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=== Threat response === | === Threat response === | ||
{{stub|section=1|reason=Mechanical details. How close to enemies to flee/attack, will they ignore even when engaged in melee, what about if blocking them in etc}} | {{stub|section=1|reason=Mechanical details. How close to enemies to flee/attack, will they ignore even when engaged in melee, what about if blocking them in etc}} | ||
− | Sets each colonist's behavior when enemies are nearby. This setting is also available on the colonist's inspect pane. Melee colonist in attack mode attack enemies within a radius of 8 cells inclusive pawns | + | Sets each colonist's behavior when enemies are nearby. This setting is also available on the colonist's inspect pane. Melee colonist in attack mode attack enemies within a radius of 8 cells inclusive pawns. |
{| style="margin-left: 19px;" | {| style="margin-left: 19px;" | ||
|- style="height: 23px;" | |- style="height: 23px;" | ||
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=== Treatment options === | === Treatment options === | ||
{{See also|Doctoring#Treatment options{{!}}Doctoring}} | {{See also|Doctoring#Treatment options{{!}}Doctoring}} | ||
− | Sets the best medicine types a [[Work#Doctor|Doctor]] will use when treating, or performing [[surgery]] on, a pawn. The highest tier allowed will always be used, even for minor injuries and treatments. If the requested tier cannot be retrieved by the doctor for any reason, the next tier down will be tried, and so on | + | Sets the best medicine types a [[Work#Doctor|Doctor]] will use when treating, or performing [[surgery]] on, a pawn. The highest tier allowed will always be used, even for minor injuries and treatments. If the requested tier cannot be retrieved by the doctor for any reason, the next tier down will be tried, and so on. |
'''Note:''' Most [[operation]]s require medicine - if a pawn is set to no medicine, or none is available, the operations in question will not be performed. | '''Note:''' Most [[operation]]s require medicine - if a pawn is set to no medicine, or none is available, the operations in question will not be performed. | ||
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=== Food restriction === | === Food restriction === | ||
{{Stub|section=1|reason=How exactly does food preference work, both generally and for traits such as ascetic and cannibal? Ideoligions too? Will pawns drop a simple meal for a newly cooked lavish meal? Food restrictions list incomplete}} | {{Stub|section=1|reason=How exactly does food preference work, both generally and for traits such as ascetic and cannibal? Ideoligions too? Will pawns drop a simple meal for a newly cooked lavish meal? Food restrictions list incomplete}} | ||
− | Food Restrictions allow the player to edit and set food policies for different colonists. The default food restriction policy, named | + | Food Restrictions allow the player to edit and set food policies for different colonists. The default food restriction policy, named ''Simple,''' allows pawns to consume meals of all qualities, pemmican, chocolate, or raw food (if accessible) and forbids human meat and insect meat. |
− | + | When hungry, pawns first consume any meal they are carrying. They then attempt to refill their food inventory slot with the best meal allowed by their food restriction. A pawn will automatically decide to grab a [[fine meal]] if no [[lavish meal]]s are available; then a [[simple meal]] if no fine meals are available, and so on. They will consume [[raw food]] if nothing else is available, at a mood penalty. | |
+ | |||
+ | Pawns with the [[traits#cannibal|Cannibal trait]] will preferentially eat human [[corpse]]s, raw [[human meat]], or meals cooked with human meat. | ||
There are several default food restrictions as follows: | There are several default food restrictions as follows: | ||
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Allows the player to edit and set [[Drugs|drug]] policies that can be applied to each colonist. | Allows the player to edit and set [[Drugs|drug]] policies that can be applied to each colonist. | ||
− | Note: Pawns on a [[Mental break|drug binge]] may ignore these restrictions and take drugs at will | + | Note: Pawns on a [[Mental break|drug binge]] may ignore these restrictions and take drugs at will and pawns with [[chemical fascination]] or [[chemical interest]] traits are treated as always having "Take drugs for recreation" enabled regardless of setting. If a colonist has drug-related trait it is conveniently noted on the drug policy. |
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− | + | Pawns can also be told to keep a certain number of doses for each individual drug type. | |
There are several default drug policies as follows: | There are several default drug policies as follows: | ||
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* [[Version/1.3.3066|1.3.3066]] - Wildlife tab refinements | * [[Version/1.3.3066|1.3.3066]] - Wildlife tab refinements | ||
* [[Version/1.3.3287|1.3.3287]] - Fix: [[torture crown]]{{IdeologyIcon}} is automatically allowed by colonists' clothing restrictions. | * [[Version/1.3.3287|1.3.3287]] - Fix: [[torture crown]]{{IdeologyIcon}} is automatically allowed by colonists' clothing restrictions. | ||
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[[Category:RimWorld game]] | [[Category:RimWorld game]] |