Editing Mech low-shield
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{Royalty}} | + | {{Royalty}}{{Stub}}{{Image wanted|reason=Radius and safe tiles. See [[:File:Low shield pack radius.jpg]] and [[:File:Skip shield radius.jpg]]}}{{infobox main|building| |
− | {{Image wanted|reason=Radius and safe tiles. See [[:File:Low shield pack radius.jpg]] and [[:File:Skip shield radius.jpg]]}} | + | |name = Mech low-shield |
− | {{ | + | |image = ShieldGeneratorBullet.png |
− | | name = Mech low-shield | + | |description = A shielding device which projects a momentum repulsor field. Shots can go out, but not in. This one is tuned to low angles, so it will block ground-level projectiles like bullets. The unit can be temporarily disabled by EMP attacks, either by shocking the projector unit itself, or using EMP munitions on the shield. |
− | | image = ShieldGeneratorBullet.png | + | |type = Building |
− | | description = A shielding device which projects a momentum repulsor field. Shots can go out, but not in. This one is tuned to low angles, so it will block ground-level projectiles like bullets. The unit can be temporarily disabled by EMP attacks, either by shocking the projector unit itself, or using EMP munitions on the shield. | + | |type2 = Mechanoid cluster |
− | | type = Building | + | |placeable = false |
− | | type2 = Mechanoid cluster | + | |path cost = 50 |
− | | placeable = false | + | |passability = pass through only |
− | | path cost = 50 | + | |blockswind = true |
− | | passability = pass through only | + | |cover = 1 |
− | | blockswind = true | + | |size = 1 ˣ 1 |
− | | cover = 1 | + | |flammability = 0 |
− | | size = 1 ˣ 1 | + | |hp = 200 |
− | | flammability = 0 | + | |beauty = -20 |
− | | hp = 200 | + | |deconstruct yield = {{Icon small|Plasteel}} 7 + {{Icon small|Shield core}} 1 |
− | | beauty = -20 | + | |destroyyield = {{Icon small|Plasteel}} 7 |
− | | deconstruct yield = {{Icon | + | |page verified for version = 1.3.3117 |
− | | destroyyield = {{Icon | ||
− | | page verified for version = 1.3.3117 | ||
}} | }} | ||
'''Mech low-shields''' are [[Mechanoid cluster]] buildings added by the [[Royalty DLC]]. It blocks incoming projectiles in a 20-tile radius around them. Upon being hit by an [[EMP]], it is disabled for {{Ticks|1080}}. Every 10 days, it goes down to charge for 1 day. When deconstructed, they are a valuable source of [[shield core]]s needed to create [[low-shield pack]]s. | '''Mech low-shields''' are [[Mechanoid cluster]] buildings added by the [[Royalty DLC]]. It blocks incoming projectiles in a 20-tile radius around them. Upon being hit by an [[EMP]], it is disabled for {{Ticks|1080}}. Every 10 days, it goes down to charge for 1 day. When deconstructed, they are a valuable source of [[shield core]]s needed to create [[low-shield pack]]s. | ||
− | == Acquisition == | + | ==Acquisition== |
− | + | {{Stub|section=1|}} | |
− | == Summary == | + | ==Summary== |
− | {{Stub|section=1|reason=Compare [[low shield pack]] for adequate detail. | + | {{Stub|section=1|reason=Compare [[low shield pack]] for adequate detail. Charge mechanics}} |
− | + | EMPing a mech low-shield will not wake up a dormant mech cluster. | |
− | + | Static shields will be temporarily disabled when either the shield stops an EMP projectile or when EMP damage is down the emitter itself. | |
− | + | Will be disabled for {{ticks|1080}} when hit with an EMP. | |
− | |||
− | |||
Note that an EMP's area of effect overlapping with the projected shield will not disable it - a projectile must hit the shield or the EMP damage must be dealt to the structure itself. | Note that an EMP's area of effect overlapping with the projected shield will not disable it - a projectile must hit the shield or the EMP damage must be dealt to the structure itself. | ||
− | == Analysis == | + | ==Analysis== |
− | {{Stub|section=1| | + | {{Stub|section=1|}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == Trivia == | + | ==Trivia== |
Like all mech cluster buildings, they not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]] but will take the 10 flame damage from the initial attack. | Like all mech cluster buildings, they not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]] but will take the 10 flame damage from the initial attack. | ||
Line 61: | Line 48: | ||
* [[Mech high-shield]] - a [[mechanoid cluster]] building that produces a similar effect in size and duration, but tuned to mortar rounds, [[orbital bombardment targeter|orbital bombardments]], and [[Titles#Permits|aerodrone strikes]] only. | * [[Mech high-shield]] - a [[mechanoid cluster]] building that produces a similar effect in size and duration, but tuned to mortar rounds, [[orbital bombardment targeter|orbital bombardments]], and [[Titles#Permits|aerodrone strikes]] only. | ||
− | {{nav|mechanoid | + | {{nav|mechanoid}} |
− |