref> the name of the world is likely pronounced "Ee-tak". | | An ice-moon prison with meal halls, guard barracks, detention centers, and warden's office complex. Native Yttaki are detainees and escapees, or work as guards, maintenance workers, and transport drivers. Prison wardens and their corrupt guards sometimes attack those living there. People carry shivs and SMGs as personal weapons. Improvised chemical bombs and orbital laser strikes have been deployed there. Described in code-comments as ''[...] a frigid ice-moon prison colony'', however the canonicity of such comments is unclear.<ref name="Ideology Places"/> The [[#Yttakin|Yttakin]] xenohumans were first engineered to populate Yttak and they've since spread to other worlds.<ref name="Yttakin pirates">[[Yttakin pirates]] [[faction]] description</ref> Yttak is alternately referred to as a moon,<ref name="Ideology Places"/> a planet,<ref name="Yttakin pirates"/> and a world<ref>[[Yttakin]] [[xenotype]] description</ref> which could apply to either. It is unclear which is canonically correct. Given the pronunciation of Yttakin as "ee-ta-keen",<ref name="Biotech Preview 4">[https://store.steampowered.com/news/app/294100/view/3319740412995643281 Biotech Preview #4] Steam Announcement</ref> the name of the world is likely pronounced "Ee-tak". | ||
|- id="Kemia" | |- id="Kemia" | ||
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| [[#Deathworld|Deathworld]] | | [[#Deathworld|Deathworld]] | ||
| A deathworld planet.<ref name="Book descriptions"/> Given the name, presumably involved in the [[#Xennoa-Zartza War|Xennoa-Zartza War]] as either a battlefield or belligerent.<ref name="Harris"/> It is unknown whether the planet was a deathworld before the conflict. | | A deathworld planet.<ref name="Book descriptions"/> Given the name, presumably involved in the [[#Xennoa-Zartza War|Xennoa-Zartza War]] as either a battlefield or belligerent.<ref name="Harris"/> It is unknown whether the planet was a deathworld before the conflict. | ||
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|} | |} | ||
'''Note:''' The rimworlds on which gameplay takes place have randomly generated names. Due to both their limited application and randomly generated nature, the randomly generated names of these rimworlds are considered semi-canonical only and are not listed here. | '''Note:''' The rimworlds on which gameplay takes place have randomly generated names. Due to both their limited application and randomly generated nature, the randomly generated names of these rimworlds are considered semi-canonical only and are not listed here. | ||
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|- id="Utmaior Academy" | |- id="Utmaior Academy" | ||
! Utmaior Academy | ! Utmaior Academy | ||
− | | Prestigious academy on a [[#Glitterworld|glitterworld]] | + | | Prestigious academy on a [[#Glitterworld|glitterworld]] <ref name="Doc">Backstory of [[List of Player-created Pawns#James Grey|James 'Doc' Grey]]</ref> |
|- id="Vanu Defense College" | |- id="Vanu Defense College" | ||
! Vanu Defense College | ! Vanu Defense College | ||
| Teaches young cadets proficiency in a range of weapons and survival skills.<ref name="Leystrat">Backstory of [[List of Player-created Pawns#Bashkire Leystrat|Bashkire Leystrat]]</ref> | | Teaches young cadets proficiency in a range of weapons and survival skills.<ref name="Leystrat">Backstory of [[List of Player-created Pawns#Bashkire Leystrat|Bashkire Leystrat]]</ref> | ||
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|- id="Caspian School of Engineering" | |- id="Caspian School of Engineering" | ||
! Caspian School of Engineering | ! Caspian School of Engineering | ||
− | | A [[#Glitterworld|glitterworld]] school that offers mathematics and computer programming in its curriculum.<ref>Backstory of [[List of Player-created Pawns#Darrien Maliphalo|Darrien 'Mal' Maliphalo]]</ref> | + | | A [[#Glitterworld|glitterworld]] school that offers mathematics and computer programming in its curriculum. <ref>Backstory of [[List of Player-created Pawns#Darrien Maliphalo|Darrien 'Mal' Maliphalo]]</ref> |
