Editing Lore

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 8: Line 8:
 
This section includes lore from assorted sources, including [[backstories]], that is not included in the Revival Briefing.
 
This section includes lore from assorted sources, including [[backstories]], that is not included in the Revival Briefing.
 
=== Named Places ===
 
=== Named Places ===
{{Recode|section=1|reason=Add a toggle to hide all the places that are just "Blah - exists" or "Blah = this planet type" - alternatively reformatting such that they don't get their own row without being more interesting}}
 
 
==== Worlds ====
 
==== Worlds ====
 
{| {{STDT|sortable}}
 
{| {{STDT|sortable}}
Line 103: Line 102:
 
|- id="Dedchenko"
 
|- id="Dedchenko"
 
! Dedchenko
 
! Dedchenko
| [[#Iceworld|Iceworld]]<ref name="Book descriptions"/>
+
| [[#Iceworld|Iceworld]]
 
| An iceworld planet.
 
| An iceworld planet.
 
|- id="Baltoro"
 
|- id="Baltoro"
Line 359: Line 358:
 
| [[#Indworld|Indworld]]
 
| [[#Indworld|Indworld]]
 
| An indworld.<ref name="Book descriptions"/>
 
| An indworld.<ref name="Book descriptions"/>
 
|- id="Pichu"
 
! Pichu
 
| [[#Ruinworld|Ruinworld]]
 
| A ruinworld.<ref name="Book descriptions"/>
 
----
 
'''''Out of Universe:''' Most of the ruinworlds in this source are references to ancient, ruined cities. This is most likely a reference to Machu Pichu, the famous ruined Incan citadel.''
 
|- id="Perdida"
 
! Perdida
 
| [[#Ruinworld|Ruinworld]]
 
| A ruinworld.<ref name="Book descriptions"/>
 
----
 
'''''Out of Universe:''' Most of the ruinworlds in this source are references to ancient, ruined cities. Perdida is Spanish for lost, but given the theme in in the naming of ruinworlds, it likely specifically a reference to Ciudad Perdida, a ruined pre-Columbian city near Santa Marta, Colombia''
 
|- id="Hisarlik"
 
! Hisarlik
 
| [[#Ruinworld|Ruinworld]]
 
| A ruinworld.<ref name="Book descriptions"/>
 
----
 
'''''Out of Universe:''' Most of the ruinworlds in this source are references to ancient, ruined cities. Hisarlık is the modern-day location of the ruins of Troy, the city famously, and possibly apocryphally, besieged by the Greeks during the Trojan War.''
 
|- id="Helike"
 
! Helike
 
| [[#Ruinworld|Ruinworld]]
 
| A ruinworld.<ref name="Book descriptions"/>
 
----
 
'''''Out of Universe:''' Most of the ruinworlds in this source are references to ancient, ruined cities. Helike is the name of ancient Greek city-state, destroyed by a tsunami, and whose ruins were rediscovered in 2001.''
 
|- id="Scylla"
 
! Scylla
 
| [[#Toxicworld|Toxicworld]]
 
| A toxicworld.<ref name="Book descriptions"/>
 
----
 
'''''Out of Universe:''' Scylla is a character from Greek myth, originally a naiad but turned into a monster when poison was poured into the water in which she was bathing.''
 
 
|- id="Sophiamunda"
 
|- id="Sophiamunda"
 
! Sophiamunda {{RoyaltyIcon}}
 
! Sophiamunda {{RoyaltyIcon}}
Line 421: Line 389:
 
! Wavia
 
! Wavia
 
| Oceanic world<ref name="Book descriptions"/><ref name="Ideology Places"/>
 
| Oceanic world<ref name="Book descriptions"/><ref name="Ideology Places"/>
| An oceanic planet with trading atolls, floating villages, seaweed refineries, and capitol bridges. Native Wavians work as fishers, pearl divers, sail makers, captains, and sea-grass gatherers. Whaler admirals and their whaler-marines sometimes attack those living there. People carry harpoons and barbed nets as personal weapons. High-yield torpedoes and baited deep-kraken and Wavian leviathans have been deployed there. Described in code-comments as ''A water world dotted with atolls and floating seaweed'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/>  
+
| An oceanic planet with trading atolls, floating villages, seaweed refineries, and capitol bridges. Native Wavians work as fishers, pearl divers, sail makers, captains, and sea-grass gatherers. Whaler admirals and their whaler-marines sometimes attack those living there. People carry harpoons and barbed nets as personal weapons. High-yield torpedoes and baited deep-kraken and Wavian leviathans have been deployed there. Described in code-comments as ''A water world dotted with atolls and floating seaweed'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> Likely a reference to the 1995 post-apocalyptic action film 'Waterworld'.
----
 
