Editing Mech low-shield
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{{Royalty}} | {{Royalty}} | ||
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{{Image wanted|reason=Radius and safe tiles. See [[:File:Low shield pack radius.jpg]] and [[:File:Skip shield radius.jpg]]}} | {{Image wanted|reason=Radius and safe tiles. See [[:File:Low shield pack radius.jpg]] and [[:File:Skip shield radius.jpg]]}} | ||
{{Infobox main|building | {{Infobox main|building | ||
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== Acquisition == | == Acquisition == | ||
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== Summary == | == Summary == | ||
− | {{Stub|section=1|reason=Compare [[low shield pack]] for adequate detail. | + | {{Stub|section=1|reason=Compare [[low shield pack]] for adequate detail. Charge mechanics}} |
− | + | EMPing a mech low-shield will not wake up a dormant mech cluster. | |
− | + | Static shields will be temporarily disabled when either the shield stops an EMP projectile or when EMP damage from any source is dealt to the emitter itself. Projectiles that the shield type does not stop will not have any effect when crossing the shield - the projectile must be intercepted by the shield to disable it. The projectile will be destroyed in the process and will not be have any AoE effects even if it normally would. | |
− | + | Will be disabled for {{ticks|1080}} when hit with an EMP. | |
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Note that an EMP's area of effect overlapping with the projected shield will not disable it - a projectile must hit the shield or the EMP damage must be dealt to the structure itself. | Note that an EMP's area of effect overlapping with the projected shield will not disable it - a projectile must hit the shield or the EMP damage must be dealt to the structure itself. | ||
== Analysis == | == Analysis == | ||
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== Trivia == | == Trivia == |