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So called "stuffable" buildings and items ([[walls]], [[armchair]]s, [[longsword]]s, [[plate armor]] etc.) have [[Property:Stuff Tags|stuff tags]]. They determine from which stuff categories the building or item can be made of. The player can choose any material from these stuff categories to build or craft that building or item. The stats of the end product are then affected by the modifiers of the used material. | So called "stuffable" buildings and items ([[walls]], [[armchair]]s, [[longsword]]s, [[plate armor]] etc.) have [[Property:Stuff Tags|stuff tags]]. They determine from which stuff categories the building or item can be made of. The player can choose any material from these stuff categories to build or craft that building or item. The stats of the end product are then affected by the modifiers of the used material. | ||
− | == Comparison | + | == Comparison Table == |
The following table shows all materials, their stuff category and all their modifiers. The empty cells give a good overview which materials can't be used for what kind of building or item. | The following table shows all materials, their stuff category and all their modifiers. The empty cells give a good overview which materials can't be used for what kind of building or item. | ||
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* Stone can't be used for [[apparel]]. (Note that even though jade has armor and insulation modifiers, it can't be used for any type of apparel.) | * Stone can't be used for [[apparel]]. (Note that even though jade has armor and insulation modifiers, it can't be used for any type of apparel.) | ||
− | {{#ask: [[ | + | {{#ask: [[Category:Material]] [[Beauty Factor::+]] |
− | + | | ?Stuff Category | |
− | + | | ?Market Value Base = Market Value | |
− | + | | ?Beauty Factor | |
− | + | | ?Beauty Offset | |
− | + | | ?Work To Make Factor | |
− | + | | ?Work To Build Factor | |
− | + | | ?Max Hit Points Factor | |
− | + | | ?Flammability Factor | |
− | + | | ?Armor - Sharp Factor | |
− | + | | ?Armor - Blunt Factor | |
− | + | | ?Armor - Heat Factor | |
− | + | | ?Insulation - Cold Factor = Insulation - Cold (°C) | |
− | + | | ?Insulation - Heat Factor = Insulation - Heat (°C) | |
− | + | | ?Melee Blunt Damage Factor | |
− | + | | ?Melee Sharp Damage Factor | |
− | + | | ?Melee Cooldown Factor | |
− | + | | ?Door Opening Speed Factor | |
− | + | | ?Rest Effectiveness Factor | |
− | + | | limit = 100 | |
− | + | | link = subject | |
− | + | | mainlabel = Material | |
− | + | | sort = Stuff Category, Name | |
− | |||
− | |||
}} | }} | ||
{{nav|materials|wide}} | {{nav|materials|wide}} | ||
[[Category:Resources]] | [[Category:Resources]] |