'''''Out of Universe:''' Likely a reference to the 1995 post-apocalyptic action film 'Waterworld'.''
 
 
|- id="Bagua 5"
 
|- id="Bagua 5"
 
! Bagua 5
 
! Bagua 5
 
| Junkyard planet<ref name="Ideology Places"/><br>/Trashworld<ref name="Book descriptions"/>
 
| Junkyard planet<ref name="Ideology Places"/><br>/Trashworld<ref name="Book descriptions"/>
| A junkyard planet with fortified scrapyards, rainwater processing plants, scrap-towns and trader spaceports. Native Bagucinquans work as scavengers, traders, tinkerers, guards, and scrappers. Junk lords and their metal-heads sometimes attack those living there. People carry pipe rifles and scrap-swords as personal weapons. Salvaged nukes and rust viruses have been deployed there. Described in code-comments as ''A junkyard planet of crashed ships, broken machinery, scavengers and traders'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/>  
+
| A junkyard planet with fortified scrapyards, rainwater processing plants, scrap-towns and trader spaceports. Native Bagucinquans work as scavengers, traders, tinkerers, guards, and scrappers. Junk lords and their metal-heads sometimes attack those living there. People carry pipe rifles and scrap-swords as personal weapons. Salvaged nukes and rust viruses have been deployed there. Described in code-comments as ''A junkyard planet of crashed ships, broken machinery, scavengers and traders'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> "Bagua" is the name of eight symbols used in Taoist cosmology and of a province of Peru - it is unclear if either etymology of the name is correct. The "-cinquan" suffix of the demonym simply comes from the French term for five - the inhabitants are literally "Bagua-5-ans".
----
 
'''''Out of Universe:''' "Bagua" is the name of eight symbols used in Taoist cosmology and of a province of Peru - it is unclear if either etymology of the name is correct. The "-cinquan" suffix of the demonym simply comes from the French term for five - the inhabitants are literally "Bagua-5-ans".''
 
 
|- id="Rhydell"
 
|- id="Rhydell"
 
! Rhydell{{IdeologyIcon}}
 
! Rhydell{{IdeologyIcon}}
Line 477: Line 441:
 
! Vinna
 
! Vinna
 
| [[#Medieval world|Medieval world]]<ref name="Book descriptions"/>  
 
| [[#Medieval world|Medieval world]]<ref name="Book descriptions"/>  
| A medieval world<ref name="Book descriptions"/> with raiders, mudlands, and a number of settlements.<ref>Backstory of [[List of Player-created Pawns#Ida Painstingle|Ida 'Ida' Painstingle]]</ref>
+
| A medieval world<ref name="Book descriptions"/> with raiders and mudlands.<ref>Backstory of [[List of Player-created Pawns#Ida Painstingle|Ida 'Ida' Painstingle]]</ref>
 
|}
 
|}
 
'''Note:''' The rimworlds on which gameplay takes place have randomly generated names. Due to both their limited application and randomly generated nature, the randomly generated names of these rimworlds are considered semi-canonical only and are not listed here.
 
'''Note:''' The rimworlds on which gameplay takes place have randomly generated names. Due to both their limited application and randomly generated nature, the randomly generated names of these rimworlds are considered semi-canonical only and are not listed here.
Line 567: Line 531:
 
|- id="Deathworld"
 
|- id="Deathworld"
 
