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This section includes lore from assorted sources, including [[backstories]], that is not included in the Revival Briefing. | This section includes lore from assorted sources, including [[backstories]], that is not included in the Revival Briefing. | ||
=== Named Places === | === Named Places === | ||
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==== Worlds ==== | ==== Worlds ==== | ||
{| {{STDT|sortable}} | {| {{STDT|sortable}} | ||
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|- id="Dedchenko" | |- id="Dedchenko" | ||
! Dedchenko | ! Dedchenko | ||
− | | [[#Iceworld|Iceworld]] | + | | [[#Iceworld|Iceworld]] |
| An iceworld planet. | | An iceworld planet. | ||
|- id="Baltoro" | |- id="Baltoro" | ||
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| [[#Transcendent world|Transcendent world]] | | [[#Transcendent world|Transcendent world]] | ||
| A transcendent world.<ref name="Book descriptions"/> | | A transcendent world.<ref name="Book descriptions"/> | ||
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|- id="Thebes XIV" | |- id="Thebes XIV" | ||
! Thebes XIV | ! Thebes XIV | ||
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| [[#Trashworld|Trashworld]] | | [[#Trashworld|Trashworld]] | ||
| A trashworld.<ref name="Book descriptions"/> | | A trashworld.<ref name="Book descriptions"/> | ||
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|- id="Destria" | |- id="Destria" | ||
! Destria | ! Destria | ||
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| [[#Deadworld|Deadworld]] | | [[#Deadworld|Deadworld]] | ||
| A deadworld.<ref name="Book descriptions"/> | | A deadworld.<ref name="Book descriptions"/> | ||
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|- id="Sophiamunda" | |- id="Sophiamunda" | ||
! Sophiamunda {{RoyaltyIcon}} | ! Sophiamunda {{RoyaltyIcon}} | ||
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! Wavia | ! Wavia | ||
| Oceanic world<ref name="Book descriptions"/><ref name="Ideology Places"/> | | Oceanic world<ref name="Book descriptions"/><ref name="Ideology Places"/> | ||
− | | An oceanic planet with trading atolls, floating villages, seaweed refineries, and capitol bridges. Native Wavians work as fishers, pearl divers, sail makers, captains, and sea-grass gatherers. Whaler admirals and their whaler-marines sometimes attack those living there. People carry harpoons and barbed nets as personal weapons. High-yield torpedoes and baited deep-kraken and Wavian leviathans have been deployed there. Described in code-comments as ''A water world dotted with atolls and floating seaweed'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> | + | | An oceanic planet with trading atolls, floating villages, seaweed refineries, and capitol bridges. Native Wavians work as fishers, pearl divers, sail makers, captains, and sea-grass gatherers. Whaler admirals and their whaler-marines sometimes attack those living there. People carry harpoons and barbed nets as personal weapons. High-yield torpedoes and baited deep-kraken and Wavian leviathans have been deployed there. Described in code-comments as ''A water world dotted with atolls and floating seaweed'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> Likely a reference to the 1995 post-apocalyptic action film 'Waterworld'. |
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|- id="Bagua 5" | |- id="Bagua 5" | ||
! Bagua 5 | ! Bagua 5 | ||
| Junkyard planet<ref name="Ideology Places"/><br>/Trashworld<ref name="Book descriptions"/> | | Junkyard planet<ref name="Ideology Places"/><br>/Trashworld<ref name="Book descriptions"/> | ||
− | | A junkyard planet with fortified scrapyards, rainwater processing plants, scrap-towns and trader spaceports. Native Bagucinquans work as scavengers, traders, tinkerers, guards, and scrappers. Junk lords and their metal-heads sometimes attack those living there. People carry pipe rifles and scrap-swords as personal weapons. Salvaged nukes and rust viruses have been deployed there. Described in code-comments as ''A junkyard planet of crashed ships, broken machinery, scavengers and traders'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> | + | | A junkyard planet with fortified scrapyards, rainwater processing plants, scrap-towns and trader spaceports. Native Bagucinquans work as scavengers, traders, tinkerers, guards, and scrappers. Junk lords and their metal-heads sometimes attack those living there. People carry pipe rifles and scrap-swords as personal weapons. Salvaged nukes and rust viruses have been deployed there. Described in code-comments as ''A junkyard planet of crashed ships, broken machinery, scavengers and traders'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> "Bagua" is the name of eight symbols used in Taoist cosmology and of a province of Peru - it is unclear if either etymology of the name is correct. The "-cinquan" suffix of the demonym simply comes from the French term for five - the inhabitants are literally "Bagua-5-ans". |
