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| research = Ultra mechtech | | research = Ultra mechtech | ||
| work to make = 60000 | | work to make = 60000 | ||
− | + | | resource 1 = Nano structuring chip | |
− | | resource 1 = | + | | resource 1 amount = 2 |
− | | resource 1 amount = | + | | resource 2 = Powerfocus chip |
− | | resource 2 = | + | | resource 2 amount = 1 |
− | | resource 2 amount = | + | | resource 3 = Plasteel |
− | | resource 3 = | + | | resource 3 amount = 120 |
− | | resource 3 amount = | + | | resource 4 = Advanced component |
− | | resource 4 = | + | | resource 4 amount = 8 |
− | | resource 4 amount = | ||
| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 7 | | skill 1 level = 7 | ||
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| insulationcold = 32 | | insulationcold = 32 | ||
| insulationheat = 9 | | insulationheat = 9 | ||
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− | |||
| coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | | coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | ||
| layer = Middle, Outer | | layer = Middle, Outer | ||
− | |||
| thingCategories = ApparelArmor | | thingCategories = ApparelArmor | ||
| tags = Mechlord, RoyalTier7 | | tags = Mechlord, RoyalTier7 | ||
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The '''mechlord suit''' is a piece of [[armor]] added by the [[Biotech DLC]]. It provides modest armor and a significant increase in [[bandwidth]]. | The '''mechlord suit''' is a piece of [[armor]] added by the [[Biotech DLC]]. It provides modest armor and a significant increase in [[bandwidth]]. | ||
− | == Acquisition == | + | == Acquisition == |
− | {{ | + | Mechlord suits can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. |
== Summary == | == Summary == | ||
− | Mechlord suits have the same defensive stats as [[recon armor]], including the lack of | + | Mechlord suits have the same defensive stats as [[recon armor]], including the lack of movement penalty. The suit itself has 340 HP, which is higher than regular recon armor. |
− | It increases a [[mechanitor]] | + | It increases a [[mechanitor]]'s [[bandwidth]] by {{+|12}} while decreasing any wearer's [[Shooting Accuracy]] by {{--|5}} and [[Melee Hit Chance]] by {{--|0.5}}. These stats are not impacted by [[quality]]. |
− | The | + | The Mechlord suit and its associated helmet meet the apparel requirements of [[Titles|nobility]].{{RoyaltyIcon}} |
== Analysis == | == Analysis == | ||
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[[Band node]]s are an alternative to both mechlord armors, that allow pawns to wear other armor. 12 band nodes require {{Required Resources|Band node|12}}, and a constant {{#expr: -12*{{Q|Band node|Power Consumption}} }} W of [[power]]. In addition, you'll lose control of mechs if the power goes out. But if you only plan to use a small portion of the +12 bandwidth, then nodes tend to be more practical. You don't need a full mechlord suit to control an extra [[cleansweeper]], for instance. | [[Band node]]s are an alternative to both mechlord armors, that allow pawns to wear other armor. 12 band nodes require {{Required Resources|Band node|12}}, and a constant {{#expr: -12*{{Q|Band node|Power Consumption}} }} W of [[power]]. In addition, you'll lose control of mechs if the power goes out. But if you only plan to use a small portion of the +12 bandwidth, then nodes tend to be more practical. You don't need a full mechlord suit to control an extra [[cleansweeper]], for instance. | ||
− | {{Apparel | + | {{Apparel Quality Table}} |
== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
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{{Nav|clothing|wide}} | {{Nav|clothing|wide}} | ||
[[Category:Armor]] | [[Category:Armor]] |