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− | {{Royalty}} | + | {{Royalty}}{{infobox main |
− | {{ | ||
| name = Low-shield pack | | name = Low-shield pack | ||
− | | image = BroadshieldPack.png | + | | image = BroadshieldPack.png|Low-shield pack |
− | | description = A single-use man-portable low-shield projector. Deployed on the ground, it generates a circular shield that allows bullets out but not in. The unit is designed to last only a short time before burning out.< | + | | description = A single-use man-portable low-shield projector. Deployed on the ground, it generates a circular shield that allows bullets out but not in. The unit is designed to last only a short time before burning out.<Br>Many ultratech combat squads owe their lives to a shield pack deployed at just the right time. |
| type = Gear | | type = Gear | ||
| type2 = Utility | | type2 = Utility | ||
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| hp = 100 | | hp = 100 | ||
| marketvalue = 430 | | marketvalue = 430 | ||
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| research = Shields | | research = Shields | ||
| work to make = 14000 | | work to make = 14000 | ||
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| resource 1 = Shield core | | resource 1 = Shield core | ||
| resource 1 amount = 1 | | resource 1 amount = 1 | ||
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| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 4 | | skill 1 level = 4 | ||
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| coverage = Waist | | coverage = Waist | ||
| layer = Belt | | layer = Belt | ||
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The '''low-shield pack''' is a single-use accessory added by [[Royalty DLC]]. It allows the user to deploy a circular shield that stops incoming projectiles but does not affect outgoing projectiles, or prevent pawns from moving through it. | The '''low-shield pack''' is a single-use accessory added by [[Royalty DLC]]. It allows the user to deploy a circular shield that stops incoming projectiles but does not affect outgoing projectiles, or prevent pawns from moving through it. | ||
− | == Acquisition == | + | == Acquisition == |
− | {{ | + | As a complicated piece of technology, low-shield packs can only be made at the [[Machining table]] and requires [[Research#Shields|Shields]] to be researched in order to be constructed. Crafting the shield pack requires {{Required Resources}} and takes {{Ticks|{{P|Work To Make}}}} to craft. |
+ | Shield cores are only available from [[mechanoid cluster]]s and trading. | ||
− | Alternatively, this item can be received as a quest reward, bought | + | Alternatively, this item can be received as a quest reward, bought or found on [[Raiders]]. |
− | == Summary == | + | ==Summary== |
− | + | The low-shield pack is a single-use item that deploys a temporary structure called a '''burnout low-shield'''. This, in turn, projects a shield with a radius of 4.9 tiles for a duration of {{ticks|1800}}, after which it burns out and is destroyed. The burnout low-shield has 250hp, and can be manually targeted and destroyed. | |
− | + | During that time, the shield stops all incoming ground-level fire from passing into the bubble but does not prevent pawns inside from firing out. This is in contrast to the otherwise similar [[Psycasts#Skipshield|Skipshield]] psycast, which prevents all incoming ''and outgoing'' projectiles. Also note that this only applies to ground-level fire, i.e. fire from ranged [[weapons]] carried by all types of [[pawn]] and [[turrets]], including grenades that cross the boundary of the shield. Fire from [[mortar]]s, [[orbital bombardment targeter|orbital bombardment]], or [[Titles#Permits|Aerodrone strikes or salvos]] will not be blocked by the shield, nor will explosions crossing the boundary. | |
− | + | A pawn does not need to be inside the shield to benefit from the effect, assuming the enemy is not inside the shield and that the shield is between them and their attacker the incoming rounds will be stopped. However, it does not prevent pawns from moving inside the shield and attacking. [[EMP grenades]] and [[EMP launcher|launchers]] either hitting the shield itself or the burnout low-shield object,will disable the shield for 9 seconds, during which time the burnout timer will still count down. Futhermore, unlike [[Mechanoid]]s, the shield projector will not adapt to the EMP effect. Its therefore possible to continuously disable the shield until the projector burns out. | |
