Editing Mechanoid cluster
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! [[Mech capsule]] | ! [[Mech capsule]] | ||
− | | [[ | + | | [[File: MechCapsule.png|64px]] || | 180|| A mechanoid storage and deployment capsule. It can contain a number of mechanoids, ready to emerge and fight upon being awakened || | Deploys between ? and ? mechanoids when triggered. || | 2x3 || | No |
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! [[Mech assembler]] | ! [[Mech assembler]] | ||
− | | [[ | + | | [[File: MechAssembler.png|64px]] || | 260 || An automated mechanoid factory. It periodically assembles and deploys new mechanoids. || Releases 1 mechanoid of a single type periodically. Exact time varies. As of 1.1.2624 shuts down after producing 4 mechanoids. || | 3x3 || | Yes |
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! [[Mech drop beacon]] | ! [[Mech drop beacon]] | ||
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! [[Proximity activator]] | ! [[Proximity activator]] | ||
− | | [[{{Q|Proximity activator|Image}}|64px]] || {{Q|Proximity activator|Max Hit Points Base}} || {{Q|Proximity activator|Description}} || Activates any nearby sleeping mechanoids when any human steps within a 12.9 tile radius. || {{Q|Count-down activator|Size}} || No | + | | [[{{Q|Proximity activator|Image}}|64px]] || {{Q|Proximity activator|Max Hit Points Base}} || {{Q|Proximity activator|Description}} || Activates any nearby sleeping mechanoids when any human steps within a 12.9 tile radius. || {{Q|Count-down activator|Size}} || | No |
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! [[Count-down activator]] | ! [[Count-down activator]] | ||
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! [[Mech low-shield]] | ! [[Mech low-shield]] | ||
− | | [[{{Q|Mech low-shield|Image}}|64px]] || {{Q|Mech low-shield|Max Hit Points Base}} || {{Q|Mech low-shield|Description}} || Blocks projectiles from | + | | [[{{Q|Mech low-shield|Image}}|64px]] || | {{Q|Mech low-shield|Max Hit Points Base}} || {{Q|Mech low-shield|Description}} || Blocks pawn's projectiles from firearms. Turns off permanently when the cluster is defeated. || {{Q|Mech low-shield|Size}} || No |
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! [[Mech high-shield]] | ! [[Mech high-shield]] | ||
− | | [[ | + | | [[File: ShieldGeneratorMortar-0.png|64px]] || 200 || A shielding device which projects a momentum repulsor field. Shots can go out, but not in. This one is tuned to high angles, so it will block mortar rounds. The unit can be temporarily disabled by EMP attacks, either by shocking the projector unit itself, or using EMP munitions on the shield. || Blocks mortar rounds. Turns off permanently when the cluster is defeated. || | 1x1 || | No |
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! [[Mech node]] | ! [[Mech node]] | ||
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! [[Unstable power cell]] | ! [[Unstable power cell]] | ||
− | | [[{{Q|Unstable power cell|Image}}|64px]] || {{Q|Unstable power cell|Max Hit Points Base}} || {{Q|Unstable power cell|Description}} || Provides 400W of power. Explodes when damaged || {{Q| | + | | [[{{Q|Unstable power cell|Image}}|64px]] || | {{Q|Unstable power cell|Max Hit Points Base}} || |{{Q|Unstable power cell|Description}} || |Provides 400W of power. Explodes when damaged || | {{Q|MechUnstable power cell|Size}} || | No |
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|} | |} |