+ | |- id="Vinna" | ||
+ | ! Vinna | ||
+ | | A place with raiders and mudlands. Possibly a planet. <ref>Backstory of [[List of Player-created Pawns#Ida Painstingle|Ida 'Ida' Painstingle]]</ref> | ||
|- id="Atura station" | |- id="Atura station" | ||
! Atura station{{IdeologyIcon}} | ! Atura station{{IdeologyIcon}} | ||
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|- id="Inner Destrian War" | |- id="Inner Destrian War" | ||
! Inner Destrian War | ! Inner Destrian War | ||
− | | Ostensibly a military conflict that occured at least one generation ago, in the aftermath and/or resulting instability of which people were captured and sold into slavery.<ref | + | | Ostensibly a military conflict that occured at least one generation ago, in the aftermath and/or resulting instability of which people were captured and sold into slavery.<ref>Backstory of [[List of Player-created Pawns#Chad Walcenville|Chad 'Stonejaw' Walcenville]]</ref> |
− | |- id=" | + | |- id="Zartha crisis" |
! Callos IX incident | ! Callos IX incident | ||
− | | James 'Doc' Grey performed unethical experiments on the survivors of this incident, and when the experiments were published, he was exiled. <ref name="Doc | + | | James 'Doc' Grey performed unethical experiments on the survivors of this incident, and when the experiments were published, he was exiled. <ref name="Doc"/> |
|- id="Xennoa-Zartza War" | |- id="Xennoa-Zartza War" | ||
! Xennoa-Zartza War | ! Xennoa-Zartza War | ||
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|- id="Deadworld" | |- id="Deadworld" | ||
! Deadworld | ! Deadworld | ||
− | | | + | | Planets which have not been significantly contacted by humans. Generally not inhabitable. All planets are like this before people arrive for the first time.<ref name="Cryptosleep Revival Briefing"/> |
|- id="Deathworld" | |- id="Deathworld" | ||
! Deathworld | ! Deathworld | ||
− | | Distinct from | + | | Distinct from deadworlds and sometimes spelled as '''Death-world''', the meaning of the term deathworld appears to correlate with the common usage of the term in science fiction discussion - namely a planet that is technically habitable but incredibly hostile to human life. [[#Impids|Impids]] are described as originally being designed for "''dry deathworlds''",<ref>[[Impid]] [[xenotype]] description and short description</ref> while [[#Wasters|wasters]] are designed for "''post-apocalyptic deathworlds''".<ref>[[Waster]] [[xenotype]] description and short description</ref> [[Books]] about the [[Research#Battery|Battery research]] can reference an "''acid lake on the leaden shores of a deathworld worked as a natural battery''".<ref>[[Research#Battery|Battery research]] subject_story strings.</ref> [[#Creticon|Creticon]] is described a "''blasted death-world''" while it is further described in code-comments as "''[...] a high-tech death-world''"., however the canonicity of such comments is unclear.<ref name="Ideology Places"/> [[#Ilwaba|Ilwaba]] is described in code-comments as a "''regrown deathworld''", however the canonicity of such comments is unclear.<ref name="Ideology Places"/> The disparate natures of these examples support the concept that why a deathworld is hostile to human life is not important to the definition, only that it is hostile. Despite the difficulty of living on these planets, some are still inhabited - [[Books]] about the [[Research#Tox gas|Tox gas research]]{{BiotechIcon}} can reference the author "''research[ing] cloud control tech for the tyrannocracy of a deathworld''",<ref>[[Research#Tox gas|Tox gas research]] subject_story strings.</ref> which implies not only people living on the planet, but a system of government. [[#Zartza|Zartza]], [[#Rayth|Rayth]], [[#Spectra|Spectra]], [[#JNovahex|JNovahex]], [[#Carthago|Carthago]], and [[#Grimcore|Grimcore]] are also referenced as being deathworlds.<ref name="Book descriptions"/> |
|- id="Animal world" | |- id="Animal world" | ||
! Animal world | ! Animal world | ||