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|- id="Rhydell" | |- id="Rhydell" | ||
! Rhydell{{IdeologyIcon}} | ! Rhydell{{IdeologyIcon}} | ||
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| [[#Deathworld|Deathworld]] | | [[#Deathworld|Deathworld]] | ||
| A deathworld planet.<ref name="Book descriptions"/> Given the name, presumably involved in the [[#Xennoa-Zartza War|Xennoa-Zartza War]] as either a battlefield or belligerent.<ref name="Harris"/> It is unknown whether the planet was a deathworld before the conflict. | | A deathworld planet.<ref name="Book descriptions"/> Given the name, presumably involved in the [[#Xennoa-Zartza War|Xennoa-Zartza War]] as either a battlefield or belligerent.<ref name="Harris"/> It is unknown whether the planet was a deathworld before the conflict. | ||
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|} | |} | ||
'''Note:''' The rimworlds on which gameplay takes place have randomly generated names. Due to both their limited application and randomly generated nature, the randomly generated names of these rimworlds are considered semi-canonical only and are not listed here. | '''Note:''' The rimworlds on which gameplay takes place have randomly generated names. Due to both their limited application and randomly generated nature, the randomly generated names of these rimworlds are considered semi-canonical only and are not listed here. | ||
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! Caspian School of Engineering | ! Caspian School of Engineering | ||
| A [[#Glitterworld|glitterworld]] school that offers mathematics and computer programming in its curriculum.<ref>Backstory of [[List of Player-created Pawns#Darrien Maliphalo|Darrien 'Mal' Maliphalo]]</ref> Presumably located on [[#Caspian|Caspian]]. | | A [[#Glitterworld|glitterworld]] school that offers mathematics and computer programming in its curriculum.<ref>Backstory of [[List of Player-created Pawns#Darrien Maliphalo|Darrien 'Mal' Maliphalo]]</ref> Presumably located on [[#Caspian|Caspian]]. | ||
+ | |- id="Vinna" | ||
+ | ! Vinna | ||
+ | | A place with raiders and mudlands. Possibly a planet. <ref>Backstory of [[List of Player-created Pawns#Ida Painstingle|Ida 'Ida' Painstingle]]</ref> | ||
|- id="Atura station" | |- id="Atura station" | ||
! Atura station{{IdeologyIcon}} | ! Atura station{{IdeologyIcon}} | ||
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|- id="Deadworld" | |- id="Deadworld" | ||
! Deadworld | ! Deadworld | ||
− | | | + | | Planets which have not been significantly contacted by humans. Generally not inhabitable. All planets are like this before people arrive for the first time.<ref name="Cryptosleep Revival Briefing"/> |
|- id="Deathworld" | |- id="Deathworld" | ||
! Deathworld | ! Deathworld | ||
− | | Distinct from | + | | Distinct from deadworlds and sometimes spelled as '''Death-world''', the meaning of the term deathworld appears to correlate with the common usage of the term in science fiction discussion - namely a planet that is technically habitable but incredibly hostile to human life. [[#Impids|Impids]] are described as originally being designed for "''dry deathworlds''",<ref>[[Impid]] [[xenotype]] description and short description</ref> while [[#Wasters|wasters]] are designed for "''post-apocalyptic deathworlds''".<ref>[[Waster]] [[xenotype]] description and short description</ref> [[Books]] about the [[Research#Battery|Battery research]] can reference an "''acid lake on the leaden shores of a deathworld worked as a natural battery''".<ref>[[Research#Battery|Battery research]] subject_story strings.</ref> [[#Creticon|Creticon]] is described a "''blasted death-world''" while it is further described in code-comments as "''[...] a high-tech death-world''"., however the canonicity of such comments is unclear.<ref name="Ideology Places"/> [[#Ilwaba|Ilwaba]] is described in code-comments as a "''regrown deathworld''", however the canonicity of such comments is unclear.