Editing Mech high-shield
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− | {{Royalty}} | + | {{Royalty}}{{Stub}}{{infobox main|building| |
− | {{ | + | |name = Mech high-shield |
− | {{ | + | |image = Mech_high-shield.png |
− | | name = Mech high-shield | + | |description = A shielding device which projects a momentum repulsor field. Shots can go out, but not in.<br>This one is tuned to high angles, so it will block mortar rounds.<br>The unit can be temporarily disabled by EMP attacks, either by shocking the projector unit itself, or using EMP munitions on the shield. |
− | | image = | + | |type = Building |
− | | description = A shielding device which projects a momentum repulsor field. Shots can go out, but not in. This one is tuned to high angles, so it will block mortar rounds. The unit can be temporarily disabled by EMP attacks, either by shocking the projector unit itself, or using EMP munitions on the shield. | + | |type2 = Mechanoid cluster |
− | | type = Building | + | |placeable = false |
− | | type2 = Mechanoid cluster | + | |path cost = 50 |
− | | placeable = false | + | |passability = pass through only |
− | | path cost = 50 | + | |blockswind = true |
− | | passability = pass through only | + | |cover = 1 |
− | | blockswind = true | + | |size = 1 ˣ 1 |
− | | cover = 1 | + | |flammability = 0 |
− | | size = 1 ˣ 1 | + | |hp = 200 |
− | | flammability = 0 | + | |beauty = -20 |
− | | hp = 200 | + | |deconstruct yield = {{Icon small|Plasteel}} 7 + {{Icon small|Shield core}} 1 |
− | | beauty = -20 | + | |destroyyield = {{Icon small|Plasteel}} 7 |
− | | deconstruct yield = {{Icon | + | |page verified for version = 1.3.3117 |
− | | destroyyield = {{Icon | ||
− | | page verified for version = 1.3.3117 | ||
}} | }} | ||
− | '''Mech high-shields''' are [[Mechanoid cluster]] buildings added by the [[Royalty DLC]]. It blocks incoming [[mortar]] shells | + | '''Mech high-shields''' are [[Mechanoid cluster]] buildings added by the [[Royalty DLC]]. It blocks incoming [[mortar]] shells in a 25-tile radius around it. Upon being hit by an [[EMP]], it is disabled for {{Ticks|1080}}. Every 10 days, it goes down to charge for 1 day. When deconstructed, they are a valuable source of [[shield core]]s needed to create [[low-shield pack]]s. |
− | + | ==Trivia== | |
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− | == Trivia == | ||
Like all mech cluster buildings, they not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]] but will take the 10 flame damage from the initial attack. | Like all mech cluster buildings, they not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]] but will take the 10 flame damage from the initial attack. | ||
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