Editing Mechanoid cluster
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[[Royalty]] added a new type of hostile event - the '''Mechanoid Cluster'''. These may be associated with quests, or can spawn in place of a normal [[raid]]. During this event, a fleet of drop pods will land and deploy [[mechanoids]], walls, turrets, and assorted buildings. These mechanoids will initially be dormant and are eventually awakened by the player attacking, a Proximity activator being tripped, or a Count-down activator finishing its count down. | [[Royalty]] added a new type of hostile event - the '''Mechanoid Cluster'''. These may be associated with quests, or can spawn in place of a normal [[raid]]. During this event, a fleet of drop pods will land and deploy [[mechanoids]], walls, turrets, and assorted buildings. These mechanoids will initially be dormant and are eventually awakened by the player attacking, a Proximity activator being tripped, or a Count-down activator finishing its count down. | ||
− | Defeating an mechanoid cluster grants a {{+|4}} ''Defeated mech cluster'' [[mood]] buff to all colonists | + | Defeating an mechanoid cluster grants a {{+|4}} ''Defeated mech cluster'' [[mood]] buff to all colonists{{Check Tag|Noncolonists?|Slaves, friendly NPCs etc?}} on the map. This buff lasts 10 days and stacks up to 5 times. |
== Building types == | == Building types == | ||
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== Trivia == | == Trivia == | ||
* All mech cluster buildings, not including the condition causers, not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]] but will take the 10 flame damage from the initial attack. | * All mech cluster buildings, not including the condition causers, not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]] but will take the 10 flame damage from the initial attack. | ||
− | * Mech | + | * Mech Cluster does not spawn elite mechanoid called over by Mechinator or any military mechanoid exclusive to [[Biotech]] with the exception of Militor.{{Check Tag|Verify}} |
== Version history == | == Version history == |