<ref name="Ideology Places"/> The disparate natures of these examples support the concept that why a deathworld is hostile to human life is not important to the definition, only that it is hostile. Despite the difficulty of living on these planets, some are still inhabited - [[Books]] about the [[Research#Tox gas|Tox gas research]]{{BiotechIcon}} can reference the author "''research[ing] cloud control tech for the tyrannocracy of a deathworld''",<ref>[[Research#Tox gas|Tox gas research]] subject_story strings.</ref> which implies not only people living on the planet, but a system of government. [[#Zartza|Zartza]], [[#Rayth|Rayth]], [[#Spectra|Spectra]], [[#JNovahex|JNovahex]], [[#Carthago|Carthago]], and [[#Grimcore|Grimcore]] are also referenced as being deathworlds.<ref name="Book descriptions"/> |
|- id="Animal world" | |- id="Animal world" | ||
! Animal world | ! Animal world | ||
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! Corestars Entertainment Company | ! Corestars Entertainment Company | ||
| An entertainment organization that buys people to appear on it's shows. One of their shows is apparently called Bloodgame.<ref>Backstory of Bloodgame Survivor</ref> | | An entertainment organization that buys people to appear on it's shows. One of their shows is apparently called Bloodgame.<ref>Backstory of Bloodgame Survivor</ref> | ||
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|} | |} | ||
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* Religions are still present and practiced.<ref>Backstory of [[List of Player-created Pawns#Samuel Chua|Samuel 'Chewy' Chua]]</ref><ref>Backstory of [[List of Player-created Pawns#Levin Lossfelt|Levin 'Levin' Lossfelt]]</ref><ref name="Oahnip"/> See also [[Empire#Lore|Empire]] for their specific religion. | * Religions are still present and practiced.<ref>Backstory of [[List of Player-created Pawns#Samuel Chua|Samuel 'Chewy' Chua]]</ref><ref>Backstory of [[List of Player-created Pawns#Levin Lossfelt|Levin 'Levin' Lossfelt]]</ref><ref name="Oahnip"/> See also [[Empire#Lore|Empire]] for their specific religion. | ||
* All-Might - the name of a superhero, presumably fictional.<ref>Backstory of [[List of Player-created Pawns#Brazos Wheeler|Brazos 'Braz' Wheeler]]</ref> ''Out of Universe: This is likely a reference to the character of the same name in the "My Hero Academia" multimedia franchise.'' | * All-Might - the name of a superhero, presumably fictional.<ref>Backstory of [[List of Player-created Pawns#Brazos Wheeler|Brazos 'Braz' Wheeler]]</ref> ''Out of Universe: This is likely a reference to the character of the same name in the "My Hero Academia" multimedia franchise.'' | ||
+ | * Arcknight Industries - a company that employs space truckers.<ref name="Johs"/> | ||
* Frame Project is an unknown government that leaves its subjects with memory losses. Only few survive. <ref>Project subject Backstory</ref> | * Frame Project is an unknown government that leaves its subjects with memory losses. Only few survive. <ref>Project subject Backstory</ref> | ||
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=== Anomaly === | === Anomaly === | ||
− | A large amount of [[entities]] | + | A large amount of [[entities]] possessing some forms of skipping: |
− | * | + | * [[Void monolith]], [[noctolith]], [[metalhorror]], [[nociosphere]], [[golden cube]], [[unnatural corpse]], [[void structure]] can skip into your colony as their entry method. |
− | * Skipping is the only method a | + | * Skipping is the only method for a nociosphere to moving itself around. |
− | * | + | * Crash the golden cube with [[collapsed rocks]] cause it skips itself away. |
− | * | + | * Unnatural corpse can skips to its target to haunt or hypnotize them. |
− | * | + | * [[Warped obelisk]] rapidly skips very large amount of items and pawns in and out of the [[labyrinth]] when it is operating. |
− | * | + | * [[Gray statue]] skips pawns around the labyrinth. |
− | * | + | * Void monolith can skips pawns to the [[metal hell]], and [[void node]] later skips them out of there. |
− | The "skip abduction" [[psychic ritual]] | + | The "skip abduction" [[psychic ritual]] can skip its victim to the psychic ritual spot. |
− | With the sheer | + | With the sheer amount of skipping methods introduced in the [[Anomaly]], and the fact they share the almost identical audiovisual effects with skipping psycasts which also archotech origin, this implies that archotechs - or at least Horax - is highly advanced in FTL technology, despite the Cryptosleep Revival Briefing claims to the contrary. |
==Empire== | ==Empire== |