Editing Mech low-shield
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− | {{Royalty}} | + | {{Royalty}}{{Stub}}{{infobox main|building| |
− | {{ | + | |name = Mech low-shield |
− | {{ | + | |image = ShieldGeneratorBullet.png |
− | | name = Mech low-shield | + | |description = A shielding device which projects a momentum repulsor field. Shots can go out, but not in. This one is tuned to low angles, so it will block ground-level projectiles like bullets. The unit can be temporarily disabled by EMP attacks, either by shocking the projector unit itself, or using EMP munitions on the shield. |
− | | image = ShieldGeneratorBullet.png | + | |type = Building |
− | | description = A shielding device which projects a momentum repulsor field. Shots can go out, but not in. This one is tuned to low angles, so it will block ground-level projectiles like bullets. The unit can be temporarily disabled by EMP attacks, either by shocking the projector unit itself, or using EMP munitions on the shield. | + | |type2 = Mechanoid cluster |
− | | type = Building | + | |placeable = false |
− | | type2 = Mechanoid cluster | + | |path cost = 50 |
− | | placeable = false | + | |passability = pass through only |
− | | path cost = 50 | + | |blockswind = true |
− | | passability = pass through only | + | |cover = 1 |
− | | blockswind = true | + | |size = 1 ˣ 1 |
− | | cover = 1 | + | |flammability = 0 |
− | | size = 1 ˣ 1 | + | |hp = 200 |
− | | flammability = 0 | + | |beauty = -20 |
− | | hp = 200 | + | |deconstruct yield = {{Icon small|Plasteel}} 7 + {{Icon small|Shield core}} 1 |
− | | beauty = -20 | + | |destroyyield = {{Icon small|Plasteel}} 7 |
− | | deconstruct yield = {{Icon | + | |page verified for version = 1.3.3117 |
− | | destroyyield = {{Icon | ||
− | | page verified for version = 1.3.3117 | ||
}} | }} | ||
'''Mech low-shields''' are [[Mechanoid cluster]] buildings added by the [[Royalty DLC]]. It blocks incoming projectiles in a 20-tile radius around them. Upon being hit by an [[EMP]], it is disabled for {{Ticks|1080}}. Every 10 days, it goes down to charge for 1 day. When deconstructed, they are a valuable source of [[shield core]]s needed to create [[low-shield pack]]s. | '''Mech low-shields''' are [[Mechanoid cluster]] buildings added by the [[Royalty DLC]]. It blocks incoming projectiles in a 20-tile radius around them. Upon being hit by an [[EMP]], it is disabled for {{Ticks|1080}}. Every 10 days, it goes down to charge for 1 day. When deconstructed, they are a valuable source of [[shield core]]s needed to create [[low-shield pack]]s. | ||
− | + | ==Trivia== | |
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− | == Trivia == | ||
Like all mech cluster buildings, they not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]] but will take the 10 flame damage from the initial attack. | Like all mech cluster buildings, they not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]] but will take the 10 flame damage from the initial attack. | ||
== Version history == | == Version history == | ||
* [[Version/1.1.2575|1.1.2575]] - Implement mech shield generator charge cycle. Shields now go down for a random day every 10 days. Now shuts down when the cluster is defeated. | * [[Version/1.1.2575|1.1.2575]] - Implement mech shield generator charge cycle. Shields now go down for a random day every 10 days. Now shuts down when the cluster is defeated. | ||
− | * [[Version/1.2.2753|1.2.2753]] - Renamed from | + | * [[Version/1.2.2753|1.2.2753]] - Renamed from "Bullet shield" to "mech low-shield". |
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