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− | A pawn does not need to be inside the shield to benefit from the effect, assuming the enemy is not inside the shield and that the shield is between them and their attacker the incoming rounds will be stopped. However, it does not prevent pawns from moving inside the shield and attacking. | ||
NPCs equipped with the shield pack will deploy them when an enemy-fired projectile travels past them. Friendly ranged fire will not trigger the pack. Note also that NPCs will occasionally end up walking outside of the effect of the shield. | NPCs equipped with the shield pack will deploy them when an enemy-fired projectile travels past them. Friendly ranged fire will not trigger the pack. Note also that NPCs will occasionally end up walking outside of the effect of the shield. | ||
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== Analysis == | == Analysis == | ||
− | The low-shield pack is incredibly powerful in the right circumstances. Pawns equipped with shield packs can stand toe-to-toe against entire [[centipede]] raids on open ground. Their use can be also be integrated with other tactics, such as chokepoints with melee blockers to prevent being overrun with melee | + | The low-shield pack is incredibly powerful in the right circumstances. Pawns equipped with shield packs can stand toe-to-toe against entire [[centipede]] raids on open ground. Their use can be also be integrated with other tactics, such as chokepoints with melee blockers to prevent being overrun with melee while the shield protects colonists from ranged attacks. Additionally, their instantaneous deployment means they can be used to intercept projectiles like [[Doomsday rocket launcher|doomsday rockets]] already in the air and completely destroy them, potentially protecting even those outside of their radius. |
− | It is often much easier to acquire completed packs from NPCs than to farm mechanoid clusters for shield cores. Therefore, the ideal way to get them without deploying is to use melee pawns and either not used ranged or micromanage your ranged pawns to ensure that they don't target anyone near or behind the pawn with the shield pack. [[Bionic leg|Bionic]] or [[archotech leg]]s and/or a [[jump pack]] | + | It is often much easier to acquire completed packs from NPCs than to farm mechanoid clusters for shield cores. Therefore, the ideal way to get them without deploying is to use melee pawns and either not used ranged or micromanage your ranged pawns to ensure that they don't target anyone near or behind the pawn with the shield pack. [[Bionic leg|Bionic]] or [[archotech leg]]s and/or a [[jump pack]] or [[locust armor]] paired with a strong melee weapon are recommended if the pawn is to be rushed, however use of the [[Psycasts#Skip|Skip]] psycast allows the wearer to be teleported into the middle of as many as 9 melee pawns and quickly downed. |
− | == Gallery == | + | ==Gallery== |
<gallery> | <gallery> | ||
BroadshieldProjector.png|The deployed shield projector | BroadshieldProjector.png|The deployed shield projector | ||
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== Version history == | == Version history == | ||
* [[Version/1.2.2719|1.2.2719]] - Added. | * [[Version/1.2.2719|1.2.2719]] - Added. | ||
− | * [[Version/1.2.2753|1.2.2753]] - | + | * [[Version/1.2.2753|1.2.2753]] - Gave the broadshield pack a smaller drawsize, so that its icon/map-icon is more congruent with its appearance on a pawn. AI will now only deploy an NPC's Broadshield pack if the offending attacker is hostile to prevents friendly-fire causing activation. |
− | * | + | * ? - Renamed from Broadshield pack to Low-shield pack. Broadshield Projector renamed to burnout low-shield. |
== See Also == | == See Also == | ||
* [[Psycasts#Skipshield|Skipshield]] - A 6th level psycast with that stops all incoming ''and'' outgoing ranged attacks in a similar radius but with a shorter duration. | * [[Psycasts#Skipshield|Skipshield]] - A 6th level psycast with that stops all incoming ''and'' outgoing ranged attacks in a similar radius but with a shorter duration. | ||
− | * [[Mech | + | * [[Mech high-shield]] - a [[mechanoid cluster]] building that produces the same effect but larger. |
− | * [[Mech | + | * [[Mech low-shield]] - a [[mechanoid cluster]] building that produces a similar effect but larger and tuned to mortar rounds and [[Titles#Permits|aerodrone strikes]] only. |
− | {{ | + | {{nav|utility|wide}} |
+ | [[Category:Armor]] | ||
+ | [[Category:Royalty]] | ||
[[Category:Utility]] | [[Category:Utility]] |