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|- id="Corestars Entertainment Company" | |- id="Corestars Entertainment Company" | ||
! Corestars Entertainment Company | ! Corestars Entertainment Company | ||
− | | An entertainment organization that buys people to appear on it's shows. One of their shows is apparently called Bloodgame.<ref>Backstory of Bloodgame Survivor</ref | + | | An entertainment organization that buys people to appear on it's shows. One of their shows is apparently called Bloodgame.<ref>Backstory of Bloodgame Survivor</ref> |
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|} | |} | ||
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* Religions are still present and practiced.<ref>Backstory of [[List of Player-created Pawns#Samuel Chua|Samuel 'Chewy' Chua]]</ref><ref>Backstory of [[List of Player-created Pawns#Levin Lossfelt|Levin 'Levin' Lossfelt]]</ref><ref name="Oahnip"/> See also [[Empire#Lore|Empire]] for their specific religion. | * Religions are still present and practiced.<ref>Backstory of [[List of Player-created Pawns#Samuel Chua|Samuel 'Chewy' Chua]]</ref><ref>Backstory of [[List of Player-created Pawns#Levin Lossfelt|Levin 'Levin' Lossfelt]]</ref><ref name="Oahnip"/> See also [[Empire#Lore|Empire]] for their specific religion. | ||
* All-Might - the name of a superhero, presumably fictional.<ref>Backstory of [[List of Player-created Pawns#Brazos Wheeler|Brazos 'Braz' Wheeler]]</ref> ''Out of Universe: This is likely a reference to the character of the same name in the "My Hero Academia" multimedia franchise.'' | * All-Might - the name of a superhero, presumably fictional.<ref>Backstory of [[List of Player-created Pawns#Brazos Wheeler|Brazos 'Braz' Wheeler]]</ref> ''Out of Universe: This is likely a reference to the character of the same name in the "My Hero Academia" multimedia franchise.'' | ||
− | * | + | * Arcknight Industries - a company that employs space truckers.<ref name="Johs"/> |
− | + | * Haspian monks - A religious order that lived in a monastery a thousand years before the events of the game, approximately year 4500, before the monastery was "erased" by a [[diabolus]] attack.<ref>[[Diabolus]] description</ref> It is unclear if Haspian is a demonym or the name of the order of monks. | |
− | + | * Frame Project is an unknown government that leaves it's subjects with memory losses. Only few survive. <ref>Project subject Backstory</ref> | |
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== Xenotypes == | == Xenotypes == | ||
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=== Anomaly === | === Anomaly === | ||
− | A large amount of [[entities]] | + | A large amount of [[entities]] possessing some forms of skipping: |
− | * | + | * [[Void monolith]], [[noctolith]], [[metalhorror]], [[nociosphere]], [[golden cube]], [[unnatural corpse]], [[void structure]] can skip into your colony as their entry method. |
− | * Skipping is the only method a | + | * Skipping is the only method for a nociosphere to moving itself around. |
− | * | + | * Crash the golden cube with [[collapsed rocks]] cause it skips itself away. |
− | * | + | * Unnatural corpse can skips to its target to haunt or hypnotize them. |
− | * | + | * [[Warped obelisk]] rapidly skips very large amount of items and pawns in and out of the [[labyrinth]] when it is operating. |
− | * | + | * [[Gray statue]] skips pawns around the labyrinth. |
− | * | + | * Void monolith can skips pawns to the [[metal hell]], and [[void node]] later skips them out of there. |
− | The "skip abduction" [[psychic ritual]] | + | The "skip abduction" [[psychic ritual]] can skip its victim to the psychic ritual spot. |
− | With the sheer | + | With the sheer amount of skipping methods introduced in the [[Anomaly]], and the fact they share the almost identical audiovisual effects with skipping psycasts which also archotech origin, this implies that archotechs - or at least Horax - is highly advanced in FTL technology, despite the Cryptosleep Revival Briefing claims to the contrary. |
==Empire== | ==Empire== |