! Deathworld
 
! Deathworld
| Distinct from [[#Deadworld|deadworlds]] and sometimes spelled as '''Death-world''', the meaning of the term deathworld appears to correlate with the common usage of the term in science fiction discussion - namely a planet that is technically habitable but incredibly hostile to human life. [[#Impids|Impids]] are described as originally being designed for "''dry deathworlds''",<ref>[[Impid]] [[xenotype]] description and short description</ref> while [[#Wasters|wasters]] are designed for "''post-apocalyptic deathworlds''".<ref>[[Waster]] [[xenotype]] description and short description</ref> [[Books]] about the [[Research#Battery|Battery research]] can reference an "''acid lake on the leaden shores of a deathworld worked as a natural battery''".<ref>[[Research#Battery|Battery research]] subject_story strings.</ref> [[#Creticon|Creticon]] is described a "''blasted death-world''" while it is further described in code-comments as "''[...] a high-tech death-world''",<ref name="Ideology Places"/> while [[#Ilwaba|Ilwaba]] is described in code-comments as a "''regrown deathworld''",<ref name="Ideology Places"/> however the canonicity of such comments is unclear.The disparate natures of these examples support the concept that why a deathworld is hostile to human life is not important to the definition, only that it is hostile. Despite the difficulty of living on these planets, some are still inhabited - [[Books]] about the [[Research#Tox gas|Tox gas research]]{{BiotechIcon}} can reference the author "''research[ing] cloud control tech for the tyrannocracy of a deathworld''",<ref>[[Research#Tox gas|Tox gas research]] subject_story strings.</ref> which implies not only people living on the planet, but a system of government. [[#Zartza|Zartza]], [[#Rayth|Rayth]], [[#Spectra|Spectra]], [[#JNovahex|JNovahex]], [[#Carthago|Carthago]], and [[#Grimcore|Grimcore]] are also referenced as being deathworlds.<ref name="Book descriptions"/>
+
| Distinct from [[#Deadworld|deadworlds]] and sometimes spelled as '''Death-world''', the meaning of the term deathworld appears to correlate with the common usage of the term in science fiction discussion - namely a planet that is technically habitable but incredibly hostile to human life. [[#Impids|Impids]] are described as originally being designed for "''dry deathworlds''",<ref>[[Impid]] [[xenotype]] description and short description</ref> while [[#Wasters|wasters]] are designed for "''post-apocalyptic deathworlds''".<ref>[[Waster]] [[xenotype]] description and short description</ref> [[Books]] about the [[Research#Battery|Battery research]] can reference an "''acid lake on the leaden shores of a deathworld worked as a natural battery''".<ref>[[Research#Battery|Battery research]] subject_story strings.</ref> [[#Creticon|Creticon]] is described a "''blasted death-world''" while it is further described in code-comments as "''[...] a high-tech death-world''"., however the canonicity of such comments is unclear.<ref name="Ideology Places"/> [[#Ilwaba|Ilwaba]] is described in code-comments as a "''regrown deathworld''", however the canonicity of such comments is unclear.<ref name="Ideology Places"/> The disparate natures of these examples support the concept that why a deathworld is hostile to human life is not important to the definition, only that it is hostile. Despite the difficulty of living on these planets, some are still inhabited - [[Books]] about the [[Research#Tox gas|Tox gas research]]{{BiotechIcon}} can reference the author "''research[ing] cloud control tech for the tyrannocracy of a deathworld''",<ref>[[Research#Tox gas|Tox gas research]] subject_story strings.</ref> which implies not only people living on the planet, but a system of government. [[#Zartza|Zartza]], [[#Rayth|Rayth]], [[#Spectra|Spectra]], [[#JNovahex|JNovahex]], [[#Carthago|Carthago]], and [[#Grimcore|Grimcore]] are also referenced as being deathworlds.<ref name="Book descriptions"/>
 
|- id="Animal world"
 
|- id="Animal world"
 
! Animal world
 
! Animal world
Line 732: Line 696:
 
! Corestars Entertainment Company
 
! Corestars Entertainment Company
 
| An entertainment organization that buys people to appear on it's shows. One of their shows is apparently called Bloodgame.<ref>Backstory of Bloodgame Survivor</ref>
 
| An entertainment organization that buys people to appear on it's shows. One of their shows is apparently called Bloodgame.<ref>Backstory of Bloodgame Survivor</ref>
|- id="Arcknight Industries"
 
! Arcknight Industries
 
| A company that employs space truckers.<ref name="Johs"/>
 
 
|}
 
|}
  
Line 783: Line 744:
 
* Religions are still present and practiced.<ref>Backstory of [[List of Player-created Pawns#Samuel Chua|Samuel 'Chewy' Chua]]</ref><ref>Backstory of [[List of Player-created Pawns#Levin Lossfelt|Levin 'Levin' Lossfelt]]</ref><ref name="Oahnip"/> See also [[Empire#Lore|Empire]] for their specific religion.  
 
* Religions are still present and practiced.<ref>Backstory of [[List of Player-created Pawns#Samuel Chua|Samuel 'Chewy' Chua]]</ref><ref>Backstory of [[List of Player-created Pawns#Levin Lossfelt|Levin 'Levin' Lossfelt]]</ref><ref name="Oahnip"/> See also [[Empire#Lore|Empire]] for their specific religion.  
 
* All-Might - the name of a superhero, presumably fictional.<ref>Backstory of [[List of Player-created Pawns#Brazos Wheeler|Brazos 'Braz' Wheeler]]</ref> ''Out of Universe: This is likely a reference to the character of the same name in the "My Hero Academia" multimedia franchise.''
 
* All-Might - the name of a superhero, presumably fictional.<ref>Backstory of [[List of Player-created Pawns#Brazos Wheeler|Brazos 'Braz' Wheeler]]</ref> ''Out of Universe: This is likely a reference to the character of the same name in the "My Hero Academia" multimedia franchise.''
 +
* Arcknight Industries - a company that employs space truckers.<ref name="Johs"/>
 
* Frame Project is an unknown government that leaves its subjects with memory losses. Only few survive. <ref>Project subject Backstory</ref>
 
* Frame Project is an unknown government that leaves its subjects with memory losses. Only few survive. <ref>Project subject Backstory</ref>
  
Line 866: Line 828:
  
 
=== Anomaly ===
 
=== Anomaly ===
A large amount of [[entities]] possess some form of skipping ability:
+
A large amount of [[entities]] possessing some forms of skipping:
* The [[void monolith]], [[noctolith]], [[metalhorror]], [[nociosphere]], [[golden cube]], [[unnatural corpse]], and [[void structure]] can all skip into your colony as their entry method.
+
* [[Void monolith]], [[noctolith]], [[metalhorror]], [[nociosphere]], [[golden cube]], [[unnatural corpse]], [[void structure]] can skip into your colony as their entry method.
* Skipping is the only method a [[nociosphere]] uses to move itself around.
+
* Skipping is the only method for a nociosphere to moving itself around.
* Crushing the golden cube with [[collapsed rocks]] causes it to skip itself away.
+
* Crash the golden cube with [[collapsed rocks]] cause it skips itself away.
* The [[unnatural corpse]] can skip itself to its target to haunt or hypnotize them.
+
* Unnatural corpse can skips to its target to haunt or hypnotize them.
* The [[warped obelisk]] rapidly skips very large amount of items and pawns in and out of the [[labyrinth]] while it is operating.
+
* [[Warped obelisk]] rapidly skips very large amount of items and pawns in and out of the [[labyrinth]] when it is operating.
* The [[gray statue]] skips pawns around the labyrinth internally.
+
* [[Gray statue]] skips pawns around the labyrinth.
* The void monolith can skip pawns to the [[metal hell]], and the [[void node]] later skips them out of there.
+
* Void monolith can skips pawns to the [[metal hell]], and [[void node]] later skips them out of there.
  
The "skip abduction" [[psychic ritual]] skips its victim to the psychic ritual spot, often from a great distance (although the analysis above on how farskip likely does not violate the FTL lore means this, too, is most likely not an issue, being seemingly planet-limited).
+
The "skip abduction" [[psychic ritual]] can skip its victim to the psychic ritual spot.
  
With the sheer number of skip methods introduced in the [[Anomaly]] DLC, it can be extrapolated that skipping is a well-trod technology among archotechs, at least to some degree. And the fact that they share similar if not identical audiovisual effects with skip-type psycasts implies they likely have the same mechanism of function. This implies that archotechs or at least Horax, the archotech known as the void – possess some degree of practical FTL technology, despite the Cryptosleep Revival Briefing's claims to the contrary.
+
With the sheer amount of skipping methods introduced in the [[Anomaly]], and the fact they share the almost identical audiovisual effects with skipping psycasts which also archotech origin, this implies that archotechs - or at least Horax - is highly advanced in FTL technology, despite the Cryptosleep Revival Briefing claims to the contrary.
  
 
==Empire==
 
==Empire==

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)